Currently open to chat if you have a need.My specialties include but are not limited to the following: -FX Artist; Weather to player and creature FX. There is little I haven't had to make already from the concept through implementing them into the game design.-Environmental Artist / Design; From literal planet sized environments to small scale single scene designs; Lighting full day to night cycles are among my favorite bits of game dev.; PvP and PvE focused designs. -Process and pipeline design; Helped to design a handful of art pipelines and techniques for the production of 3 different MMO's that needed to not just ship a game but worked with for years afterwards.Most recently built the art pipelines at my current position on the side as I was the FX artist. -Game artist communities; I can explain how user created content started and what it can mean for any game out there. -Mentoring; working with junior artists has been some of the most rewarding time in my career. I would loe a change to do more of that. Public Tools and Engine experience: Maya, Max, Zbrush, Photoshop, Marmoset Toolbag, Substance Painter and Designer, Knald, XNormal, Vray, Unreal Engine, Unity, Source Engine, Fx Studio, Cascade, Topo Gun, Marvelous Designer, Embergen
Listed skills include Mmo, Game Development, 3D Studio Max, Game Design, and 19 others.