Andrew Payne Email & Phone Number
@superevilmegacorp.com
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Who is Andrew Payne? Overview
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Andrew Payne is listed as Sr Director of Engineering at Super Evil Megacorp at Super Evil Megacorp, based in United Kingdom, United Kingdom, United Kingdom. AeroLeads shows a work email signal at superevilmegacorp.com and a matched LinkedIn profile for Andrew Payne.
Andrew Payne previously worked as Senior Director of Engineering at Super Evil Megacorp and Technical Director at Super Evil Megacorp. Andrew Payne holds Phd, Computer Science from Loughborough University.
Email format at Super Evil Megacorp
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AeroLeads found 1 current-domain work email signal for Andrew Payne. Compare company email patterns before reaching out.
About Andrew Payne
Over 20 years of development experience, acting in roles as an individual contributor, as a technical leader, and an Engineering manager. Latest projects have been in Unity, .NET Core C#, and Xamarin.
Listed skills include Game Development, C++, Software Engineering, Flash, and 21 others.
Andrew Payne's current company
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Andrew Payne work experience
A career timeline built from the work history available for this profile.
Technical Director
Founder / Director Of Engineering
CurrentParallax Red is a small independent game studio that has self-published a mobile game title, PRiMATEYS! Ship Outta Luck written in C++ and based on Cocos2d-x.
Cto
Denali Publishing is a small mobile game publishing company based out of San Francisco, CA, publishing titles such as Highway Traffic Rider, Guns Cars and Zombies, and Spies in Disguise: Agents on the Run with Disney / Blue Sky studios. This position involved working with both a local team focused on publishing priorities, and helping remote teams.
Acting Cto
Principal Software Engineer
worked on a mobile game in Unity, and was responsible for writing combat simulation, dynamic road generation, path finding, and ability/item systems.
Director Of Client Engineering
Engineering Manager
GREE, Inc. (“GREE”) is a global leader in building top-quality, high engagement free-to-play mobile games. GREE’s annual revenue run rate is over $1 billion, and the Company has a market cap of $1.4 billion with over $500 million available in cash and cash equivalents. GREE International, the division leading GREE’s charge into the Western market, was.
Senior Software Engineer
Performed duties as Lead Client Engineer on many shipped titles including Vector City Racers (Flash), Pokémon Trading Card Game Online (Flash), Financial Football (Flash), and Little Fighters (iOS). Provided support and individual contribution on other shipped titles such as Kaijudo TCGO (Flash). Developed tools to simplify the build and asset pipeline.
Senior Software Engineer
Senior Software Engineer
Software Engineer
Software Engineer
Andrew Payne education
Phd, Computer Science
Bsc, Computer Science
Frequently asked questions about Andrew Payne
Quick answers generated from the profile data available on this page.
What company does Andrew Payne work for?
Andrew Payne works for Super Evil Megacorp.
What is Andrew Payne's role at Super Evil Megacorp?
Andrew Payne is listed as Sr Director of Engineering at Super Evil Megacorp at Super Evil Megacorp.
What is Andrew Payne's email address?
AeroLeads has found 1 work email signal at @superevilmegacorp.com for Andrew Payne at Super Evil Megacorp.
Where is Andrew Payne based?
Andrew Payne is based in United Kingdom, United Kingdom, United Kingdom while working with Super Evil Megacorp.
What companies has Andrew Payne worked for?
Andrew Payne has worked for Super Evil Megacorp, Parallax Red, Denali Publishing Llc, Triller, and Kixeye.
How can I contact Andrew Payne?
You can use AeroLeads to view verified contact signals for Andrew Payne at Super Evil Megacorp, including work email, phone, and LinkedIn data when available.
What schools did Andrew Payne attend?
Andrew Payne holds Phd, Computer Science from Loughborough University.
What skills is Andrew Payne known for?
Andrew Payne is listed with skills including Game Development, C++, Software Engineering, Flash, Perforce, Mobile Games, Agile Methodologies, and Image Processing.
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