Andrew B.

Andrew B. Email and Phone Number

DevOps Engineer @ SGS & Co
Los Angeles, CA, US
Andrew B.'s Location
Los Angeles, California, United States, United States
Andrew B.'s Contact Details
About Andrew B.

Effective, adaptable, results driven professional focused on taming technology to the needs of users. As a software researcher, developer, or manager, I ensure product grows in efficacy and quality. Vice President of Development for Bacon UnlimitedDirector of On-Set Technologies for virtual productionsPrior CTO of VFX technology company - building development pipelines and processes. Managing development staff toward public IP launches and preparing annual product cycles.Software Engineer for Science and Engineering Research CompanyInventor of real time, lightfield rendering algorithmHead of Technology for CBS Digital, Los Angeles, CAExperienced Illustrator, Shader Writer, C++ & Qt Programmer, plugin developerAuthor of Advanced Photoshop Texturing: Photoshop Tutorial DVD, available on Amazon.comFormer Texture Artist and Environmental Modeler for EA SportFormer 3D Animation Instructor for Boston University and The Digital Animation and Visual Effects School (The DAVE School, Orlando, FL)M.S. from Purdue University, focusing on Ray-Trace Rendering Systems on the GPUB.F.A. in Painting from University of IllinoisOnline Educator since 2009 - 2011Certified Instructor of Maya from 2004 - 2010Director of 10-minute Educational Animation for Children's Hospital of BostonOver 5700 Hours as In-Class Instructor

