Anders Elfgren Email & Phone Number
Who is Anders Elfgren? Overview
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Anders Elfgren is listed as Super great game developer! at DiscoGarage Games, based in Greater Stockholm Metropolitan Area, Sweden, Sweden. AeroLeads shows a matched LinkedIn profile for Anders Elfgren.
Anders Elfgren previously worked as Co-Founder at Discogarage Games and Senior Software Engineer at Controlzee. Anders Elfgren holds M.Sc., Computer Science from Chalmers University Of Technology.
Email format at DiscoGarage Games
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About Anders Elfgren
In my 18+ years in the games industry, I've had the privilege to work on a number of fantastic projects at a large number of studios. After having worked on Just Cause 2 for three years I left Avalanche Studios and moved to Scotland to work on All Points Bulletin and then GTA5. When I got an offer to re-join my old colleague and friend Simon to work at Pixeldiet I quit my fancy AAA job to work on the indie title The Showdown Effect together with Arrowhead Game Studios. I stayed with Pixeldiet for six brilliant years, consulting for Paradox Interactive on Magicka Wizard Wars, Fatshark on Warhammer: End Times - Vermintide, and on the Stingray engine for Autodesk. My last contract was again with the lovely people at Arrowhead working on Helldivers 2. I then went on to co-found Warpzone Studios and work on our own title Hammerting which I am extremely proud of. I then had a blast working as a Community Engineer and Engine developer at ControlZee! I now find myself back in the position of starting up a new studio - DiscoGarage Games.My goal is to be able to work on the types games I really want to make and drive the creative/design side. I am a programmer but I love to design games and have actually won a few game design awards. I've also spent the last few years studying creative writing. When I feel like I have specific knowledge, I like to teach and give lectures.Here are some games I have created during my spare time:* Poppiluss ( 3d strategy game inspired by the old Populous games)* Violent World ( 3d RTS/tower defence)* SwecPower ( 2d strategy game, build power plants and distribute to villages and cities)* Steam Empire ( 2d strategy game, "transport tycoon light"* City Connect ( 2d puzzle game where you connect cities via roads)* Bouncy ( 2d physics driven puzzle game )* Robots in Saucers (2d seen-from-the-side physics-driven tower defence)* Ragu ( top-20 finalist in Dream Build Play 2007)* Candy Time ( 2d time-travel-puzzel-actioner )http://www.youtube.com/watch?v=oJW1CvV10xUNOTE: If I don't know you and you want to add me on LinkedIn, please explain why in your request.
Listed skills include Game Development, Game Design, Video Games, Programming, and 15 others.
Anders Elfgren's current company
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Anders Elfgren work experience
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Senior Software Engineer
ControlZee is the company behind dotbigbang, a game development platform that runs purely on the web. I worked in the Creative Relations team, an elite squad of amazing people tasked with a wide breadth of tasks. Here is what I did as part of my job:- I worked on Preston's Diamond Wars, a team-based multiplayer shooter tie-in with one of the largest.
Co-Founder And Chief Creative Officer
At Warpzone Studios I did all manner of exciting things! Mainly gameplay, engine and tools programming, but also game design, pitching, community management, streaming and video producing, bizdev, patch notes writer, copywriting, co-ran the company, and more.
Programmer
I and the Pixeldiet guys worked together with Arrowhead Game Studios for their upcoming project. I implemented gameplay and tools features and integrated one or two years of custom changes into the newest version of the Stingray engine.
Programmer
This was a six-month contract for the Autodesk Stingray engine. I'm worked in the tools/entities team. Work included components and entities, optimization, bug fixing, UI improvements, and more.
Programmer
I joined Stardoll for a quick contract to help them out with some specific tasks. I optimized their Unity mobile game Fashionista, which was interesting as I have only played around with Unity for some minor prototyping before. I then worked on fixing bugs in an SWF renderer written in Javascript.
Programmer
I joined Fatshark as a consultant in 2014, working on player and gameplay mechanics for Warhammer End Times: Vermintide.I worked on many things throughout the project, including: Player mechanics, AI, UI, Network, Matchmaking, Performance optimization, Debugging tools, and more. This was mainly done in Lua but I also frequently dug into C++ when I needed.
Programmer
I worked on the Paradox North title Magicka: Wizard Wars, for a bit more than a year. It's a hard-to-describe game that looks like a MOBA but plays like a fighting game, is both challenging and honestly a whole lot of fun. I joined the development a few months after the rest of the Pixeldiet crew built up the core of the gameplay. I've since worked on both.
Lead Programmer
Working as a lead programmer on The Showdown Effect is something I will always remember dearly. It is a game I am extremely proud of, if for no better reason than that I've had so much fun playing it. Working together with Arrowhead, a company that is almost dangerously close to being a family, was a ridiculous amount of fun:) The game is built on the.
Tools Programmer
At Rockstar I worked on several tools. I refactored a large C# WinForms application which used threads and communicated over the network with the game in order to create a core code base for another tool that I wrote which worked as a proxy between any tool that wanted to connect to the game and the game itself. Previously it was only possible to run one.
Tools Lead
As the Lead of the Tools team on APB, I manage three great software engineers, oversee the need for new tools, investigate improvements to our pipelines, prioritize tasks, develop tools when I have the time, and in general have a lot of fun.:)
Software Engineer
My main responsibilities as a tools developer for APB at Realtime Worlds was to build localisation tools and visualisation tools for collected data/metrics from the live game service. This was an interesting time for me as it was my first contact with MMO development and deployment.
Tools Programmer
I designed, developed, and supported the tools used at Avalanche Studios for creating Just Cause 2 and The Hunter. I've also been pretty much everywhere in the company's code base, finding and fixing bugs of various kinds, and implementing features. I constantly interacted with people in different fields of expertise; level designers, artists, QA, and.
Anders Elfgren education
Frequently asked questions about Anders Elfgren
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What company does Anders Elfgren work for?
Anders Elfgren works for DiscoGarage Games.
What is Anders Elfgren's role at DiscoGarage Games?
Anders Elfgren is listed as Super great game developer! at DiscoGarage Games.
Where is Anders Elfgren based?
Anders Elfgren is based in Greater Stockholm Metropolitan Area, Sweden, Sweden while working with DiscoGarage Games.
What companies has Anders Elfgren worked for?
Anders Elfgren has worked for Discogarage Games, Controlzee, Warpzone Studios, Pixeldiet Entertainment Ab, and Rockstar North.
How can I contact Anders Elfgren?
You can use AeroLeads to view verified contact signals for Anders Elfgren at DiscoGarage Games, including work email, phone, and LinkedIn data when available.
What schools did Anders Elfgren attend?
Anders Elfgren holds M.Sc., Computer Science from Chalmers University Of Technology.
What skills is Anders Elfgren known for?
Anders Elfgren is listed with skills including Game Development, Game Design, Video Games, Programming, C++, C#, Game Programming, and Python.
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