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Effective, adaptable, results driven professional focused on taming technology to the needs of users. As a software researcher, developer, or manager, I ensure product grows in efficacy and quality. Vice President of Development for Bacon UnlimitedDirector of On-Set Technologies for virtual productionsPrior CTO of VFX technology company - building development pipelines and processes. Managing development staff toward public IP launches and preparing annual product cycles.Software Engineer for Science and Engineering Research CompanyInventor of real time, lightfield rendering algorithmHead of Technology for CBS Digital, Los Angeles, CAExperienced Illustrator, Shader Writer, C++ & Qt Programmer, plugin developerAuthor of Advanced Photoshop Texturing: Photoshop Tutorial DVD, available on Amazon.comFormer Texture Artist and Environmental Modeler for EA SportFormer 3D Animation Instructor for Boston University and The Digital Animation and Visual Effects School (The DAVE School, Orlando, FL)M.S. from Purdue University, focusing on Ray-Trace Rendering Systems on the GPUB.F.A. in Painting from University of IllinoisOnline Educator since 2009 - 2011Certified Instructor of Maya from 2004 - 2010Director of 10-minute Educational Animation for Children's Hospital of BostonOver 5700 Hours as In-Class Instructor
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Devops EngineerSgs & CoLos Angeles, Ca, Us -
Devops EngineerSgs & Co Jun 2023 - PresentLouisville, Ky, Us -
Vice President Of DevelopmentBacon Unlimited May 2020 - May 2023Wilmington, Delaware, UsTurned prototype software into monetizable application in 1.5 years with business unit transitioning from DBA to new private company in 2.5 years. Product success increased new clients by 600% in the last year alone, with more units sold per clients. Responsible for all software development projects internally: hiring/firing, training, managing multiple teams for flagship product and new research initiatives. Technological contributions include researching new tech for feasibility and integration, development & bug fixes, and feature planning. Built or designed pipelines for: QA, CICD, comms, AppSec, application delivery, video training, documentation, infrastructure, customer support. Worked with development and QA leads to create & deliver on plans for product improvement and release. -
Director Of On Set TechnologiesGlassbox Technologies Apr 2020 - May 2020Los Angeles, California, UsGlassbox designs next-generation software toolsets that enable content creators globally to harness the power of game engines, and real-time production, to create stunning, immersive content fast and efficiently for feature film, episodic TV, animation, games and Virtual Reality experiences. -
CtoGlassbox Technologies Jan 2019 - Apr 2020Los Angeles, California, UsGlassbox designs next-generation software toolsets that enable content creators globally to harness the power of game engines, and real-time production, to create stunning, immersive content fast and efficiently for feature film, episodic TV, animation, games and Virtual Reality experiences. -
Head Of Software DevelopmentHolochip Corporation Feb 2018 - Jan 2019Torrance, Ca, UsSoftware development focusing on rendering research for Light Field display technologies. Responsibilities include software architecture, Nvidia API integrations: CUDA, OptiX, hardware architecture, writing shaders for cutting edge display systems within Unity engine, writing for government proposals, developer hiring and interviewing. -
Head Of TechnologyCbs Digital Feb 2012 - Feb 2018New York, Ny, UsFounded the Tools Development Dept at CBS Digital in 2012 and since am managing a small team of developers in projects related to: color pipeline, virtual stage production, computer vision applications, studio wide software integration, and R&D for new technologies.Work in this area includes: computer vision applications for editing workflows, virtual set operator and pipeline developer, developing sparks/matchbox plugins for Autodesk Flame, plugins for Maya and Nuke, working with image scientists at ARRI camera to develop color pipeline tools for in house use, writing custom color operations for hi fidelity image manipulation, developing internal tools for asset management, development of LUTs and LUT tools, recommending and finding training for in house staff, installation and upkeep of internal knowledge hub, developing new applications for WIn7, MacOSX and linux.Development languages used: C++, python, matlab, vba, mel, CgFX, HLSLAPIs used: Qt (4.8 - 5.4), Shotgun (pipeline management automation), Maya, Nuke -
Art DirectorDejobaan Games Jul 2012 - Sep 2012Worked as Art Director for "DRP," creating look-dev mockups for in game renders and character concept art for level bosses. -
Lead Look DeveloperLightcraft Technology Jun 2010 - Feb 2012Los Angeles, California, UsResponsibilities include real-time shaders and asset-development, and creating photorealism within the product, product training for domestic and international clients, asset and pipeline troubleshooting, developing of Qt applications for displaying and modifying pipeline data (lens characteristics, and calibration target data), international installations. Worked with CgFX, c++, Qt, Maya API, Photogrammetry, MEL, lens calibrations -
3D Course DirectorInstitute For Digital Media Nov 2009 - Nov 2011UsCreation and Instruction of 3D online curriculum to international student base. -
ConsultantCinital Dec 2006 - May 2010Responsibilities include 3D content creation, art import / export pipeline solution assistance. Cinital is a young company providing a 3D Virtual Studio solution for television and film studios. The Previzion product integrates live footage recording, compositing, camera tracking, 3D-rendering, color grading in a real-time environment with HD uncompressed data. Clients for Cinital include Stargate Digital Studios and Intel.
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Course Instructor - Cgt 241Purdue University Sep 2008 - May 2009West Lafayette, In, UsI taught one course and was a teaching assistant for a second one, with those courses being Introduction to Computer Animation CGT 241 and Digital Illustration CGT 211 respectively.For CGT 241 I wrote a new curriculum including tests and assignments and was the sole instructor and administrator for the course for a year. The software focus of these courses were Maya and Photoshop -
Contract InstructorGreat Eastern Technology Mar 2008 - Jan 2009Instructor and Presenter for various user group meetings and clients. Presented to Maya user group meetings. Taught ZBrush 3 to D+D team at Hasbro.
