I have 15 years of experience working with animation. I am proficient working with both motion capture data and key framed animation, and have worked extensively with complex character and creature animation. I have created cycles and vignettes for crowd systems. I have shot and directed mocap when needed. I have experience working in AR, Perforce/P4v and Unreal. I have experience with Unreal animation blueprint and Sequencer.I’ve led animation teams on various projects creatively and technically, interfacing with the client and supervisors to ensure work is delivered within specifications My animation reel can be found here is below, do drop me a private message if you are interested in seeing more. Ill get back to you as soon as I can!You can also reach me at andre.tong@rocketmail.com if you just wanna chat C:
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Senior Gameplay AnimatorAvalonSingapore -
Animation SupervisorTiny Island Productions Feb 2024 - PresentSingapore, SingaporeAs the Animation Supervisor for an undisclosed Netflix animation TV series, I work very closely with the animation team to ensure that the creative notes are met. I am responsible for guiding the team creatively towards the standard of quality set by the client, and to help the team troubleshoot and navigate difficult creative problems -
Lead AnimatorIndustrial Light & Magic Jan 2021 - Jun 2024SingaporeAs a lead on a project, I help to sort out technical and creative issues with the team, and work closely with the CG supervisor and other department leads to troubleshoot any technical hiccups across the various sequences.- Ultraman: Rising (2024, Shannon Tindle)I was a lead on the show, solving technical issues with the team. I also led the team creatively on an acting sequence, interfacing with the client to ensure notes were met.- The Lord of the Rings: The Rings of Power (2022)I led creatively for teams across 2 studios. Work involved a sea creature and quadruped sequence, various bird cycles, and also building up a crowd library for populating a city- Space Jam: A New Legacy (2021, Malcolm D. Lee)I led a small team to produce previsualization sequences in a fast paced environment with daily turnovers. -
Senior AnimatorIndustrial Light & Magic Feb 2018 - Jun 2024SingaporeResponsibilities mainly involved handling more complex keyframed character and creature work. - Transformers One (2024, Josh Cooley)- The Eternals (2021, Chloe Zhao)- A Quiet Place Part II (2021, John Krasinski)- Star Wars: The Rise of Skywalker (2019, J.J. Abrams)- The Mandalorian (2019, Jon Favreau)- Aladdin (2019, Guy Ritchie)- Aquaman (2018, James Wan) -
Senior AnimatorIndustrial Light & Magic Feb 2017 - Jan 2018Vancouver, British ColumbiaResponsibilities mainly involved handling more complex keyframed character and creature work.On Aquaman I started early on the show to explore how bipedal characters would move believably under water.Worked closely with the lead to come up with some solutions to simplify and easily drive underwater creature motion.- Ready Player One (2018, Steven Spielberg)- Aquaman Comicon Trailer (JamesWan)- Transformers: The Last Knight (2017, Michael Bay) -
Senior Animator GameplayIlm Immersive Jan 2022 - May 2022SingaporeWhat If - An Immersive Story on Apple Vision Pro (2024, Disney Marvel)Worked closely with the Animation Lead and Experience Design Supervisor on this AR game. Provided animated characters and clips based off a storyboard and fine tuned animation based on what wasrequired by the Supervisor in game. Animation was done in Maya and uploaded using perforce/P4V. Game engine was Unreal -
AnimatorFramestore Feb 2016 - Jan 2017Montreal, QuebecThe work involved animating lots of quadrupedal characters, from jaguars and tigers to fantastical beasts. Also there were some key-framed digital double work across the various shows.- Ghost in the Shell (2017, Rupert Sanders)- Jungle Book (2018, Andy Serkis)- Fantastic Beasts And Where To Find Them (2016, David Yates) -
AnimatorIndustrial Light & Magic Apr 2010 - Jan 2016SingaporeWork included mocap cleanup, stylised character animation, key-framed character animation, and some creature work. Work also extensively involved shots which required acting and physics.- The Great Wall (2017, Zhang YiMou) - Jurassic World (2015, Colin Trevorrow) - Strange Magic (2015, Gary Rydstrom) - Transformers: Age of Extinction (2014, Michael Bay) - Pacific Rim (2013, Guillermo del Toro) - The Avengers (2012, Joss Whedon) - Transformers: The Ride - Transformers: Dark of the Moon (2011, Michael Bay) - Rango (2010, Gore Verbinski) -
AnimatorLucasfilm Animation Dec 2009 - Mar 2010SingaporeStar Wars: The Clonewars (Season 3, 2010)- Pursuit of Peace- ARC Troopers- Clone Cadets -
AnimatorTiny Island Productions Jan 2008 - Apr 2009SingaporeShelldon (2008, Season 1)- Get a Life- Crabby's Mega Books- I, Shellbot- Small Shells, Big City -
Cg ArtistG Element Jan 2007 - Jan 2008SingaporeCG artist and generalist/ flash programmer
Andre Tong Education Details
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Multimedia And Communications
Frequently Asked Questions about Andre Tong
What company does Andre Tong work for?
Andre Tong works for Avalon
What is Andre Tong's role at the current company?
Andre Tong's current role is Senior Gameplay Animator.
What schools did Andre Tong attend?
Andre Tong attended National University Of Singapore.
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1monolithicpower.com
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André Tong Chang
Greater Barcelona Metropolitan Area
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