Amy West
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Amy West Email & Phone Number

Game Designer at Spry Fox
Location: British Columbia, Canada 8 work roles 3 schools
1 work email found @indigo.ca LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@indigo.ca
LinkedIn Profile matched
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Current company
Role
Game Designer
Location
British Columbia, Canada
Company size

Who is Amy West? Overview

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Quick answer

Amy West is listed as Game Designer at Spry Fox, a with 38 employees, based in British Columbia, Canada. AeroLeads shows a work email signal at indigo.ca and a matched LinkedIn profile for Amy West.

Amy West previously worked as Game Designer at Sucker Punch Productions and Level Designer at Bioware. Amy West holds Diploma - Honours, Game Design, Won Best Game, Best Story, And Best Level Design from Vancouver Film School.

Company email context

Email format at Spry Fox

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{first_initial}{last}@indigo.ca
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AeroLeads found 1 current-domain work email signal for Amy West. Compare company email patterns before reaching out.

Profile bio

About Amy West

After acquiring some experience in writing, and some experience in the Real World, I set out on a harrowing journey through the Game Design program at VFS, discovering a fountain of knowledge, drive, and passion within its hallowed (albeit virtual) halls.I had the absolute privilege of working in a four person final project team as the Project Manager, Level Designer, and Narrative Designer. Storytelling takes many forms, and marrying Level Design and Narrative have given me a whole new appreciation for the depths of artistry that constructed the host of games that continue to define my growth as a person.

Listed skills include Creative Writing, Editing, Microsoft Word, Writing, and 9 others.

Current workplace

Amy West's current company

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Spry Fox
Spry Fox
Game Designer
British Columbia, Canada
Website
Employees
38
AeroLeads page
8 roles

Amy West work experience

A career timeline built from the work history available for this profile.

Game Designer

British Columbia, Canada

Level Designer

Mission Design & Scripting • Created three critical path mission experiences from concept to shippable quality• Coordinated with other departments to develop, shape, and refine content from documentation to prototype through to a polished playable experience• Designed and iterated on combat encounters and unique puzzles• Pivoted and adjusted content to accommodate cuts and evolving project needs• Worked alongside management to structure goals and continued developing my skills• Provided constructive feedback to peers, and adjusted content from received feedbackContent Ownership• Expanded responsibilities to full content ownership after eight months • Maintained and created documentation for encounter and mission development processes for team coordination and communication• Structured and pitched solutions for holes in player experience/expectations to management and leadership

Jan 2022 - Dec 2023

Customer Experience Representative - Operations And Sales

Nanaimo, Bc

• Receiving/unpacking stock, merchandising and shelving to standard, handling returns, and contributing to keeping our time, efficiency, and accuracy averages above 90%• Opening and closing cash procedures, cash transactions utilizing till and an on-floor checkout system, customer order receiving, and upselling our membership with a 10% average daily success rate.

Sep 2017 - Jun 2021

Spirit Immemorial

Vancouver, British Columbia, Canada

Spirit Immemorial is a third-person walking simulator created in Unreal with a team of 4 where, in the shoes of Private Investigator Ember Everstar, you search for objects containing the memories lost by loveable knight, Ser AndersLevel Designer:• Achieved design goals by creating distinct levels that encouraged curiosity and drove discovery• Designed 2D layouts, whitebox, and set dress all levels• Coordinated with environment artist to ensure world cohesiveness; worked in passes on lighting, post processing, area ambience, and overall compositionTools:• Unreal Engine• Adobe PhotoshopNarrative Designer• Created core storyline and overall game tone; iterated with character artist to align narrative to artistic vision • Drove creative process from initial design concept through to project completion• Developed overall pipeline from script generation to engine adaption needs, from formatting and dialogue flow requirements to UI expectations• Wrote scripts for all core gameplay interactions, generic NPC’s, passive dialogue, voiced character lines, general dialogue options, and trailer voice over• Prioritized feedback and edited all content (substantive, line, and copy edit)Tools:• Twine• Final Draft• MS Excel CSV• MS Word Project Manager• Achieved vision for the game utilizing limited resources within a condensed timeline• Completed milestones on time through remote coordinating technologies • Built and owned team schedules, held regular meetings with external collaborators, scheduled/organized/directed audio recording sessions, organized external play tests• Held daily/weekly coordination meetings through Discord and Zoom Tools:• Excel• Google Sheets• Pivotal Tracker• Discord/Zoom

Nov 2020 - Apr 2021

Cognition

Cognition is a third-person, 2.5D puzzle game created in Unity by a team of 4 exploring a journey through the juxtaposition of colour and greyscale as the main character uses their telekinetic ability to solve environmental puzzles, collect the broken pieces of their inner compass, and arrive at her destinationProject Manager• Built and owned team schedule• Organized and ran daily stand-ups• Called regular design/coordination meetings• Audio acquisition and implementation• Conflict managementLevel Design• Planned each area’s key environmental puzzles, • Whiteboxed and iterated on all levels per team and playtester feedback• Coordinated with team to keep game vision in alignment with gameplay goalsTools:• Unity• Unity ProBuilder• Adobe Photoshop• MS Excel• Google Sheets• Google Docs

Sep 2020 - Oct 2020

Sales Associate

Nanaimo, Bc

• Product knowledge and promotion, truck unloading, tech support and troubleshooting, specialty product assembly, store transfers and assisted ordering, and inter-department/inter-store communication

Nov 2015 - Jul 2017
Team & coworkers

Colleagues at Spry Fox

Other employees you can reach at spryfox.com. View company contacts for 38 employees →

3 education records

Amy West education

Diploma - Honours, Game Design, Won Best Game, Best Story, And Best Level Design

Activities and Societies: Class rep for the GD59 intake

Bachelor Of Arts (B.A.), Creative Writing, Deans List 2011-2016

Vancouver Island University

Assistant Acquisitions Editor and Published Contributor to Portal Magazine

Education record

Dover Bay Secondary
FAQ

Frequently asked questions about Amy West

Quick answers generated from the profile data available on this page.

What company does Amy West work for?

Amy West works for Spry Fox.

What is Amy West's role at Spry Fox?

Amy West is listed as Game Designer at Spry Fox.

What is Amy West's email address?

AeroLeads has found 1 work email signal at @indigo.ca for Amy West at Spry Fox.

Where is Amy West based?

Amy West is based in British Columbia, Canada while working with Spry Fox.

What companies has Amy West worked for?

Amy West has worked for Spry Fox, Sucker Punch Productions, Bioware, Electronic Arts (Ea), and Indigo.

Who are Amy West's colleagues at Spry Fox?

Amy West's colleagues at Spry Fox include Ken George, 🕹️ J Rave, Fedor Jutte, Vincy Guan, and Cristian Soulos.

How can I contact Amy West?

You can use AeroLeads to view verified contact signals for Amy West at Spry Fox, including work email, phone, and LinkedIn data when available.

What schools did Amy West attend?

Amy West holds Diploma - Honours, Game Design, Won Best Game, Best Story, And Best Level Design from Vancouver Film School.

What skills is Amy West known for?

Amy West is listed with skills including Creative Writing, Editing, Microsoft Word, Writing, Literature, English, Proofreading, and Analytical Reasoning.

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