Andrew B.'s Current Company Details
SGS & Co

Sgs & Co

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DevOps Engineer
Los Angeles, CA, US
Andrew B. Work Experience Details
  • Sgs & Co
    Devops Engineer
    Sgs & Co
    Los Angeles, Ca, Us
  • Sgs & Co
    Devops Engineer
    Sgs & Co Jun 2023 - Present
    Louisville, Ky, Us
  • Bacon Unlimited
    Vice President Of Development
    Bacon Unlimited May 2020 - May 2023
    Wilmington, Delaware, Us
    Turned prototype software into monetizable application in 1.5 years with business unit transitioning from DBA to new private company in 2.5 years. Product success increased new clients by 600% in the last year alone, with more units sold per clients. Responsible for all software development projects internally: hiring/firing, training, managing multiple teams for flagship product and new research initiatives. Technological contributions include researching new tech for feasibility and integration, development & bug fixes, and feature planning. Built or designed pipelines for: QA, CICD, comms, AppSec, application delivery, video training, documentation, infrastructure, customer support. Worked with development and QA leads to create & deliver on plans for product improvement and release.
  • Glassbox Technologies
    Director Of On Set Technologies
    Glassbox Technologies Apr 2020 - May 2020
    Los Angeles, California, Us
    Glassbox designs next-generation software toolsets that enable content creators globally to harness the power of game engines, and real-time production, to create stunning, immersive content fast and efficiently for feature film, episodic TV, animation, games and Virtual Reality experiences.
  • Glassbox Technologies
    Cto
    Glassbox Technologies Jan 2019 - Apr 2020
    Los Angeles, California, Us
    Glassbox designs next-generation software toolsets that enable content creators globally to harness the power of game engines, and real-time production, to create stunning, immersive content fast and efficiently for feature film, episodic TV, animation, games and Virtual Reality experiences.
  • Holochip Corporation
    Head Of Software Development
    Holochip Corporation Feb 2018 - Jan 2019
    Torrance, Ca, Us
    Software development focusing on rendering research for Light Field display technologies. Responsibilities include software architecture, Nvidia API integrations: CUDA, OptiX, hardware architecture, writing shaders for cutting edge display systems within Unity engine, writing for government proposals, developer hiring and interviewing.
  • Cbs Digital
    Head Of Technology
    Cbs Digital Feb 2012 - Feb 2018
    New York, Ny, Us
    Founded the Tools Development Dept at CBS Digital in 2012 and since am managing a small team of developers in projects related to: color pipeline, virtual stage production, computer vision applications, studio wide software integration, and R&D for new technologies.Work in this area includes: computer vision applications for editing workflows, virtual set operator and pipeline developer, developing sparks/matchbox plugins for Autodesk Flame, plugins for Maya and Nuke, working with image scientists at ARRI camera to develop color pipeline tools for in house use, writing custom color operations for hi fidelity image manipulation, developing internal tools for asset management, development of LUTs and LUT tools, recommending and finding training for in house staff, installation and upkeep of internal knowledge hub, developing new applications for WIn7, MacOSX and linux.Development languages used: C++, python, matlab, vba, mel, CgFX, HLSLAPIs used: Qt (4.8 - 5.4), Shotgun (pipeline management automation), Maya, Nuke
  • Dejobaan Games
    Art Director
    Dejobaan Games Jul 2012 - Sep 2012
    Worked as Art Director for "DRP," creating look-dev mockups for in game renders and character concept art for level bosses.
  • Lightcraft Technology
    Lead Look Developer
    Lightcraft Technology Jun 2010 - Feb 2012
    Los Angeles, California, Us
    Responsibilities include real-time shaders and asset-development, and creating photorealism within the product, product training for domestic and international clients, asset and pipeline troubleshooting, developing of Qt applications for displaying and modifying pipeline data (lens characteristics, and calibration target data), international installations. Worked with CgFX, c++, Qt, Maya API, Photogrammetry, MEL, lens calibrations
  • Institute For Digital Media
    3D Course Director
    Institute For Digital Media Nov 2009 - Nov 2011
    Us
    Creation and Instruction of 3D online curriculum to international student base.
  • Cinital
    Consultant
    Cinital Dec 2006 - May 2010
    Responsibilities include 3D content creation, art import / export pipeline solution assistance. Cinital is a young company providing a 3D Virtual Studio solution for television and film studios. The Previzion product integrates live footage recording, compositing, camera tracking, 3D-rendering, color grading in a real-time environment with HD uncompressed data. Clients for Cinital include Stargate Digital Studios and Intel.
  • Purdue University
    Course Instructor - Cgt 241
    Purdue University Sep 2008 - May 2009
    West Lafayette, In, Us
    I taught one course and was a teaching assistant for a second one, with those courses being Introduction to Computer Animation CGT 241 and Digital Illustration CGT 211 respectively.For CGT 241 I wrote a new curriculum including tests and assignments and was the sole instructor and administrator for the course for a year. The software focus of these courses were Maya and Photoshop
  • Great Eastern Technology
    Contract Instructor
    Great Eastern Technology Mar 2008 - Jan 2009
    Instructor and Presenter for various user group meetings and clients. Presented to Maya user group meetings. Taught ZBrush 3 to D+D team at Hasbro.
  • Children'S Hospital Of Boston
    Consultant And Animation Director
    Children'S Hospital Of Boston Apr 2006 - May 2008
    The Children’s Hospital of Boston requested an educational animation from the Center for Digital Imaging Arts. The animation is educational and will be used to teach children about living with cancer. The animation is intended to play on the hospital internal television network, will be available in their family services library and will be available for schools as an instructional aid. This project is a blending of an educational opportunity for student edification and a real-world client request. Responsible for design, project management, production deadlines, artistic style, concept art, and team management. The animation will be approximately 10 minutes and will involve over 35 team members.
