Junior Game Programmer
Current- Joined the team in the post-production phase of the AAA shipped title "Park Beyond", where I:
- Contributed to bug-fixing and performance improvements across diverse game systems resulting inpositive game reviews.
- Led missions' game aspect development, collaborating with level designers to debug issues and streamlinecreation processes.
- Conducted R&D on automation and debugging tools to improve testing processes and debugging techniqueswith QA and programming teams.