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Consultant And Animation DirectorChildren'S Hospital Of Boston Apr 2006 - May 2008The Children’s Hospital of Boston requested an educational animation from the Center for Digital Imaging Arts. The animation is educational and will be used to teach children about living with cancer. The animation is intended to play on the hospital internal television network, will be available in their family services library and will be available for schools as an instructional aid. This project is a blending of an educational opportunity for student edification and a real-world client request. Responsible for design, project management, production deadlines, artistic style, concept art, and team management. The animation will be approximately 10 minutes and will involve over 35 team members.
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3D Animation InstructorThe Center For Digital Imaging Arts At Boston University Jun 2005 - May 2008Waltham, Ma, UsCreated original Game Art curriculum and oversaw 2nd iteration implementation. Responsible for teaching all aspects of 3D CG Art: animation, texturing, rigging, modeling, post-production, rendering, pre-production, lighting. Directed community service projects through the school’s Practicum program. Presented at various Alias user events hosted by the school. Teaching schedule is a fast-paced, information-intensive, 40 hour week. Our curriculum focuses on Maya, Photoshop, After Effects, and Traditional Illustration. The Center for Digital Imaging Arts has two campuses: Waltham, MA and Washington D.C. Graduates from our programs have found employment at Pixar, Blue Fang Games and Turbine Games. -
OwnerWandering Artist Studios Llc Sep 2003 - Jul 2007Developed 3D assets for 3rd party game development, responsible for team of artists
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Consultant And ReviewerThe Discovery Learning Center, Purdue University Apr 2007 - Jun 2007The Discovery Learning Center of Purdue created the ‘Games-To-Teach Competition.’ This competition is for faculty interested in designing an interactive, electronic game to replace a currently existing Purdue course in any discipline. The reward for a successful proposal was $150,000 to develop a successful on-line game based curriculum for Purdue credit. Responsibilities included reviewing and judging faculty proposals, and consulting with Associate Provost to shape evaluation criteria.
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3D ArtistSq7.Org 2005 - 2007Character and Environmental Modeling and Texturing
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ConsultantBig Machine Studios Feb 2006 - Feb 2006Big Machine Studios was approached to generate a 10 second, artistic, rendered visualization of a new product by Spalding Inc. The 10 second footage was integrated into a 30 second televised commercial. Spalding’s product was the “Never Flat” basketball. Responsibilities included familiarizing project lead with Maya software, rigging rendered particle FX for collisions, animating particle collisions, and generating over one thousand animated objects with attention focused on reducing visual uniformity.
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Graduate Maya InstructorDigital Animation And Visual Effects School Feb 2004 - Jun 2005The course is designed to teach trained LightWave users, and graduates of the school, to easily transition to Maya. Responsibilities included creating and teaching course curriculum and certifying students in Alias’ Maya, creating a game art curriculum. Instruction for the following software: Photoshop, Maya, Unreal Editor. School students have gone on to jobs at Digital Domain, Electronic Arts, Radical 3D and Wet Cement.
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AuthorKurv Studios Llc Jan 2004 - Mar 2004Authored an educational tutorial DVD on Photoshop. The DVD is titled: "Advanced Photoshop Texturing." It's 9 hours of basic to advanced Photoshop training for CG artists.
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Texture Artist And Environmental ModelerEa Sports Aug 2000 - Oct 2003Redwood City, Ca, UsEA Sports being a market leader in the sports video game industry required high-out and dynamic employees to successfully meet market demand and continue product excellence now and for future properties. My duties as texture and environmental modeler on multiple titles and multiple development platforms required the creation and/or management of more than 200,000 files in 2,000 directories. I created or edited NCAA football uniforms for over 160 teams (with home and away uniforms each), updated NASCAR racetrack models and textures, car textures and developed a new race course. Additionally, I trained and mentored new hires on multiple art teams, generated new content automation process, introduced more efficient texture tools and methods, and worked closely with programming staff to implement new features. EA Sports titles like NCAA Football and Madden Football commanded over 90% market shares -
Teaching AssistantUniversity Of Illinois Sep 1999 - May 2000Urbana-Champaign, Chicago, And Springfield, Il, UsIn this position I assisted students with various software applications including: Maya, A|W Composer, Renderman, Photoshop and the Irix OS for SGI workstations. Critiqued and graded student projects. Gave presentation on full motion compositing and creation using Alias/Wavefront Composer. Tutored students in A/W Composer 4.5 –5.0, A/W Maya 2.0-2.5, Unix (Irix), Telnet, FTP and Photoshop 3.0 for Unix
Andrew B. Skills
Andrew B. Education Details
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Purdue UniversityComputer Graphics Technology -
University Of Illinois Urbana-ChampaignFine Art
Frequently Asked Questions about Andrew B.
What company does Andrew B. work for?
Andrew B. works for Sgs & Co
What is Andrew B.'s role at the current company?
Andrew B.'s current role is DevOps Engineer.
What is Andrew B.'s email address?
Andrew B.'s email address is an****@****hip.com
What is Andrew B.'s direct phone number?
Andrew B.'s direct phone number is (212) 975*****
What schools did Andrew B. attend?
Andrew B. attended Purdue University, University Of Illinois Urbana-Champaign.
What are some of Andrew B.'s interests?
Andrew B. has interest in Children, Arts And Culture, Education.
What skills is Andrew B. known for?
Andrew B. has skills like Client Training, Photogrammetry, Rendering, Previzion Operator, Illustrator, Gpu Programming, Technical Training, Training And Development, Tools Development, Visual Effects, Photoshop, Matlab.
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