Graduate Development Engineer
Kings Langley, Hertfordshire, Gb
-Developed several successful C++/OpenGL ES 2.0 based demos that showcase the capabilities of the company's graphics IP.- Implemented a C++ multi-threaded framework that enables video or camera streaming into the graphics pipeline. The technology has been very successful with customers in numerous trade shows and improved the business prospects of the company.- Co-developed a cross-platform graphics library comprising a set of tools widely used by the team.- Authored two articles on real-time graphics applications for the current and upcoming editions of GPU Pro, a well known reference book for Game Developers.- Offered technical support and promoted the company products at major trade shows.- Supported a number of key customers on platform integration processes.