Annie Nguyen Email and Phone Number
Hello there! I'm VR developer and designer pursuing a masters degree in computer science. I am passionate about using technology to create experiences and communities that have meaningful impact on users. My areas of interest include game design/development, project + product management, and human-centered design thinking!On the side, I am pursuing my interest in education as a teaching assistant in product management and game design :)
Stanford University School Of Engineering
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Human-Centered Product Management Head Teaching AssistantStanford University School Of EngineeringStanford, Ca, Us -
Human-Centered Product Management Head Teaching AssistantStanford University School Of Engineering Aug 2024 - PresentStanford, California, United States- Spearheaded weekly staff meetings to set objectives in order to execute seamless class and project flow- Utilized Kanban and Scrum methodologies to organize teaching team tasks and improve class experience- Consistently anticipated class needs and proactively communicated with the teaching team to meet them- Led weekly studio activities and mentored 16 students throughout 10 weeks, from user discovery to a final product pitch and product requirements document -
Xr Applications Engineering InternThe Johns Hopkins University Applied Physics Laboratory Jun 2024 - Sep 2024Laurel, Maryland, United StatesUnder the Tactical Advancements for the Next Generation (TANG) Team:- Applied human-centered design and design thinking methodologies to understand warfighter needs, capture ideas, and integrate feedback into the design of mission-critical solutions- Leveraged XR as a design tool to craft immersive, user-driven solutions for the U.S. Navy’s warfighters- Developed custom networked interactions and avatars using Unity Netcode for GameObjects and Meta XR SDK- Facilitated VR… Show more Under the Tactical Advancements for the Next Generation (TANG) Team:- Applied human-centered design and design thinking methodologies to understand warfighter needs, capture ideas, and integrate feedback into the design of mission-critical solutions- Leveraged XR as a design tool to craft immersive, user-driven solutions for the U.S. Navy’s warfighters- Developed custom networked interactions and avatars using Unity Netcode for GameObjects and Meta XR SDK- Facilitated VR demonstrations to 40 participants for a program design event Show less -
Human-Centered Product Management Teaching AssistantStanford University School Of Engineering Aug 2023 - Dec 2023Stanford, California, United States- Led section lecture and activities on product management frameworks and concepts such as the Business Model Canvas, One-Pager, and Project Requirements Document- Provided feedback and support to 20 students on their projects throughout 10 weeks to design a business plan and product idea for companies across food, digital technology, energy, and hardware industries- Efficiently resolved student conflicts with fellow teaching assistants- Co-developed class assignments and rubrics -
Xr Applications Engineering InternThe Johns Hopkins University Applied Physics Laboratory Jun 2023 - Sep 2023Laurel, Maryland, United StatesUnder the TANG Team: - Implemented custom VR interactions using the Oculus SDK to synthesize future surface bridge concepts- Presented previous GIS work under the XRCC Team at the 2023 JHU APL XR Symposium- Demonstrated project work to 50 guests and officials at the TANG Open House at the D.C. Navy Yard -
Vrits DeveloperStanford University, Virtual Human Interaction Lab (Vhil) Sep 2022 - Jun 2023Stanford, California, United States- Adapted and ported "Virtual Becomes Reality" for the Oculus Quest 2 in Unity using Android Studio- Designed VR experiences alongside VHIL researchers using Blender, Unity, and Engage VR- Delivered weekly project updates
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Xr Development InternThe Johns Hopkins University Applied Physics Laboratory Jun 2022 - Sep 2022Laurel, Maryland, United StatesUnder the XR Collaboration Center (XRCC):- Independently researched and assessed ArcGIS and Cesium for Unity- Researched full-body motion capture capabilities using HTC Vive VR equipment, Manus Polygon, and Unity- Simulated sensor activation/deactivation and detection in VR for a grant funded IRAD- Designed and implemented eye health exercises in VR using SteamVR and Tobii Eye Tracking SDK- Created custom 3D models and prints using GIMP, Inkscape, and Blender -
Laboratory AssistantStanford University, Virtual Human Interaction Lab (Vhil) Sep 2021 - Jun 2022Stanford, California, United States- Analyzed 90 participants’ research data to study user engagement in VR- Led weekly meetings to discuss milestones and project tasks- Conducted lab tours to engage visitors and the Stanford community
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Undergraduate Researcher, Stanford Reu EeStanford University School Of Engineering Jun 2020 - Aug 2020Stanford, California, United States- Designed a simulation to test the quality of a correlation-based approach for synthetic aperture radar (SAR) imaging, compared to traditional Doppler imaging- Collaborated with project mentor over 12 weeks in MATLab software to refine simulation results- Held weekly progress reports and successfully incorporated feedback from mentor and research group- Presented project work to 70+ members of the Stanford EE REU program during a virtual poster event- Final paper published, see… Show more - Designed a simulation to test the quality of a correlation-based approach for synthetic aperture radar (SAR) imaging, compared to traditional Doppler imaging- Collaborated with project mentor over 12 weeks in MATLab software to refine simulation results- Held weekly progress reports and successfully incorporated feedback from mentor and research group- Presented project work to 70+ members of the Stanford EE REU program during a virtual poster event- Final paper published, see here: https://ieeexplore.ieee.org/document/9553595 Show less -
Aspire InternThe Johns Hopkins University Applied Physics Laboratory Jun 2018 - Aug 2018Laurel, Maryland, United States- Designed and created an interactive program that modeled trajectory and computed related measurements- Utilized MATLab and App Designer software to create a graphical user interface, displaying motion in 2D and 3D graphs, and visualizing output data- Extended project design by exploring 3D visualizations in Unity and 3D World Editor
Annie Nguyen Education Details
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Master Of Science - Ms -
Bachelor Of Science - Bs -
Col. Zadok Magruder High SchoolHigh School Diploma
Frequently Asked Questions about Annie Nguyen
What company does Annie Nguyen work for?
Annie Nguyen works for Stanford University School Of Engineering
What is Annie Nguyen's role at the current company?
Annie Nguyen's current role is Human-Centered Product Management Head Teaching Assistant.
What schools did Annie Nguyen attend?
Annie Nguyen attended Stanford University School Of Engineering, Stanford University, Col. Zadok Magruder High School.
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