AeroLeads people directory · profile

Anatoly Gridnev Email & Phone Number

Chief Technical Officer at Lunate Games
Location: Lahti, Päijät-häme, Finland 8 work roles 2 schools
1 work email found @sim-labs.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@sim-labs.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Chief Technical Officer
Location
Lahti, Päijät-häme, Finland

Who is Anatoly Gridnev? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Anatoly Gridnev is listed as Chief Technical Officer at Lunate Games, based in Lahti, Päijät-häme, Finland. AeroLeads shows a work email signal at sim-labs.com and a matched LinkedIn profile for Anatoly Gridnev.

Anatoly Gridnev previously worked as Chief Technical Officer at Simlabs and Engineering Director at Simlabs. Anatoly Gridnev holds Master, Computer Science from Peter The Great St.Petersburg Polytechnic University.

Company email context

Email format at Lunate Games

This section adds company-level context without repeating Anatoly Gridnev's masked contact details.

{first}.{last}@sim-labs.com
86% confidence

AeroLeads found 1 current-domain work email signal for Anatoly Gridnev. Compare company email patterns before reaching out.

Profile bio

About Anatoly Gridnev

Anatoly Gridnev is a Chief Technical Officer at Lunate Games. He possess expertise in c++, oop, computational geometry, c/c++ stl, boost c++ and 19 more skills.

Listed skills include C++, Oop, Computational Geometry, C/C++ Stl, and 20 others.

Current workplace

Anatoly Gridnev's current company

Company context helps verify the profile and gives searchers a useful next step.

Lunate Games
Lunate Games
Chief Technical Officer
AeroLeads page
8 roles

Anatoly Gridnev work experience

A career timeline built from the work history available for this profile.

Chief Technical Officer

Current

2023 Porting AAA game to Nintendo Switch. Focused on CPU engine optimizations.2023 Porting *Kingdom Come: Deliverance* to Nintendo Switch. Some minor tasks.

Feb 2023 - Present

Chief Technical Officer

Tbilisi, Ge

2022 Porting *Remnant: From the Ashes* to Nintendo Switch. Focused on optimizations and bug fixing and AI navigation streaming subsystem.

Feb 2022 - Feb 2023

Engineering Director

Tbilisi, Ge

2019-2022 Lead Subteam on *Crysis Remastered Trilogy*. Mainly was focused in engine issues, optimizations, various integrations. In the second place was involved in render bug fixes. Worked with Durango, Orbis and PC platforms.- LoDs system, integrated dissolve from CE5.6, LODs switching improvements- Windows window management specific code (fullscreen, monitors, etc.) improvements- XBOX user management and controllers support code integration- First Run ORBIS and Durango code integration for C3C- Backport original C1 2007 vegetation bending- Vegetation bending and physicalization fixes- Render items batching improvements- Sprites batching optimization- Multiple rendering issues fixes(SSDO, SSR, Motion Blur, Sprites, Shadows)- Tessellation issues, HW instancing issues- Editor export issues, Saves compatibility issues, Terrain export- Loading time optimizations- Micro and multithread optimizations, cull optimizations, memory allocation performance issues- Texture streaming integration, noticeable texture streaming issues- Crashes: data races, deadlocks, dead pointers, etc.- Resource compilation issues- General render pipeline issues - Animation, AI, game logic issues- Shaders compilation issues- Job manager issues- Multithread affinity setups- Constant buffers optimizations- GPU/CPU synchronization issues- Vectorized SSE optimizations- Dynamic resolution fixes

Sep 2017 - Feb 2022

Lead Software Engineer

Simlabs Llc
Sep 2014 - Sep 2017

Lead Software Engineer

Simex

www.simex-atc.comAir Traffic Management and Control simulators. Principal simulation guy in our team from its foundation. Cover all aspects of simulation R&D and many more. - Aircraft simulation according to Eurocontrol BADA, 4DTP- Aircraft pseudo pilot control formalization and HMI- Integrate Bullet engine for near airport movement simulation (aircraft, vehicles, towing, collisions, ...)- Air navigation data processing and representation- Optimization of geometry queries to air navigation data (localization, intersections, ...)- Simulation core components design and implementation- Lot’s of HMI components- Test workflow management

Jul 2012 - Apr 2014

Senior Programmer

Helsinki, Uusimaa, Fi

Mainly was focused in the whole simulation pipeline. From data processing and core simulation components to specific models implementation.- Integrate Bullet engine for rigid body- Fracture object destruction simulation- Tracked and wheeled vehicle simulation- Floating boat dynamics simulation- Aircraft and Helicopters dynamics simulation- Weapon management system- Damage system- Rockets and bullets simulation- Take part in design and development of military tactical simulation planning and AI scripts developing engine- Consult junior programmers

Jan 2011 - Jun 2012

Programmer

Helsinki, Uusimaa, Fi

- Develop dynamics simulation engine, collision detection system- Game and training simulator integration engine- Ekranoplan dynamics simulation- Crowd AI simulation, formation path­planning- Troops movement animation- City vehicle traffic simulation- R&D in path­planning, price­collecting

Jan 2009 - Dec 2010

Programmer

Helsinki, Uusimaa, Fi

Develop the codes in C++ programming language for interactive attraction http://www.trans-force.com

Oct 2004 - Dec 2008
2 education records

Anatoly Gridnev education

Master, Computer Science

Peter The Great St.Petersburg Polytechnic University

Education record

Fml30
FAQ

Frequently asked questions about Anatoly Gridnev

Quick answers generated from the profile data available on this page.

What company does Anatoly Gridnev work for?

Anatoly Gridnev works for Lunate Games.

What is Anatoly Gridnev's role at Lunate Games?

Anatoly Gridnev is listed as Chief Technical Officer at Lunate Games.

What is Anatoly Gridnev's email address?

AeroLeads has found 1 work email signal at @sim-labs.com for Anatoly Gridnev at Lunate Games.

Where is Anatoly Gridnev based?

Anatoly Gridnev is based in Lahti, Päijät-häme, Finland while working with Lunate Games.

What companies has Anatoly Gridnev worked for?

Anatoly Gridnev has worked for Lunate Games, Simlabs, Simlabs Llc, Simex, and Transas New Technologies.

How can I contact Anatoly Gridnev?

You can use AeroLeads to view verified contact signals for Anatoly Gridnev at Lunate Games, including work email, phone, and LinkedIn data when available.

What schools did Anatoly Gridnev attend?

Anatoly Gridnev holds Master, Computer Science from Peter The Great St.Petersburg Polytechnic University.

What skills is Anatoly Gridnev known for?

Anatoly Gridnev is listed with skills including C++, Oop, Computational Geometry, C/C++ Stl, Boost C++, Visual Studio, Python, and Air Traffic Control.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.