Andrew Buehler

Andrew Buehler Email and Phone Number

Character Modeling Lead @ Paramount Animation
Los Angeles, CA, US
Andrew Buehler's Location
Los Angeles Metropolitan Area, United States, United States
About Andrew Buehler

I’ve been working in entertainment for the last 7 years as a Character Modeling Lead, Asset Supervisor and 3D Artist. I’ve worked in features, episodic television, VR, themed entertainment and commercial. I love the work that I’ve done and people I've worked with, but I always have my eyes open for the next opportunity.

Andrew Buehler's Current Company Details
Paramount Animation

Paramount Animation

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Character Modeling Lead
Los Angeles, CA, US
Employees:
123
Andrew Buehler Work Experience Details
  • Paramount Animation
    Paramount Animation
    Los Angeles, Ca, Us
  • Paramount Animation
    Modeler
    Paramount Animation Apr 2024 - Present
    Los Angeles, Ca, Us
  • Mindshow
    3D Vis Dev
    Mindshow Aug 2023 - Sep 2023
    Los Angeles, California, Us
    - Establish 3D look for an unannounced preschool animated series.- Contribute to creative development in notes and brainstorming sessions.- Model, UV, texture, light, and render stylized environments.
  • Nickelodeon Animation
    Previs Modeler - Teenage Mutant Ninja Turtles: Mutant Mayhem
    Nickelodeon Animation Nov 2022 - Jan 2023
    Burbank, Ca, Us
    • Create low resolution assets, textures, and environments.• Build simple rigs for props.• Creatively solve design problems in a timely and efficient matter for quick turn-around.
  • Nickelodeon Animation
    Character Modeling Lead - Santiago Of The Seas
    Nickelodeon Animation Feb 2022 - Jan 2023
    Burbank, Ca, Us
    - Sculpt high resolution characters and oversee contractor and vendor sculpts to ensure quality.- Review and note all passes for retopology, UV layout, and surfacing via draw-overs, documentation and sync-ups.- Give feedback on expressions, rigging, and lighting passes.- Work closely with Producers and Art Director to ensur3e look and feel of show remains, unifies and on brand.
  • Mindshow
    3D Asset Creation Supervisor
    Mindshow Jan 2021 - Feb 2022
    Los Angeles, California, Us
    - Oversee the creation of all 3D assets, including characters, environments, and props, from previs through rigging.- Manage a team of up to 8 artists, tasking and noting all assets in Shotgun, and QCing all files.- Ensure the handoff of data to and from contractors and outsourcers is supported and respond to any requests and notes from vendors.- Work closely with directors and production staff to properly scope the project, and to adjust creative to match realistic goal sets.- Provide guidance to artists and establish efficient strategies while developing the asset pipeline and workflow.- Create hero assets and sets in maya and Zbrush, texture in Substance Painter, and create shader networks for rendering with Redshift.- Recruiting and hiring of modelers, texture artists, lighters.
  • Mindshow
    Senior 3D Artist / Technical Coordinator
    Mindshow Oct 2019 - Jan 2021
    Los Angeles, California, Us
    -Create models, UVs, textures, and shaders for characters, environments, and props-Look development for real time and offline rendering-Sculpt blend shapes-Evaluate and plus-up models and textures submitted by subcontractors-Define and optimize pipeline and workflow for emergent production technology -Liaise between Production, Art, and Engineering-Provide technical and artistic expertise during the creation and development phase of pre-production-Build out show schedules from greenlight through delivery
  • Mindshow
    3D Artist
    Mindshow Jul 2018 - Oct 2019
    Los Angeles, California, Us
    I work side by side with some of the most talented character artists, bringing their creations into 3D. I block in, sculpt, texture, rig, and create facial blend shapes. I also implement those characters into Unity to be used in our application. Additionally, I’m responsible for all environment and prop models and textures, and build out node-based shader graphs for use in Unity 2019.
  • Mindshow
    Associate Character Modeler
    Mindshow May 2017 - Jul 2018
    Los Angeles, California, Us
  • Origami Dollar Llc
    Freelance - 3D Modeler/Texture Artist
    Origami Dollar Llc Jan 2017 - Sep 2021
    • Model and UV character in Maya and ZBrush based on loose concept sketches• Create low resolution previs assets for characters, props and evironments• Texture and create high resolution maps in Substance Painter, ZBrush, Mudbox and Photoshop for photo-real results• Create base curves for hair population• Create alternate models to aid animators in previsualizing character with fur.
  • Darkmatter™
    Freelance - Modeling And Texturing
    Darkmatter™ Apr 2016 - Apr 2017
    Hollywood, Ca, Us
    Look Development in V-ray, Mari, Substance Painter, and UnityModeling assets for photoreal characters and environmentsTexturing assets to show wear and tear utilizing Mari and PhotoshopBuilding shading networks within V-ray and converting networks from Arnold to V-rayCreative input on original contentStarted as an intern, have since returned as a freelance artist
  • Arconyx Animation Studios
    3D Modeler/Texture Artist
    Arconyx Animation Studios Dec 2016 - Mar 2017
    • Modeling characters based on stylized 2D concept material for an animated pilot• Retopologize models for rigging and animation• Create polished UVs to allow for optimal texturing on models• Work closely with the director to finalize the look of the characters and costumes to bring a cohesive design throughout the piece• Texture painting in Substance Painter for characters and props• Matte painting in impressionist style using Photoshop• Facial blend shape sculpting and facial rigging
  • Thinkwell Group
    3D Character Modeler
    Thinkwell Group Jul 2016 - Oct 2016
    Lititz, Pennsylvania, Us
    • Modeling classic cartoon characters for 3D printing at real world or half scale• Develop and apply original stylization to classic superhero properties• Apply artistic notes and fix design issues of other artists’ models• Work closely with the Show Set department to ensure functionality of models once printed and articulated• Problem solving and ideation in order to meet client’s expectations and requirements• Satisfy 3 separate art departments while delivering assets in a timely manner

Andrew Buehler Skills

Maya Zbrush Vray Nuke Photoshop After Effects Storyboarding Pre Visualization Traditional Animation Customer Service Illustrator Texturing Public Speaking Visual Effects Animation Computer Animation Graphic Design 3d Modeling Adobe Photoshop V Ray Adobe Illustrator

Andrew Buehler Education Details

  • Gnomon
    Gnomon
    Entertainment Design And Digital Production - Modeling And Texturing
  • California State University-Dominguez Hills
    California State University-Dominguez Hills
    Fine And Studio Arts

Frequently Asked Questions about Andrew Buehler

What company does Andrew Buehler work for?

Andrew Buehler works for Paramount Animation

What is Andrew Buehler's role at the current company?

Andrew Buehler's current role is Character Modeling Lead.

What schools did Andrew Buehler attend?

Andrew Buehler attended Gnomon, California State University-Dominguez Hills.

What skills is Andrew Buehler known for?

Andrew Buehler has skills like Maya, Zbrush, Vray, Nuke, Photoshop, After Effects, Storyboarding, Pre Visualization, Traditional Animation, Customer Service, Illustrator, Texturing.

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