Andy Daniel

Andy Daniel Email and Phone Number

Silicon Architect in the Compression group at Meta Reality Labs @
Andy Daniel's Location
Palo Alto, California, United States, United States
Andy Daniel's Contact Details

Andy Daniel work email

Andy Daniel personal email

n/a
About Andy Daniel

Andy Daniel is a Silicon Architect in the Compression group at Meta Reality Labs at Meta Reality Labs. He is proficient in French. Colleagues describe him as "Andy's team was to deliver engineering descriptions for TechPubs regarding the graphics accelerator which Andy designed. Unlike many engineering resources, Andy remained friendly and never displayed any resentment about providing TechPubs with the access we needed. Andy gave interviews as well as direct email contact. His amazing subject matter expertise was matched by his team-play and personal demeanor. Alone among all my engineering colleagues in the valley, Andy respected people from other departments with the same professional respect he accorded his own team. I'd work with Andy again with no hesitations.", "Andy is a very innovative thinker and problem solver and was a great asset to our team at Alliance. His knowledge of graphics hardware and architecture is very impressive and very valuable to a graphics team.", and "Andy is a creative genius in every aspect of his career. I remember him working on a very complex simulation that took several hours to run. The project was very time critical meaning that we had to work literally around the clock. Andy figured out a way to have his pager ring him when the simulation was completed enabling him to work on other simultaneous projects while the simulation was running. Andy had advanced skills in systems engineering particularly video systems. Andy is also very personable and a great team player. If I had the opportunity to hire Andy, I would do it in a heartbeat."

Andy Daniel's Current Company Details
Meta Reality Labs

Meta Reality Labs

Silicon Architect in the Compression group at Meta Reality Labs
Andy Daniel Work Experience Details
  • Meta Reality Labs
    Silicon Architect, Compression
    Meta Reality Labs Oct 2022 - Present
  • Butterfly Network, Inc.
    Principal Digital Asic Design Engineer
    Butterfly Network, Inc. Jan 2020 - Aug 2022
    Burlington, Massachusetts, Us
    Working on a handheld medical imager that breaks the mold, not the bank! See the Butterfly iQ!
  • Light
    Principal Staff Engineer
    Light Dec 2017 - Nov 2019
    Redwood City, California, Us
  • Microsoft
    Architect / Engineer
    Microsoft Oct 2009 - Mar 2017
    Redmond, Washington, Us
    Originally Canesta Corp, purchased by Microsoft in Oct 2010. Architecture and design engineering on Canesta (later Microsoft's) depth cameras used in Xbox One Kinect. Responsibilities included architecture of original two-chip solution, micro-architecture of largest new digital sections, and design of key modules. Specializing in algorithm design and analysis, including custom compression, and complex filtering and antialiasing subsystems, including Microsoft HoloLens.
  • Zenverge (Formerly Xilient)
    Algorithm Engineer, H.264
    Zenverge (Formerly Xilient) 2006 - Oct 2009
    Santa Clara, Ca, Us
    Micro-architecture and design of 3 major blocks in Zenverge's video transcoder. Created decompression blocks for CAVLC and CABAC decoders running at 400MHz, as well as on-screen display block merging up to 8 video sources.
  • Xilient
    Algorithm Engineer
    Xilient 2006 - Oct 2009
    Us
    Micro-architecture and design of 3 major blocks in Zenverge's video transcoder. Created decompression blocks for CAVLC and CABAC decoders running at 400MHz, as well as on-screen display block merging up to 8 video sources.
  • Mobilygen
    Graphics Architect
    Mobilygen 2003 - 2005
    Us
    Design of various modules of Mobiligen's H.264 codec.
  • Pulsent
    Graphics Architect
    Pulsent 2001 - 2003
    Architecture on Pulsent's proprietary (non-MPEG) object-recognition based video compression algorithm. Created architecture to convert Pulsent's software-based algorithm to make it implementable in hardware. Specific modules included creating object outline from incomplete edge information, removing and replacing motion blur.
  • Alliance Semiconductor
    Graphics Architect
    Alliance Semiconductor 1993 - 1998
    Us
    Graphics architect and technical lead on the entire line of Alliance's Windows Accelerator products, including the first accelerator to support hardware-scaled video in a window. Also architected Alliance's early 3D accelerator for Windows. Wrote and simulated RTL code for numerous modules.
  • Western Digital Corp.
    Engineering Manager
    Western Digital Corp. 1989 - 1993
    Managed a group of 6 engineers, manager and project leader on 3 projects including the WD90C31, the industry's first Windows accelerator that used ordinary DRAM. Core was used in Western Digital's industry-leading WD90C24 laptop accelerator.

Andy Daniel Education Details

  • Rensselaer Polytechnic Institute
    Rensselaer Polytechnic Institute
    Computer Engineering
  • Rensselaer Polytechnic Institute
    Rensselaer Polytechnic Institute
    Computer Engineering

Frequently Asked Questions about Andy Daniel

What company does Andy Daniel work for?

Andy Daniel works for Meta Reality Labs

What is Andy Daniel's role at the current company?

Andy Daniel's current role is Silicon Architect in the Compression group at Meta Reality Labs.

What is Andy Daniel's email address?

Andy Daniel's email address is an****@****ity.com

What schools did Andy Daniel attend?

Andy Daniel attended Rensselaer Polytechnic Institute, Rensselaer Polytechnic Institute.

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