Junior Game Programmer
Current• Joined the team in the post-production phase of the AAA shipped title "Park Beyond", where I:• Contributed to bug-fixing and performance improvements across diverse game systems resulting inpositive game reviews.• Led missions' game aspect development, collaborating with level designers to debug issues and streamlinecreation processes.• Conducted R&D on automation and debugging tools to improve testing processes and debugging techniqueswith QA and programming teams.