Andrew Bradbury Email and Phone Number
I am a Software Engineering student currently pursuing my master's degree from the Rochester Institute of Technology. I am eager to break into the software industry, in the hopes of gaining experience developing interactive applications. Through my academic and personal experience, I have worked with a plethora of technologies and languages. This includes front-end web development with HTML, CSS, JavaScript and React; back-end work with servers in Python and PostgreSQL databases; mobile development with Android Studio and Java/Kotlin; and task management with Trello and Jira. Apart from my software career, I am the co-founder of an independent game studio called Struggled Seas Studios, working on a third-person action-adventure game called Phasebound. Using Unreal Engine 5, I have been working with a team of passionate game design graduates to build an experience that merges fast-paced action with magical narrative exploration.In my free time, I create my own content for the popular role-playing game Dungeons & Dragons. This involves worldbuilding, creating random chance tables, storytelling, and building unique mechanics and characters for gameplay.
Wegmans Food Markets
View- Website:
- wegmans.com
- Employees:
- 20931
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Software Engineer InternWegmans Food MarketsRochester, Ny, Us -
Graduate Research AssistantRochester Institute Of Technology Aug 2024 - PresentRochester, Ny, UsCollaborating with university faculty to design and implement an extension for Visual Studio Code aimed at helping developers create more effective and readable code identifiers.● Building a C++ server to analyze source code and generate identifier recommendations, adhering to Language Server Protocol (LSP) standards for seamless integration with Visual Studio Code.● Implementing JSON-based data exchange between the backend server and a frontend TypeScript client to ensure real-time communication.● Developing source code parsing functionality using XPath queries to efficiently extract relevant source data.● Enhancing developer experience by providing feedback through LSP language features and front-end UI components in Visual Studio Code's code editor. -
Front End AssociateWegmans Food Markets May 2024 - PresentRochester, Ny, Us -
Gameplay ProgrammerStruggled Seas Studios Jun 2023 - PresentDeveloping a 3D action-adventure game with fantasy and superhero inspirations in Unreal Engine 5. The project emphasizes a robust movement system with exciting interactions between the player and the world, and collaboration between a cross-disciplinary team.● Implemented character gameplay mechanics, including movement and animations, using C++ and Unreal Blueprints.● Designed and coded a unique movement system inspired by *Super Mario Galaxy's* planetary gravitation, utilizing advanced math concepts like quaternions, vectors, and matrix transformations.● Developed modular, abstract enemy behaviors in C++ to support future scalability, integrating Unreal's Behavior Trees for defining and customizing enemy actions.● Migrated the project from Unity to Unreal, rewriting C# scripts in C++/Blueprints with minimal compromise. Authored comprehensive documentation to streamline the setup of Unreal Engine with Visual Studio, addressing common issues and fixes.● Collaborating with a cross-disciplinary team in Agile sprints, participating in weekly stand-ups, and providing on-going technical guidance and updates. -
Teaching AssistantRochester Institute Of Technology Aug 2021 - May 2023Rochester, Ny, UsSelected by the professor of Game Development & Algorithm Problem Solving I/II to assist in class administration based on my academic achievement and understanding of C#, Visual Studio, and Git.● Facilitated comprehension of .NET Framework C# for over 50 students by providing debugging support and constructive feedback on programming projects.● Supervised students during their team projects, providing continuous support and guidance on game design concepts and MonoGame C# coding practices. -
3D ArtistRochester Institute Of Technology May 2022 - Aug 2022Rochester, Ny, UsPolished existing models and created 3D assets for an AR mobile game in Unity3DGave weekly standups on progress as part of an Agile workflow -
3D Environment ArtistMagic Spell Studios Jan 2022 - May 2022Worked on a student team to develop 3D assets for a survival horror game while participating in weekly stand-ups and frequent meetings with Rockstar Games to receive feedback and guidance. -
ShopperInstacart May 2021 - May 2022San Francisco, Ca, Us -
CleanerHilton Central School District Jul 2019 - Aug 2019• Collaborated with co-workers to efficiently clean classrooms for the upcoming school year• Coordinated with co-workers to handle heavy-lifting tasks when rearranging rooms
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Games OperatorSeabreeze Amusement Park May 2018 - Aug 2018Rochester, New York, Us• Operated various games with a team of co-workers for the entertainment of guests in the park• Organized the work environment after each game to ensure the space is ready for the next customer• Handled cash to make change for customers and communicated with management to discretely handle financial issues
Andrew Bradbury Education Details
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Rochester Institute Of TechnologyComputer Software Engineering -
Rochester Institute Of TechnologyGame Design And Development
Frequently Asked Questions about Andrew Bradbury
What company does Andrew Bradbury work for?
Andrew Bradbury works for Wegmans Food Markets
What is Andrew Bradbury's role at the current company?
Andrew Bradbury's current role is Software Engineer Intern.
What schools did Andrew Bradbury attend?
Andrew Bradbury attended Rochester Institute Of Technology, Rochester Institute Of Technology.
Who are Andrew Bradbury's colleagues?
Andrew Bradbury's colleagues are Shaheed Stewart, Maria Almekhtifi, Kevin Higgins, Susan Hood, Bob Hohman, Anthony Miele, Brian Shorter.
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