Rendering Programmer
I oversee and develop the majority of the code relating to Graphics, Presentation and Optimization of the version of Source Engine that we use to develop the game Operation: Black Mesa -a fan-made reimagining of Gearbox's Half-Life™ Opposing Force and Half-Life™ Blue Shift. I also develop and optimize the toolsets used by other developers to streamline processes of map creation, lighting and optimization sets.I joined the Tripmine Studios team in late 2020 and I have been… Show more I oversee and develop the majority of the code relating to Graphics, Presentation and Optimization of the version of Source Engine that we use to develop the game Operation: Black Mesa -a fan-made reimagining of Gearbox's Half-Life™ Opposing Force and Half-Life™ Blue Shift. I also develop and optimize the toolsets used by other developers to streamline processes of map creation, lighting and optimization sets.I joined the Tripmine Studios team in late 2020 and I have been developing in my spare time out of passion ever since. My Responsibilities include:- Practically own the Rendering portion of our engine.- Develop Shaders ( HLSL ) and rendering pipelines as requested- Research and development of techniques and optimizations for our engine- Create necessary tools and helpers for artists to use the Rendering system- Measure, Evaluate and Optimize game performance related to the features we're developing- Be the Ambassador between the Programming Team and Art Team.You can check out the project here: https://store.steampowered.com/app/311810/Operation_Black_Mesa/ Show less