I am a Barcelona-based game UI/UX designer, with a strong background in game art and illustration.The focus of my design is finding a pleasant balance between simplicity in form and content.My belief is that one can create great beauty out of restricted visuals.
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Ui And Ux DesignerThe Forge VttSpain -
Ui DesignerSignal Space Lab May 2021 - PresentWork closely with developers, game designers, art director and marketing manager. Create, improve and use wireframes, prototypes, style guides, user flows, and effectively communicate interaction ideas. Develop interaction models and site navigation. Translate user requirements into usable interfaces aligning with business and project goals. -
ArtistaProfesional Independiente Jan 2014 - PresentBarcelona Y AlrededoresWork for clients ranging from game assets to illustrations or graphic design. My art style is quite versatile since my interests are wide. During the periods of time where I work as a freelancer I usually also work on my own projects, like Torot, myouroom or El Bon Temps, a couple of projects I developed on my own.
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Game DeveloperProfesional Independiente Jan 2021 - Jun 2021Worked with film maker Jorge de la Visitación and Matadero Art Residencies on the project Full Face/Pleno Rostro as a progreammer and 3D artist. FULL FACE / PLENO ROSTRO is an experimental video game developed by visual artist Jorge Núñez de la Visitación in collaboration with developer Andie Sacchi.You are in the room where Jorge works. If you explore the different objects that are distributed in that space, you will navigate between fragments of essays for possible future films. Space Surgery, Hidden Face and Grandparents in the Attic are the titles of these fictions in progress.
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Ui/Ux Designer3Bytes Jun 2020 - Dec 2020Barcelona, Cataluña / Catalunya, EspañaWorked on The Pizza Situation's UI, a social media simulator. The game is a parody and critique of online culture with lots of curious characters, choices and humor. I have been doing all the UI involved in the game, from wireframing and prototyping with Figma to final assets ready to implement. -
Creative DirectorTahutahu Studios Nov 2016 - May 2020Madrid Y Alrededores, EspañaWorked on Idearum, a 3D puzzle-platform game where you help Eidos to escape Limbo and get into the Golden City. Idearum is the first project of Tahutahu Studio, a group of girls with the same love for games. I'm the art director designing and shaping the visuals, also helping with programming with blueprints and managing the project and the team.This project was selected for Stugan 2017, for the indie Arena at Sweden Game Conference 2017, the art expo "Her Environment #7" at TCC Gallery Chicago. It has also been showcased at the Children's Creativity Museum in San Francisco during GDC 2018.
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Xr DeveloperAdn Play Films Jun 2018 - Apr 2019Barcelona Y Alrededores, EspañaWorked in VR and AR in the last three years, mainly as a UI and 3D artist, but when I joinedWeLink I was required to code more with Unreal and Unity to the point where I worked on fullprojects by myself on both engines. I've worked on 360 VR videos, VR clinical cases and ARexpriences using Vuforia and ARKit.Since it is a XR agency, all the work I've done is for clients, such as Ingelheim Boehringer,iSalud and Merck. Most projects were for internal use at those companies. -
Content DesignerTelefónica Dec 2017 - May 2018Madrid Y Alrededores, EspañaContent design for digital media for the sponsor lab of the Talentum program. That entailed 3Dart, UI and UX analysis, graphic design and video editing. I worked with the Movistar Likesdeparment, specifically with the sponsors. That means we had to work with brands andinstitutions such as El Prado Museum, Reina Sofía Museum, Teatro Nacional or even RafaNadal and Ferran Adrià. -
Xr ArtistYoungtek Solutions Feb 2016 - May 2017I was in charge of UI/UX and 3D environment design and the look in the company's VRproducts for Oculus Rift, HTC Vive, Samsung Gear VR and Google Cardboard, develped mostlyfor clients. Also worked as designer and UI artist on Syncity, a high fidelity simulator formachine learning projects. All projects required me to work with Unity be it implementingassets or programming bits of UI.
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Game ArtistManduka Games Sep 2014 - Jun 2015BarcelonaWent from only artist to lead artist in this startup company under Slash Mobility’s wing, amobile apps company based in Barcelona. I was in charge of UI/UX to 3D and 2D art, so mostof the visuals in Manduka's games were mine to do, adapt (if it was brand content) andanimate with Cocos2Dx -
Game Artist InternCheesecake Games Apr 2014 - Jul 2014Made concepts, sprites and background elements.
Andie Sacchi Skills
Frequently Asked Questions about Andie Sacchi
What company does Andie Sacchi work for?
Andie Sacchi works for The Forge Vtt
What is Andie Sacchi's role at the current company?
Andie Sacchi's current role is UI and UX Designer.
What schools did Andie Sacchi attend?
Andie Sacchi attended Coursera, El Centro De Formación Cice En Madrid (España), Escola Municipal D'art I Diseny De Vilanova I La Geltrú, Institut Obert De Catalunya.
What skills is Andie Sacchi known for?
Andie Sacchi has skills like Digital Painting, Substance Painter, Desarrollo De Videojuegos, Graphic Design, Photoshop, Unity 3d, Adobe Photoshop, Character Animation, Pintura, Videojuegos, Game Development, 3d Modeling.
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