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Over 20 years of development experience, acting in roles as an individual contributor, as a technical leader, and an Engineering manager. Latest projects have been in Unity, .NET Core C#, and Xamarin.
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Senior Director Of EngineeringSuper Evil Megacorp Sep 2024 - PresentSan Mateo, Ca, Us -
Technical DirectorSuper Evil Megacorp Jun 2020 - Oct 2024San Mateo, Ca, Us -
Founder / Director Of EngineeringParallax Red Aug 2015 - PresentParallax Red is a small independent game studio that has self-published a mobile game title, PRiMATEYS! Ship Outta Luck written in C++ and based on Cocos2d-x.
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CtoDenali Publishing Llc Dec 2017 - Jun 2020San Francisco, California, UsDenali Publishing is a small mobile game publishing company based out of San Francisco, CA, publishing titles such as Highway Traffic Rider, Guns Cars and Zombies, and Spies in Disguise: Agents on the Run with Disney / Blue Sky studios. This position involved working with both a local team focused on publishing priorities, and helping remote teams in Europe developing games in Unity. In addition to team building and management, this role had hands-on development for game titles on both the client and the server, as well as data collection and pipelines. -
Acting CtoTriller Dec 2017 - Nov 2019Los Angeles, Ca, Us -
Principal Software EngineerKixeye Oct 2015 - Dec 2017Victoria, British Columbia, Caworked on a mobile game in Unity, and was responsible for writing combat simulation, dynamic road generation, path finding, and ability/item systems. -
Director Of Client Engineering20Xr, Inc. Aug 2015 - Oct 2015
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Engineering ManagerGree International, Inc Mar 2013 - Jul 2015San Francisco, Ca, UsGREE, Inc. (“GREE”) is a global leader in building top-quality, high engagement free-to-play mobile games. GREE’s annual revenue run rate is over $1 billion, and the Company has a market cap of $1.4 billion with over $500 million available in cash and cash equivalents. GREE International, the division leading GREE’s charge into the Western market, was formed in 2011 and rapidly achieved international success, with revenue growth of 350% and a cumulative lifetime revenue quickly approaching $500 million. GREE International is a world leader in the hugely popular role-playing and strategy game genres and its highly successful titles, including Modern War,Crime City, and War of Nations, have been downloaded over 130 million times. In addition to developing its own high-quality mobile games in San Francisco and Vancouver, GREE International developed in collaboration with IUGO the worldwide hit Knights & Dragons. Knights & Dragons earned over $80 million in revenue in its first two years, making it one of the most profitable co-development relationships in the mobile games industry. GREE International is currently expanding its operating reach to Europe, Russia, Turkey and Latin America and remains focused on creating innovative and enduring next-gen mobile games. That expansion includes a focus on creating long-term profitable relationships with key distribution and development partners, which may include M&A and Publishing opportunities, in all Western markets.GREE is comprised of over 1,800 talented and passionate game developers and business professionals worldwide, all of whom are committed to building and playing the best and most innovative mobile games. GREE has established an expansive network of offices around the world, including studios in Tokyo, Seoul, Vancouver, and San Francisco. GREE, Inc. is listed on the Tokyo Stock Exchange (3632). For more information about GREE International, please visit www.gree-corp.com. -
Senior Software EngineerElectrified Games May 2010 - Mar 2013Performed duties as Lead Client Engineer on many shipped titles including Vector City Racers (Flash), Pokémon Trading Card Game Online (Flash), Financial Football (Flash), and Little Fighters (iOS). Provided support and individual contribution on other shipped titles such as Kaijudo TCGO (Flash). Developed tools to simplify the build and asset pipeline (Java/Bash script).
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Senior Software EngineerMind Control Software Sep 2008 - May 2010
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Senior Software EngineerSpaceclaim Dec 2006 - Jun 2008
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Software EngineerSpatial 2001 - 2003Vélizy-Villacoublay, Fr -
Software EngineerSolidworks 1995 - 1998
Andrew Payne Skills
Andrew Payne Education Details
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Loughborough UniversityComputer Science -
University Of ExeterComputer Science
Frequently Asked Questions about Andrew Payne
What company does Andrew Payne work for?
Andrew Payne works for Super Evil Megacorp
What is Andrew Payne's role at the current company?
Andrew Payne's current role is Sr Director of Engineering at Super Evil Megacorp.
What is Andrew Payne's email address?
Andrew Payne's email address is an****@****orp.com
What schools did Andrew Payne attend?
Andrew Payne attended Loughborough University, University Of Exeter.
What skills is Andrew Payne known for?
Andrew Payne has skills like Game Development, C++, Software Engineering, Flash, Perforce, Mobile Games, Agile Methodologies, Image Processing, Java, Game Design, Actionscript, Video Games.
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