Lead Programmer
CurrentWorking to communicate across disciplines, assess risks, mentor engineers and help set a technological vision forward to hopefully make unforgettable interactive narratives.
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@airshipsyndicate.com
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1 phone found area 912
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Andrés Ortiz Suárez is listed as Lead Programmer at Deck Nine Games at Deck Nine Games, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at airshipsyndicate.com, phone signal with area code 912, and a matched LinkedIn profile for Andrés Ortiz Suárez.
Andrés Ortiz Suárez previously worked as Lead Programmer at Deck Nine Games and Lead Programmer at Airship Syndicate. Andrés Ortiz Suárez holds Bachelor Of Arts (B.A.), Interactive Design And Game Development from Savannah College Of Art And Design.
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AeroLeads found 1 current-domain work email signal for Andrés Ortiz Suárez. Compare company email patterns before reaching out.
I’m a programmer and designer with leadership experience, a strong sense of vision and an immense passion for games. I may be known as the guy people bring in to save the day, but really it’s the team that saves the day - I’m just here to enable them to.I want to help amazing people live their best lives and make incredible experiences, pushing the medium of interactive storytelling forward.
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Broomfield, Colorado, Us
Working to communicate across disciplines, assess risks, mentor engineers and help set a technological vision forward to hopefully make unforgettable interactive narratives.
Austin, Tx, Us
2022-2023: Lead programmer on Wayfinder.Managed a team of 12+ programmers on a large-scale online game project • Developed a long-term vision for game client and server architecture • Created pipelines and tools for various departments, setting patterns for other engineers to follow • Mentored programmers, teaching best code and software engineering practices and efficient problem-solving approaches • Researched and shared knowledge on Unreal 4 and effective solutions to technological challenges • Collaborated with other departments to understand their needs and provide engineering support to achieve their goals • Guided designers and artists on how to best integrate work into systems; consistently provided workshops, tutorials and documentation • Provided managers with guidance on team members' performance and growth• Participated in planning and strategy meetings, providing estimates and insights • Instructed contractor engineers on how to interface with our codebase and tackle tasks effectively 2020-2022: Lead Programmer on Ruined King: A League of Legends Story• Led team of 3 engineers • Architected various game systems, implemented features in Unity C# • Provided guidance and mentorship for engineering team • Collaborated with other departments to understand their needs and provide engineering support to achieve their goals • Researched and led optimization efforts across art and technology • Managed builds and maintained automated build system for custom precompiled Unity Editor and releases across all platforms and SKUs • Managed source control permissions and groups for in-house employees for contractors • Regularly interfaced with publisher, managing expectations and solving for needs
Austin, Tx, Us
Game Programmer on Battle Chasers: Nightwar and Darksiders: Genesis. I make stuff happen on screen and try to bring out everyone's awesome.
Santa Monica, Ca, Us
UI Programmer on Uncharted 4: A Thief's End. Hired on as UI Scripter and transitioned into gameplay programming department after a year. Responsible for programming game HUD and menus using C++, Racket and AS3/Iggy; converted mockups into working prototypes for rapid iteration on design; worked closely with UI designer to develop visual information solutions; identified bottlenecks in draw calls and threading order and reduced CPU and GPU usage while retaining quality.• Created encapsulated tools to cleanly display elements on screen with as little work and training as possible, while allowing easy modification of the look, feel, positioning and movement of UI; greatly simplified work for designers wanting to display specific information at key moments• Developed entity-component system which allowed designers to easily define weapon reticle skin & behavior• Implemented on-demand support for localization, including font substitution for non-Latin glyphs• Co-authored proprietary menu system, allowing programmers and designers alike to quickly add and edit menu pages with control of margins, skinning, layout, display states, etc. as well as request dynamic sets of data provided from game/user profile
Lead Programmer on Kin Valley, a family-oriented social network. Product owner for client features, local data storage and client–to-server communication; managed product source code repository and build submission; responsible for back end database design, administrative utilities, and server API as well as front end client.• Architected and developed product security model• Handled R&D and deployment for iPad version of product and its updates• Assisted in interaction design, spec creation and UI design
Lead Programmer on Requiem of Hollow, a prototype third-person shooter game in the Unreal Development Kit. Programmed core gameplay logic; served as a design consultant; helped concept game feel.• Architected game object model and wrote all gameplay and AI logic for prototype; class structure allowed for multiple character support, and let designers to easily set the behavior of spawned actors• Co-designed and fully implemented game UI using Scaleform
Savannah, Ga, Us
Assistant Facilities Manager at Savannah College of Art and Design’s Equipment Checkout centers.- Was responsible for building management and 20+ work-study employees.- Helped develop policies and workflow.- Programmed the Equipment Checkout Shift Report form system using Drupal.- Official VICON Motion Capture technician for the school.
Intern at independent developer Xibalba Studios in Monterrey, Mexico on Icebreakers (http://www.icebreakers.vg/) as level conceptual artist/designer. Several concepted levels are on promotional video.
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Andrés Ortiz Suárez works for Deck Nine Games.
Andrés Ortiz Suárez is listed as Lead Programmer at Deck Nine Games at Deck Nine Games.
AeroLeads has found 1 work email signal at @airshipsyndicate.com for Andrés Ortiz Suárez at Deck Nine Games.
AeroLeads has found 1 phone signal(s) with area code 912 for Andrés Ortiz Suárez at Deck Nine Games.
Andrés Ortiz Suárez is based in Austin, Texas Metropolitan Area, United States while working with Deck Nine Games.
Andrés Ortiz Suárez has worked for Deck Nine Games, Airship Syndicate, Naughty Dog, Kin Valley, and Bird Cage Studios.
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Andrés Ortiz Suárez holds Bachelor Of Arts (B.A.), Interactive Design And Game Development from Savannah College Of Art And Design.
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