Principle Software Engineer
Current• Working on UI, Game Systems, Frameworks, and tooling.• Designing, scripting, and iterating player mechanics, game mode rules, and event systems.• Optimized code to improve game performance, achieving a 30% increase in frame rate and reducing loading times.• Developed interactive player controls, camera systems, and character animations, enhancing the overall player experience.• Collaborated with design to implement and iterate on core gameplay mechanics.• Collaborated with artists to integrate visual effects and animations into gameplay systems, resulting in a more immersive environment.• Collaborated with the QA team to identify and squash bugs.• Designed and implemented AI behavior for NPCs.