Andrew Alegre personal email
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As a digital experience designer and developer, I am passionate about creating end-to-end digital experiences that go beyond traditional software. I have extensive experience in full-stack application development across various platforms, including web, mobile, and games. My goal is to build transcendental digital products that inspire and empower.Throughout my professional career, I have consulted for various local SMEs, helping them grow their business by building software and digitizing processes. The brand Collave was born from my desire to help businesses focus on growth by eliminating tedious tasks.I am a versatile software developer who specializes in system architecture, integrations, and software development. I have experience working on a wide range of projects, including website, desktop software, game, mobile, AR, VR, microservice, and server development. I have acquired skills that allow me to build unique solutions that cross the boundaries between different platforms and verticals.I am also proficient in both visual design (UI/UX, graphics design, video production) and sonic design (audio/sound design, music production), as most of my projects require me to manipulate assets regularly.Current up-to-date stacks (as of Jan. 2024):Web:- Frameworks: Vue 3, Nuxt 3, TailwindCSS- Targets: SPA, PWA, SSR, Electron, Tauri, Capacitor- Languages - Pug, SCSS, TypeScript- Libraries - Lodash, Moment, Firebase SDK, Apollo (GraphQL), socket.ioCloud/Service:- Node.js, Cloudflare APIs, Firebase SDK- Deno, Supabase, PostgreSQL (pl/pgsql, pl/v8)- Libraries - puppeteer, sharp, ffmpeg, pdf.js, exceljsAR: Unity3D (Vuforia), SparkAR (Meta), 8th Wall (WebAR)VR: Unity3D (OpenXR, Oculus Quest SDK), Unreal Engine 5MR: Unity3D (Oculus Quest 3), visionOS (iOS)Game: Unity3D, Unreal Engine 5, HTML5 (Phaser, Three.js)Mobile: Flutter, Native Android (Kotlin), Native iOS (Swift)Asset Tools: Figma, Blender, Adobe Photoshop, Adobe Illustrator, Affinity Photo, Affinity Designer, Adobe Premiere, Adobe After Effects, Adobe Audition, FL Studio, Audacity
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Co-Founder, Chief Technology OfficerCyburban Nov 2013 - Jul 2015Ncr - National Capital Region, PhilippinesCyburban is a gamification company for making your own adventure, be it adventure games, scavenger hunts or your own Amazing Race! Using the latest of mobile and gaming technology, Cyburban allows you to scan QR codes, accumulate points and play against hundreds of other players in real-time, all while progress is being properly synchronized across teams and ranked.I am the lead and (for most of the time) sole developer for all the platforms involved (Android, iOS, WP8.1, cloud-based backends, web-based CMS, website). I am also the lead and sole UX designer for all relevant experiences both digital and physical. I have also acted on UI design for all the front-end platforms involved and have also produced digital media assets such as videos and graphic designs.I have also led and participated directly in gamification design, event organization and support during all of our (30+) gamified events both for our clients and our self-made events.I have solely contributed to the following:- Android 2.2+ development using Java, Kotlin, XML, JSON.- iOS 6+ development using Objective-C, Swift, JSON.- WP8.1 development using C#, XAML, JSON.- MEAN stack for backend (MongoDB, Express, AngularJS, Node.js).- Redis with LUA for concurrent storage, task queuing and messaging.- Secure WebSocket connectivity with HTTPS fallback for both mobile and web CMS (Socket.IO).- HTML5, CSS (Stylus), JS (IcedCoffeeScript) for front-end of both mobile and web CMS.- Heroku platform deployment and Amazon S3 file service.- Highly concurrent and horizontally scalable back-end design.- General User Interface Design and UX.- Custom Gamification Design for unique events.- Event organization and coordination.- On-site general support for registration and tech-related concerns.
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Game BuilderThe Autotelic Project (Autotelic Corporation) Nov 2013 - Jun 2015Ncr - National Capital Region, PhilippinesAutotelic Corporation is a Manila-based IT company focusing on transmedia development and games. As we have our own custom titles, I am considered as the Chief Technology Officer of the company.I have actively contributed to the following:- Game design and development of various prototypes.- Gamification design for various clients and events.
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Studio Manager - AsiaLovemyhome Feb 2012 - Oct 2013Quezon City, Manila, PhilippinesHandles day-to-day maintenance and administration, funds and budget allocation, payroll management, recruitment, purchasing, development training and organization, HR management among other things. Legal representative and resident agent for the Philippine branch office of LoveMyHome.
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Unity3D C# DeveloperLovemyhome Nov 2011 - Oct 2013Quezon City, Manila, PhilippinesDevelops on top of the LoveMyHome software, working on its web player and iOS versions, while providing a lot of cool, new and niche features and bug fixes for the main and client applications. Has also written frameworks for different features beneath and above the source code.
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Freelance DeveloperPersonal Sep 2006 - Oct 2011Quezon City, Manila, PhilippinesWorked on various projects of different scopes and disciplines under different people (and sometimes just for personal prototyping) usually building them from scratch. Eventually tried to work out with some partners on a few startups.These include:- JavaSE desktop SME payroll management system.- JavaPOS-based networked cashier application.- JavaSE-based networked internet cafe management application. (client and server)- Java-based networked production management application for a small industrial company.- Java/OpenGL-based 2D game prototypes. (wrote a base framework / engine)- XNA C#-based online multiplayer game. (wrote deferred rendering shaders, sprite sheet management)- Social integration (Facebook, Twitter) and minor SEO for various small websites.- Various PHP-MySQL based websites with its respective graphics design.- Various WPF C# based applications for specific niche usages. (expert systems, session-based web crawler with auto downloading of required files, audio-based application using DX and ASIO bindings, etc.) - Various Unity3D C#-based game prototypes
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On-The-Job Trainee, C++ DeveloperAnino Games Mar 2009 - Jun 2009Makati City, PhilippinesEntered as an OJT working on an OGRE C++ based project, mainly coded bug fixes and some Windows application-oriented special features.
Andrew Alegre Skills
Andrew Alegre Education Details
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Computer Science -
High School
Frequently Asked Questions about Andrew Alegre
What is Andrew Alegre's role at the current company?
Andrew Alegre's current role is Digital Experience Builder (Web/XR/Game/Events/Mobile).
What is Andrew Alegre's email address?
Andrew Alegre's email address is ga****@****hoo.com
What schools did Andrew Alegre attend?
Andrew Alegre attended De La Salle University, Grace Christian College.
What are some of Andrew Alegre's interests?
Andrew Alegre has interest in Mobile, Digital Music Production, New Technologies, Drums, International Cuisine, Cooking, Finance, Music, 3d Technology, Flute.
What skills is Andrew Alegre known for?
Andrew Alegre has skills like Mysql, Graphics Design, Objective C, Technology, Distributed Systems, Git, Video Production, Subversion, Amazon Web Services, Jquery, Node.js, Mongodb.
Not the Andrew Alegre you were looking for?
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Andrew Alegre
National Capital Region, Philippines -
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Andrew Alegre
Bachelor Of Business Administration Major In Banking And Finance At St. John CollegesCalabarzon, Philippines -
Andrew Noel Alegre
Philippines1yahoo.com
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