Andrew Payne Email & Phone Number
@superevilmegacorp.com
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Who is Andrew Payne? Overview
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Andrew Payne is listed as Sr Director of Engineering at Super Evil Megacorp at Super Evil Megacorp, based in United Kingdom. AeroLeads shows a work email signal at superevilmegacorp.com and a matched LinkedIn profile for Andrew Payne.
Andrew Payne previously worked as Senior Director of Engineering at Super Evil Megacorp and Technical Director at Super Evil Megacorp. Andrew Payne holds Phd, Computer Science from Loughborough University.
Email format at Super Evil Megacorp
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AeroLeads found 1 current-domain work email signal for Andrew Payne. Compare company email patterns before reaching out.
About Andrew Payne
Over 20 years of development experience, acting in roles as an individual contributor, as a technical leader, and an Engineering manager. Latest projects have been in Unity, .NET Core C#, and Xamarin.
Listed skills include Game Development, C++, Software Engineering, Flash, and 21 others.
Andrew Payne's current company
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Andrew Payne work experience
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Technical Director
Founder / Director Of Engineering
CurrentParallax Red is a small independent game studio that has self-published a mobile game title, PRiMATEYS! Ship Outta Luck written in C++ and based on Cocos2d-x.
Cto
Denali Publishing is a small mobile game publishing company based out of San Francisco, CA, publishing titles such as Highway Traffic Rider, Guns Cars and Zombies, and Spies in Disguise: Agents on the Run with Disney / Blue Sky studios. This position involved working with both a local team focused on publishing priorities, and helping remote teams in Europe developing games in Unity. In addition to team building and management, this role had hands-on development for game titles on both the client and the server, as well as data collection and pipelines.
Acting Cto
Principal Software Engineer
worked on a mobile game in Unity, and was responsible for writing combat simulation, dynamic road generation, path finding, and ability/item systems.
Director Of Client Engineering
Engineering Manager
GREE, Inc. (“GREE”) is a global leader in building top-quality, high engagement free-to-play mobile games. GREE’s annual revenue run rate is over $1 billion, and the Company has a market cap of $1.4 billion with over $500 million available in cash and cash equivalents. GREE International, the division leading GREE’s charge into the Western market, was formed in 2011 and rapidly achieved international success, with revenue growth of 350% and a cumulative lifetime revenue quickly approaching $500 million. GREE International is a world leader in the hugely popular role-playing and strategy game genres and its highly successful titles, including Modern War,Crime City, and War of Nations, have been downloaded over 130 million times. In addition to developing its own high-quality mobile games in San Francisco and Vancouver, GREE International developed in collaboration with IUGO the worldwide hit Knights & Dragons. Knights & Dragons earned over $80 million in revenue in its first two years, making it one of the most profitable co-development relationships in the mobile games industry. GREE International is currently expanding its operating reach to Europe, Russia, Turkey and Latin America and remains focused on creating innovative and enduring next-gen mobile games. That expansion includes a focus on creating long-term profitable relationships with key distribution and development partners, which may include M&A and Publishing opportunities, in all Western markets.GREE is comprised of over 1,800 talented and passionate game developers and business professionals worldwide, all of whom are committed to building and playing the best and most innovative mobile games. GREE has established an expansive network of offices around the world, including studios in Tokyo, Seoul, Vancouver, and San Francisco. GREE, Inc. is listed on the Tokyo Stock Exchange (3632). For more information about GREE International, please visit www.gree-corp.com.
Senior Software Engineer
Performed duties as Lead Client Engineer on many shipped titles including Vector City Racers (Flash), Pokémon Trading Card Game Online (Flash), Financial Football (Flash), and Little Fighters (iOS). Provided support and individual contribution on other shipped titles such as Kaijudo TCGO (Flash). Developed tools to simplify the build and asset pipeline (Java/Bash script).
Senior Software Engineer
Senior Software Engineer
Software Engineer
Software Engineer
Andrew Payne education
Phd, Computer Science
Bsc, Computer Science
Frequently asked questions about Andrew Payne
Quick answers generated from the profile data available on this page.
What company does Andrew Payne work for?
Andrew Payne works for Super Evil Megacorp.
What is Andrew Payne's role at Super Evil Megacorp?
Andrew Payne is listed as Sr Director of Engineering at Super Evil Megacorp at Super Evil Megacorp.
What is Andrew Payne's email address?
AeroLeads has found 1 work email signal at @superevilmegacorp.com for Andrew Payne at Super Evil Megacorp.
Where is Andrew Payne based?
Andrew Payne is based in United Kingdom while working with Super Evil Megacorp.
What companies has Andrew Payne worked for?
Andrew Payne has worked for Super Evil Megacorp, Parallax Red, Denali Publishing Llc, Triller, and Kixeye.
How can I contact Andrew Payne?
You can use AeroLeads to view verified contact signals for Andrew Payne at Super Evil Megacorp, including work email, phone, and LinkedIn data when available.
What schools did Andrew Payne attend?
Andrew Payne holds Phd, Computer Science from Loughborough University.
What skills is Andrew Payne known for?
Andrew Payne is listed with skills including Game Development, C++, Software Engineering, Flash, Perforce, Mobile Games, Agile Methodologies, and Image Processing.
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