Amy Jo Kim

Amy Jo Kim Email and Phone Number

Game Designer, Startup Coach, Best-selling Author @ Game Thinking HQ
About Amy Jo Kim

I was on the early design team of Rock Band, The Sims, Netflix, Cover Fashion, Ultima Online, nytimes.com, Happify and numerous startups. Now I've distilled the habits of hit-producing teams into a step-by-step system for innovating smarter - and it's becoming a worldwide movement. At gamethinking.io, we help entrepreneurs and innovators find product/market fit FAST - and train working professionals who want to leverage the power of Game Thinking with their clients and teams. What can Game Thinking do for you? How much time could you save? How much faster could you reach your goals? Find out and join the movement at gamethinking.ioSkills: Game DesignProduct DesignSocial Systems DesignUX DesignCreative DirectionInformation ArchitectureLeadership CoachingDesign CoachingStartup Coaching

Amy Jo Kim's Current Company Details
Game Thinking HQ

Game Thinking Hq

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Game Designer, Startup Coach, Best-selling Author
Amy Jo Kim Work Experience Details
  • Game Thinking Hq
    Chief Executive Officer
    Game Thinking Hq Jan 2018 - Present
    Burlingame, Ca, Us
    We help founders, startups & game studios get product breakthroughs
  • Beamable
    Strategic Advisor
    Beamable Jul 2021 - Present
    Boston, Ma, Us
  • Gamethinking.Io
    Ceo & Best-Selling Author
    Gamethinking.Io May 2018 - Present
    Successful innovations reach a mainstream audience—but they never start off that way. That’s the paradox of innovation that most entrepreneurs fail to embrace - at their peril. That’s where Game Thinking comes in. Game Thinking is a step-by-step system for accelerating innovation and crafting products that people love…and keep loving. In Game Thinking, you empower your customers to get better at something they care about — like playing an instrument or leading a team. Grab your copy of Game Thinking and start innovating smarter today.
  • Usc
    Adjunct Professor
    Usc 2005 - Present
    Los Angeles, Ca, Us
    taught game design classes, advised students
  • Stanford Continuing Studies
    Instructor, Business School
    Stanford Continuing Studies Jan 2018 - Present
    Stanford, Ca, Us
  • Bunch
    Strategic Advisor
    Bunch Jul 2021 - Jun 2024
    New York, New York, Us
  • Happify Health
    Strategic Advisor
    Happify Health Jan 2017 - Jun 2024
    New York, Us
  • Melon Health
    Board Member
    Melon Health May 2022 - Feb 2023
    San Francisco, California, Us
  • Highway1
    Mentor
    Highway1 Aug 2013 - Jan 2018
    San Francisco, Ca, Us
    Mentor at Highway 1, a hardware incubator located in SF
  • Happify
    Advisor
    Happify Sep 2012 - Oct 2017
    Advisor to Happify, the premier happiness training service
  • Shufflebrain
    Ceo
    Shufflebrain Jan 2004 - Jan 2017
    Us
    Amy Jo Kim is a world-renowned social game designer, community architect & startup coach. She helps ambitious entrepreneurs innovate faster & smarter. Her design credits include Rock Band, The Sims, eBay, Netflix, Cover Fashion, indiegogo, nytimes.com, Ultima Online, Happify, Pley and numerous startups. Named by Fortune as one of the top 10 influential women in games, Amy Jo pioneered the idea of applying game design to digital services, and is well known for her 2000 book, Community Building on the Web. She holds a PhD in Behavioral Neuroscience from the University of Washington (along with a BA in Experimental Psychology) and is an adjunct Game Design professor at the USC School of Cinematic Arts.
  • Maven Ventures | Vc & Incubator
    Mentor
    Maven Ventures | Vc & Incubator Jan 2014 - May 2016
    Palo Alto, Ca, Us
    Active mentor for Maven Ventures portfolio companies
  • Metaplace.Com (Areae)
    Advisor
    Metaplace.Com (Areae) 2006 - 2010
    helped with product strategy and design
  • There.Com
    Vp Social Architecture
    There.Com Jun 2002 - Dec 2004
    Responsible for the social architecture of THERE, a communication -centric virtual world platform and service. Accomplishments include:Creating There's Social Architecture (SA) Strategy & Development RoadmapDesigning the social systems & page layouts for key projects including Skills, Clubs, Teams, Profiles, Events, & AnonymityManaging the team that produced and tuned both new and existing SA projectsCreating the initial events programming for There's Beta service offering
  • Electronic Arts
    Community Architect
    Electronic Arts Jan 1999 - Jan 2002
    Redwood City, Ca, Us
    Designed in-game and web-based social systems & features for The Sims Online, Motor City Online, Earth & Beyond and Ultima Online. Designed the Clubs & Neighborhoods infrastructure for The Sims Online. Designed the community website, volunteer program and newbie experience for Ultima Online. Conducted internal design seminars for Origin, Maxis, Bullfrog, EA Canada, EA Seattle, and executive staff.
  • Netflix
    Community Architect
    Netflix Jan 2001 - Feb 2001
    Los Gatos, Ca, Us
    Consulted on strategy and design for the NetFlix user recommendation system.
  • Ebay
    Community Architect
    Ebay Jan 1998 - Jan 1999
    San Jose, Ca, Us
    Led a cross-departmental team from marketing and engineering to define eBay's community strategy and develop community features & services including About Me, Power Sellers & Feedback Forum.
  • Placeware
    Creative Director
    Placeware Oct 1996 - Feb 1998
    Kansas City, Mo, Us
    Created the initial concept and design for Placeware's website, and the interface design for their conferencing tool
  • Placeware
    Product Designer
    Placeware 1997 - 1998
    Kansas City, Mo, Us
    product design and community architecture
  • Mplayer Gaming Service
    Creative Director
    Mplayer Gaming Service Jan 1997 - Jan 1998
    Created and refined the visual look and navigation scheme for Mplayer, a low
  • Talk City
    Creative Director
    Talk City Jan 1997 - Jan 1998
    Created the visual identity & interface design for the original Talk City website and Java chat client.
  • Cyberpark, An Early 3D Online Gaming Community
    Lead Interface Designer
    Cyberpark, An Early 3D Online Gaming Community Jan 1996 - Nov 1997
    Designed the interface elements for Cyberpark. Created storyboards, schematics, flowcharts.
  • Cyberpark
    Lead Interface Designer
    Cyberpark Jan 1996 - Jan 1997
    interface design for a 3D gaming world
  • Paramount Communications
    Producer/Designer
    Paramount Communications Jan 1992 - Dec 1995
    interface design, game design, prototyping
  • Fujitsu Teleparc Magazine
    Creative Director
    Fujitsu Teleparc Magazine Jan 1995 - Mar 1995
    Co-designed the product strategy and Web interface for Teleparc. a Tokyo-based online cultural magazine storyboards
  • Paramount Technology Group
    Producer/Designer
    Paramount Technology Group Jan 1992 - Jan 1995
    Initiated, designed and managed projects at Paramount Advanced Product Design Lab. Highlights include:the Interactive Dance Club, a networked multi-player game prototype for MTVthe Talent Network, an in-house multimedia contact database "State of the Net," a strategic evaluation of emerging online technologies for MTV Networks executives.online service design concepts for MTV, Nickelodeon, and Star TrekInterface design for Lenny's MusicToons and Rolling Stone's CyberRock (music entertainment CD-ROMs)
  • Sun Microsystems
    Software Engineer & Interface Architect
    Sun Microsystems Jan 1986 - Jan 1991
    Palo Alto, Ca, Us
    Interface architect for SimplifySQL, a suite of portable multimedia database tools. Designed and implemented the Graphical Query Editor and ReportWriter. Consulted internally throughout Sun on interface design issues.
  • Nasa-Ames
    Senior Research Associate
    Nasa-Ames Jan 1984 - Jan 1986
    Conducted psychophysical experiments on face recognition. Designed and implemented data acquisition and display software, and a multi-resolution image database browser to showcase practical applications.
  • University Of Washington Medical School
    Scientific Programmer
    University Of Washington Medical School Jan 1981 - Jan 1984
    Developed custom software for medical labs, specializing in usable interfaces, image processing and signal analysis.

