Andrew Payne

Andrew Payne Email and Phone Number

Sr Director of Engineering at Super Evil Megacorp @ Super Evil Megacorp
Andrew Payne's Location
United Kingdom, United Kingdom
Andrew Payne's Contact Details
About Andrew Payne

Over 20 years of development ​experience​, acting in roles as an ​individual contributor​, as a ​technical leader​, and an ​Engineering manager​. Latest projects have been in Unity, .NET Core C#, and Xamarin.

Andrew Payne's Current Company Details
Super Evil Megacorp

Super Evil Megacorp

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Sr Director of Engineering at Super Evil Megacorp
Andrew Payne Work Experience Details
  • Super Evil Megacorp
    Senior Director Of Engineering
    Super Evil Megacorp Sep 2024 - Present
    San Mateo, Ca, Us
  • Super Evil Megacorp
    Technical Director
    Super Evil Megacorp Jun 2020 - Oct 2024
    San Mateo, Ca, Us
  • Parallax Red
    Founder / Director Of Engineering
    Parallax Red Aug 2015 - Present
    Parallax Red is a small independent game studio that has self-published a mobile game title, ​PRiMATEYS! Ship Outta Luck written in C++ and based on Cocos2d-x.
  • Denali Publishing Llc
    Cto
    Denali Publishing Llc Dec 2017 - Jun 2020
    San Francisco, California, Us
    Denali Publishing is a small mobile game publishing company based out of San Francisco, CA, publishing titles such as ​Highway Traffic Rider​, ​Guns Cars and Zombies​, and ​Spies in Disguise: Agents on the Run with Disney / Blue Sky studios. This position involved working with both a ​local team focused on publishing priorities, and helping ​remote teams in Europe developing games in ​Unity​. In addition to team building and management, this role had hands-on development for game titles on both the client and the server, as well as data collection and pipelines.
  • Triller
    Acting Cto
    Triller Dec 2017 - Nov 2019
    Los Angeles, Ca, Us
  • Kixeye
    Principal Software Engineer
    Kixeye Oct 2015 - Dec 2017
    Victoria, British Columbia, Ca
    worked on a mobile game in ​Unity​, and was responsible for writing combat simulation, dynamic road generation, path finding, and ability/item systems.
  • 20Xr, Inc.
    Director Of Client Engineering
    20Xr, Inc. Aug 2015 - Oct 2015
  • Gree International, Inc
    Engineering Manager
    Gree International, Inc Mar 2013 - Jul 2015
    San Francisco, Ca, Us
    GREE, Inc. (“GREE”) is a global leader in building top-quality, high engagement free-to-play mobile games. GREE’s annual revenue run rate is over $1 billion, and the Company has a market cap of $1.4 billion with over $500 million available in cash and cash equivalents. GREE International, the division leading GREE’s charge into the Western market, was formed in 2011 and rapidly achieved international success, with revenue growth of 350% and a cumulative lifetime revenue quickly approaching $500 million. GREE International is a world leader in the hugely popular role-playing and strategy game genres and its highly successful titles, including Modern War,Crime City, and War of Nations, have been downloaded over 130 million times. In addition to developing its own high-quality mobile games in San Francisco and Vancouver, GREE International developed in collaboration with IUGO the worldwide hit Knights & Dragons. Knights & Dragons earned over $80 million in revenue in its first two years, making it one of the most profitable co-development relationships in the mobile games industry. GREE International is currently expanding its operating reach to Europe, Russia, Turkey and Latin America and remains focused on creating innovative and enduring next-gen mobile games. That expansion includes a focus on creating long-term profitable relationships with key distribution and development partners, which may include M&A and Publishing opportunities, in all Western markets.GREE is comprised of over 1,800 talented and passionate game developers and business professionals worldwide, all of whom are committed to building and playing the best and most innovative mobile games. GREE has established an expansive network of offices around the world, including studios in Tokyo, Seoul, Vancouver, and San Francisco. GREE, Inc. is listed on the Tokyo Stock Exchange (3632). For more information about GREE International, please visit www.gree-corp.com.
  • Electrified Games
    Senior Software Engineer
    Electrified Games May 2010 - Mar 2013
    Performed duties as Lead Client Engineer on many shipped titles including Vector City Racers (Flash), Pokémon Trading Card Game Online (Flash), Financial Football (Flash), and Little Fighters (iOS). Provided support and individual contribution on other shipped titles such as Kaijudo TCGO (Flash). Developed tools to simplify the build and asset pipeline (Java/Bash script).
  • Mind Control Software
    Senior Software Engineer
    Mind Control Software Sep 2008 - May 2010
  • Spaceclaim
    Senior Software Engineer
    Spaceclaim Dec 2006 - Jun 2008
  • Spatial
    Software Engineer
    Spatial 2001 - 2003
    Vélizy-Villacoublay, Fr
  • Solidworks
    Software Engineer
    Solidworks 1995 - 1998

Andrew Payne Skills

Game Development C++ Software Engineering Flash Perforce Mobile Games Agile Methodologies Image Processing Java Game Design Actionscript Video Games Image Analysis Multiplayer Gameplay Programming Graphics Mobile Phone Apps Image Editing Eclipse Mmo Social Games Online Gaming Ios Development Casual Games

Andrew Payne Education Details

  • Loughborough University
    Loughborough University
    Computer Science
  • University Of Exeter
    University Of Exeter
    Computer Science

Frequently Asked Questions about Andrew Payne

What company does Andrew Payne work for?

Andrew Payne works for Super Evil Megacorp

What is Andrew Payne's role at the current company?

Andrew Payne's current role is Sr Director of Engineering at Super Evil Megacorp.

What is Andrew Payne's email address?

Andrew Payne's email address is an****@****orp.com

What schools did Andrew Payne attend?

Andrew Payne attended Loughborough University, University Of Exeter.

What skills is Andrew Payne known for?

Andrew Payne has skills like Game Development, C++, Software Engineering, Flash, Perforce, Mobile Games, Agile Methodologies, Image Processing, Java, Game Design, Actionscript, Video Games.

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