Andrew Hollis

Andrew Hollis Email and Phone Number

Special Projects (Modeling and Simulations and VR and Apps) @ Emerging Technology Support, LLC
Virginia Beach, VA, US
Andrew Hollis's Location
Virginia Beach, Virginia, United States, United States
About Andrew Hollis

Experienced Game Developer and Technical Artist with over 14 years of expertise in developing immersive training simulations, VR/XR environments, and game-based learning solutions. Adept at creating cross-platform applications and military training tools using Unreal Engine, Unity, Blender, and various programming languages. Proven ability to lead complex projects from concept to deployment, including the design of VR/AR/MR training systems and generative AI servers. Highly skilled in curriculum development, mentoring students, and advancing serious games and simulation technologies to improve engagement and knowledge retention.

Andrew Hollis's Current Company Details
Emerging Technology Support, LLC

Emerging Technology Support, Llc

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Special Projects (Modeling and Simulations and VR and Apps)
Virginia Beach, VA, US
Website:
emtecsu.com
Employees:
23
Andrew Hollis Work Experience Details
  • Emerging Technology Support, Llc
    Special Projects (Modeling And Simulations And Vr And Apps)
    Emerging Technology Support, Llc
    Virginia Beach, Va, Us
  • Emerging Technology Support, Llc
    Special Projects (Modeling And Simulations/Vr/Apps)
    Emerging Technology Support, Llc May 2019 - Present
    Virginia Beach, Virginia, United States
    • Led the design and development of the Remote Enabled Virtual Learning Management System (REV LMS), transforming VR/AR/MR training for Meta Quest 2.• Spearheaded the development and deployment of cross-platform applications using Python, Java, Kotlin, and SwiftUI, enhancing military and corporate training tools.• Developed immersive desktop and VR training solutions in Unreal Engine 4, improving knowledge retention and engagement.• Designed, Delivered, and Taught three new courses for the curriculum: one on 3D Modeling and Printing, and another on Generative AI for Remote Users, and Python expanding the program'sofferings and addressing emerging industry trends.• Developed and implemented a networked internal generative AI server.
  • Regent University
    Adjunct Faculty
    Regent University Aug 2017 - Present
    Virginia Beach, Va
    • Instructed over 250 students in the principles of animation, game history, and core elements of game development, with a specialized focus on using Adobe Creative Suite for professional-qualityanimations and Unreal Engine for creating interactive experiences.• Served as the lead producer and developer for a game development studio to guide undergraduate students through semester-long projects focused on creating games and narrative experiences,helping them publish their projects for public audiences from concept to release.• Developed and modified five courses on the subjects of game design and history as well as animation on graphic design software.
  • Saic
    Modeling And Simulations Engineer
    Saic Jun 2018 - Apr 2019
    Virginia Beach, Va
    • Designed and implemented Virtual Battle Space 3 (VBS3) training missions that trained over 1,000 Marines.• Developed gamified training modules and integrated advanced game mechanics into simulation tools, enhancing mission objectives, increasing trainee engagement, and improving knowledgeretention.• Collaborated in a client-integrated environment and through one full client transition.
  • Aecom (Urs Prior To Acquisition)
    Graphics Artist (Front-End Development)
    Aecom (Urs Prior To Acquisition) May 2010 - Jun 2018
    Norfolk, Virginia Area
    • Led the transition from Adobe Flash to HTML5 as the core technology for our computer-based training.• Utilized Blender to create and animate 3D models of firearms for a US Navy training tool.• Initially served as a graphic artist and later transitioned to lead programmer, developing a computer-based training course for salvage operations. Implemented algorithms that dynamicallygenerate new training material with each iteration.• Designed vector illustrations for an award-winning training tool, significantly reducing the reliance on fully printed training manuals and improving accessibility and efficiency.
  • Tidewater Community College
    Media Specialist
    Tidewater Community College May 2009 - Apr 2012
    Norfolk, Virginia Area
    Lighting, Sound, and Stage Technician for theatrical, film, and various other events.
  • Virginia Arts Festival
    Theatrical/Event Technician
    Virginia Arts Festival Jun 2008 - Jul 2011
    Norfolk, Virginia Area
    Lighting, Sound, and Stage Technician for theatrical, film, and various other events.

Andrew Hollis Education Details

Frequently Asked Questions about Andrew Hollis

What company does Andrew Hollis work for?

Andrew Hollis works for Emerging Technology Support, Llc

What is Andrew Hollis's role at the current company?

Andrew Hollis's current role is Special Projects (Modeling and Simulations and VR and Apps).

What schools did Andrew Hollis attend?

Andrew Hollis attended Academy Of Art University, Regent University.

Who are Andrew Hollis's colleagues?

Andrew Hollis's colleagues are Cortney Sineath, Steven Zales, Brandon Alexander, Keith Brooks, Bryan Spade, John Spade Iii, Megan Harris.

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