Amy Jo Kim Skills

User Interface Design Game Design User Experience Information Architecture Video Games User Interface Mobile Applications Creative Direction User Centered Design Game Development Game Mechanics Web Design Product Design Strategy Interaction Design Product Management Mobile Devices Digital Strategy Mobile Games Multimedia Virtual Worlds Digital Storyboarding Computer Games Game Designer User Experience Design Start Ups Graphics Digital Systems Designer Product Strategist Web Applications Community Sites Human Computer Interaction Usability Testing Social Media Marketing Marketing Strategy Marketing Advertising

Amy Jo Kim Education Details

  • University Of Washington
    University Of Washington
    Behavioral Neuroscience
  • University Of California, San Diego
    University Of California, San Diego
    Experimental Psychology

Frequently Asked Questions about Amy Jo Kim

What company does Amy Jo Kim work for?

Amy Jo Kim works for Game Thinking Hq

What is Amy Jo Kim's role at the current company?

Amy Jo Kim's current role is Game Designer, Startup Coach, Best-selling Author.

What is Amy Jo Kim's email address?

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What is Amy Jo Kim's direct phone number?

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What schools did Amy Jo Kim attend?

Amy Jo Kim attended University Of Washington, University Of California, San Diego.

What are some of Amy Jo Kim's interests?

Amy Jo Kim has interest in E Books, Marketplaces, Education, Health Care, Educational Games, Health And Wellness.

What skills is Amy Jo Kim known for?

Amy Jo Kim has skills like User Interface Design, Game Design, User Experience, Information Architecture, Video Games, User Interface, Mobile Applications, Creative Direction, User Centered Design, Game Development, Game Mechanics, Web Design.

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