Audio Engineer
CurrentRecording dialogue, voiceover, and cutscene sync for a wide range of PC, console, and mobile video games. The job involves coordinating the dialogue recording alongside motion and facial capture, working with the directors and actors to ensure audio quality and adherence to timing constraints, managing the communication and information flow between actors, directors, external clients and other remote parties, as well as resolving tech issues as they arise to continue recording and minimise delays.On occasion I supported the post-production team with QA in foreign languages (IT/ES).Completed Projects as Audio Engineer: Baldur's Gate 3 (Larian Studios)F1 2023 (Codemasters / EA)Jagged Alliance 3 (Haemimont Games)Harmony: The Fall of Reverie (Don't Nod)Outcast - A New Beginning (THQ Nordic)Eiyuden Chronicles: Hundred Heroes (505 Games)