Andrew Buehler Email and Phone Number
I’ve been working in entertainment for the last 7 years as a Character Modeling Lead, Asset Supervisor and 3D Artist. I’ve worked in features, episodic television, VR, themed entertainment and commercial. I love the work that I’ve done and people I've worked with, but I always have my eyes open for the next opportunity.
Paramount Animation
View- Website:
- paramountanimation.com
- Employees:
- 123
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Paramount AnimationLos Angeles, Ca, Us -
ModelerParamount Animation Apr 2024 - PresentLos Angeles, Ca, Us -
3D Vis DevMindshow Aug 2023 - Sep 2023Los Angeles, California, Us- Establish 3D look for an unannounced preschool animated series.- Contribute to creative development in notes and brainstorming sessions.- Model, UV, texture, light, and render stylized environments. -
Previs Modeler - Teenage Mutant Ninja Turtles: Mutant MayhemNickelodeon Animation Nov 2022 - Jan 2023Burbank, Ca, Us• Create low resolution assets, textures, and environments.• Build simple rigs for props.• Creatively solve design problems in a timely and efficient matter for quick turn-around. -
Character Modeling Lead - Santiago Of The SeasNickelodeon Animation Feb 2022 - Jan 2023Burbank, Ca, Us- Sculpt high resolution characters and oversee contractor and vendor sculpts to ensure quality.- Review and note all passes for retopology, UV layout, and surfacing via draw-overs, documentation and sync-ups.- Give feedback on expressions, rigging, and lighting passes.- Work closely with Producers and Art Director to ensur3e look and feel of show remains, unifies and on brand. -
3D Asset Creation SupervisorMindshow Jan 2021 - Feb 2022Los Angeles, California, Us- Oversee the creation of all 3D assets, including characters, environments, and props, from previs through rigging.- Manage a team of up to 8 artists, tasking and noting all assets in Shotgun, and QCing all files.- Ensure the handoff of data to and from contractors and outsourcers is supported and respond to any requests and notes from vendors.- Work closely with directors and production staff to properly scope the project, and to adjust creative to match realistic goal sets.- Provide guidance to artists and establish efficient strategies while developing the asset pipeline and workflow.- Create hero assets and sets in maya and Zbrush, texture in Substance Painter, and create shader networks for rendering with Redshift.- Recruiting and hiring of modelers, texture artists, lighters. -
Senior 3D Artist / Technical CoordinatorMindshow Oct 2019 - Jan 2021Los Angeles, California, Us-Create models, UVs, textures, and shaders for characters, environments, and props-Look development for real time and offline rendering-Sculpt blend shapes-Evaluate and plus-up models and textures submitted by subcontractors-Define and optimize pipeline and workflow for emergent production technology -Liaise between Production, Art, and Engineering-Provide technical and artistic expertise during the creation and development phase of pre-production-Build out show schedules from greenlight through delivery -
3D ArtistMindshow Jul 2018 - Oct 2019Los Angeles, California, UsI work side by side with some of the most talented character artists, bringing their creations into 3D. I block in, sculpt, texture, rig, and create facial blend shapes. I also implement those characters into Unity to be used in our application. Additionally, I’m responsible for all environment and prop models and textures, and build out node-based shader graphs for use in Unity 2019. -
Associate Character ModelerMindshow May 2017 - Jul 2018Los Angeles, California, Us -
Freelance - 3D Modeler/Texture ArtistOrigami Dollar Llc Jan 2017 - Sep 2021• Model and UV character in Maya and ZBrush based on loose concept sketches• Create low resolution previs assets for characters, props and evironments• Texture and create high resolution maps in Substance Painter, ZBrush, Mudbox and Photoshop for photo-real results• Create base curves for hair population• Create alternate models to aid animators in previsualizing character with fur.
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Freelance - Modeling And TexturingDarkmatter™ Apr 2016 - Apr 2017Hollywood, Ca, UsLook Development in V-ray, Mari, Substance Painter, and UnityModeling assets for photoreal characters and environmentsTexturing assets to show wear and tear utilizing Mari and PhotoshopBuilding shading networks within V-ray and converting networks from Arnold to V-rayCreative input on original contentStarted as an intern, have since returned as a freelance artist -
3D Modeler/Texture ArtistArconyx Animation Studios Dec 2016 - Mar 2017• Modeling characters based on stylized 2D concept material for an animated pilot• Retopologize models for rigging and animation• Create polished UVs to allow for optimal texturing on models• Work closely with the director to finalize the look of the characters and costumes to bring a cohesive design throughout the piece• Texture painting in Substance Painter for characters and props• Matte painting in impressionist style using Photoshop• Facial blend shape sculpting and facial rigging
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3D Character ModelerThinkwell Group Jul 2016 - Oct 2016Lititz, Pennsylvania, Us• Modeling classic cartoon characters for 3D printing at real world or half scale• Develop and apply original stylization to classic superhero properties• Apply artistic notes and fix design issues of other artists’ models• Work closely with the Show Set department to ensure functionality of models once printed and articulated• Problem solving and ideation in order to meet client’s expectations and requirements• Satisfy 3 separate art departments while delivering assets in a timely manner
Andrew Buehler Skills
Andrew Buehler Education Details
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GnomonEntertainment Design And Digital Production - Modeling And Texturing -
California State University-Dominguez HillsFine And Studio Arts
Frequently Asked Questions about Andrew Buehler
What company does Andrew Buehler work for?
Andrew Buehler works for Paramount Animation
What is Andrew Buehler's role at the current company?
Andrew Buehler's current role is Character Modeling Lead.
What schools did Andrew Buehler attend?
Andrew Buehler attended Gnomon, California State University-Dominguez Hills.
What skills is Andrew Buehler known for?
Andrew Buehler has skills like Maya, Zbrush, Vray, Nuke, Photoshop, After Effects, Storyboarding, Pre Visualization, Traditional Animation, Customer Service, Illustrator, Texturing.
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