Anatoly Gridnev

Anatoly Gridnev Email and Phone Number

CTO – Lunate Games @ Lunate Games
Anatoly Gridnev's Location
Lahti, Päijät-Häme, Finland, Finland
Anatoly Gridnev's Contact Details

Anatoly Gridnev work email

Anatoly Gridnev personal email

n/a
About Anatoly Gridnev

Anatoly Gridnev is a CTO – Lunate Games at Lunate Games. He possess expertise in c++, oop, computational geometry, c/c++ stl, boost c++ and 19 more skills.

Anatoly Gridnev's Current Company Details
Lunate Games

Lunate Games

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CTO – Lunate Games
Anatoly Gridnev Work Experience Details
  • Lunate Games
    Chief Technical Officer
    Lunate Games Feb 2023 - Present
    2023 Porting AAA game to Nintendo Switch. Focused on CPU engine optimizations.2023 Porting *Kingdom Come: Deliverance* to Nintendo Switch. Some minor tasks.
  • Simlabs
    Chief Technical Officer
    Simlabs Feb 2022 - Feb 2023
    Tbilisi, Ge
    2022 Porting *Remnant: From the Ashes* to Nintendo Switch. Focused on optimizations and bug fixing and AI navigation streaming subsystem.
  • Simlabs
    Engineering Director
    Simlabs Sep 2017 - Feb 2022
    Tbilisi, Ge
    2019-2022 Lead Subteam on *Crysis Remastered Trilogy*. Mainly was focused in engine issues, optimizations, various integrations. In the second place was involved in render bug fixes. Worked with Durango, Orbis and PC platforms.- LoDs system, integrated dissolve from CE5.6, LODs switching improvements- Windows window management specific code (fullscreen, monitors, etc.) improvements- XBOX user management and controllers support code integration- First Run ORBIS and Durango code integration for C3C- Backport original C1 2007 vegetation bending- Vegetation bending and physicalization fixes- Render items batching improvements- Sprites batching optimization- Multiple rendering issues fixes(SSDO, SSR, Motion Blur, Sprites, Shadows)- Tessellation issues, HW instancing issues- Editor export issues, Saves compatibility issues, Terrain export- Loading time optimizations- Micro and multithread optimizations, cull optimizations, memory allocation performance issues- Texture streaming integration, noticeable texture streaming issues- Crashes: data races, deadlocks, dead pointers, etc.- Resource compilation issues- General render pipeline issues - Animation, AI, game logic issues- Shaders compilation issues- Job manager issues- Multithread affinity setups- Constant buffers optimizations- GPU/CPU synchronization issues- Vectorized SSE optimizations- Dynamic resolution fixes
  • Simlabs Llc
    Lead Software Engineer
    Simlabs Llc Sep 2014 - Sep 2017
  • Simex
    Lead Software Engineer
    Simex Jul 2012 - Apr 2014
    www.simex-atc.comAir Traffic Management and Control simulators. Principal simulation guy in our team from its foundation. Cover all aspects of simulation R&D and many more. - Aircraft simulation according to Eurocontrol BADA, 4DTP- Aircraft pseudo pilot control formalization and HMI- Integrate Bullet engine for near airport movement simulation (aircraft, vehicles, towing, collisions, ...)- Air navigation data processing and representation- Optimization of geometry queries to air navigation data (localization, intersections, ...)- Simulation core components design and implementation- Lot’s of HMI components- Test workflow management
  • Transas New Technologies
    Senior Programmer
    Transas New Technologies Jan 2011 - Jun 2012
    Helsinki, Uusimaa, Fi
    Mainly was focused in the whole simulation pipeline. From data processing and core simulation components to specific models implementation.- Integrate Bullet engine for rigid body- Fracture object destruction simulation- Tracked and wheeled vehicle simulation- Floating boat dynamics simulation- Aircraft and Helicopters dynamics simulation- Weapon management system- Damage system- Rockets and bullets simulation- Take part in design and development of military tactical simulation planning and AI scripts developing engine- Consult junior programmers
  • Transas New Technologies
    Programmer
    Transas New Technologies Jan 2009 - Dec 2010
    Helsinki, Uusimaa, Fi
    - Develop dynamics simulation engine, collision detection system- Game and training simulator integration engine- Ekranoplan dynamics simulation- Crowd AI simulation, formation path­planning- Troops movement animation- City vehicle traffic simulation- R&D in path­planning, price­collecting
  • Transas New Technologies
    Programmer
    Transas New Technologies Oct 2004 - Dec 2008
    Helsinki, Uusimaa, Fi
    Develop the codes in C++ programming language for interactive attraction http://www.trans-force.com

Anatoly Gridnev Skills

C++ Oop Computational Geometry C/c++ Stl Boost C++ Visual Studio Python Air Traffic Control Rigid Body Dynamics Collision Detection Algorithms Subversion Object Oriented Design Software Development Git Win32 Api C Qt Test Driven Development Maya Software Engineering Multithreading Software Design Distributed Systems

Anatoly Gridnev Education Details

  • Peter The Great St.Petersburg Polytechnic University
    Peter The Great St.Petersburg Polytechnic University
    Computer Science
  • Fml30
    Fml30

Frequently Asked Questions about Anatoly Gridnev

What company does Anatoly Gridnev work for?

Anatoly Gridnev works for Lunate Games

What is Anatoly Gridnev's role at the current company?

Anatoly Gridnev's current role is CTO – Lunate Games.

What is Anatoly Gridnev's email address?

Anatoly Gridnev's email address is an****@****abs.com

What schools did Anatoly Gridnev attend?

Anatoly Gridnev attended Peter The Great St.petersburg Polytechnic University, Fml30.

What skills is Anatoly Gridnev known for?

Anatoly Gridnev has skills like C++, Oop, Computational Geometry, C/c++ Stl, Boost C++, Visual Studio, Python, Air Traffic Control, Rigid Body Dynamics, Collision Detection, Algorithms, Subversion.

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