  • The Center For Digital Imaging Arts At Boston University
    3D Animation Instructor
    The Center For Digital Imaging Arts At Boston University Jun 2005 - May 2008
    Waltham, Ma, Us
    Created original Game Art curriculum and oversaw 2nd iteration implementation. Responsible for teaching all aspects of 3D CG Art: animation, texturing, rigging, modeling, post-production, rendering, pre-production, lighting. Directed community service projects through the school’s Practicum program. Presented at various Alias user events hosted by the school. Teaching schedule is a fast-paced, information-intensive, 40 hour week. Our curriculum focuses on Maya, Photoshop, After Effects, and Traditional Illustration. The Center for Digital Imaging Arts has two campuses: Waltham, MA and Washington D.C. Graduates from our programs have found employment at Pixar, Blue Fang Games and Turbine Games.
  • Wandering Artist Studios Llc
    Owner
    Wandering Artist Studios Llc Sep 2003 - Jul 2007
    Developed 3D assets for 3rd party game development, responsible for team of artists
  • The Discovery Learning Center, Purdue University
    Consultant And Reviewer
    The Discovery Learning Center, Purdue University Apr 2007 - Jun 2007
    The Discovery Learning Center of Purdue created the ‘Games-To-Teach Competition.’ This competition is for faculty interested in designing an interactive, electronic game to replace a currently existing Purdue course in any discipline. The reward for a successful proposal was $150,000 to develop a successful on-line game based curriculum for Purdue credit. Responsibilities included reviewing and judging faculty proposals, and consulting with Associate Provost to shape evaluation criteria.
  • Sq7.Org
    3D Artist
    Sq7.Org 2005 - 2007
    Character and Environmental Modeling and Texturing
  • Big Machine Studios
    Consultant
    Big Machine Studios Feb 2006 - Feb 2006
    Big Machine Studios was approached to generate a 10 second, artistic, rendered visualization of a new product by Spalding Inc. The 10 second footage was integrated into a 30 second televised commercial. Spalding’s product was the “Never Flat” basketball. Responsibilities included familiarizing project lead with Maya software, rigging rendered particle FX for collisions, animating particle collisions, and generating over one thousand animated objects with attention focused on reducing visual uniformity.
  • Digital Animation And Visual Effects School
    Graduate Maya Instructor
    Digital Animation And Visual Effects School Feb 2004 - Jun 2005
    The course is designed to teach trained LightWave users, and graduates of the school, to easily transition to Maya. Responsibilities included creating and teaching course curriculum and certifying students in Alias’ Maya, creating a game art curriculum. Instruction for the following software: Photoshop, Maya, Unreal Editor. School students have gone on to jobs at Digital Domain, Electronic Arts, Radical 3D and Wet Cement.
  • Kurv Studios Llc
    Author
    Kurv Studios Llc Jan 2004 - Mar 2004
    Authored an educational tutorial DVD on Photoshop. The DVD is titled: "Advanced Photoshop Texturing." It's 9 hours of basic to advanced Photoshop training for CG artists.
  • Ea Sports
    Texture Artist And Environmental Modeler
    Ea Sports Aug 2000 - Oct 2003
    Redwood City, Ca, Us
    EA Sports being a market leader in the sports video game industry required high-out and dynamic employees to successfully meet market demand and continue product excellence now and for future properties. My duties as texture and environmental modeler on multiple titles and multiple development platforms required the creation and/or management of more than 200,000 files in 2,000 directories. I created or edited NCAA football uniforms for over 160 teams (with home and away uniforms each), updated NASCAR racetrack models and textures, car textures and developed a new race course. Additionally, I trained and mentored new hires on multiple art teams, generated new content automation process, introduced more efficient texture tools and methods, and worked closely with programming staff to implement new features. EA Sports titles like NCAA Football and Madden Football commanded over 90% market shares
  • University Of Illinois
    Teaching Assistant
    University Of Illinois Sep 1999 - May 2000
    Urbana-Champaign, Chicago, And Springfield, Il, Us
    In this position I assisted students with various software applications including: Maya, A|W Composer, Renderman, Photoshop and the Irix OS for SGI workstations. Critiqued and graded student projects. Gave presentation on full motion compositing and creation using Alias/Wavefront Composer. Tutored students in A/W Composer 4.5 –5.0, A/W Maya 2.0-2.5, Unix (Irix), Telnet, FTP and Photoshop 3.0 for Unix

Andrew B. Skills

Client Training Photogrammetry Rendering Previzion Operator Illustrator Gpu Programming Technical Training Training And Development Tools Development Visual Effects Photoshop Matlab Animation Applications Computer Graphics Modeling Video Post Production Team Management Published Author Adobe Photoshop Shotgun Api Traditional Animation Software Video Digital Illustration Rigging Lighting Game Development Illustration 3d Modeling New Hire Training Editing Maya Api Qt C++ Windows 7 Computer Vision Compositing Computer Animation Texturing Post Production Video Games Python Design Project Management After Effects Nuke Application Development Shader Writing Software Development Virtual Reality Shaders Mel Premiere Maya

Andrew B. Education Details

  • Purdue University
    Purdue University
    Computer Graphics Technology
  • University Of Illinois Urbana-Champaign
    University Of Illinois Urbana-Champaign
    Fine Art

Frequently Asked Questions about Andrew B.

What company does Andrew B. work for?

Andrew B. works for Sgs & Co

What is Andrew B.'s role at the current company?

Andrew B.'s current role is DevOps Engineer.

What is Andrew B.'s email address?

Andrew B.'s email address is an****@****hip.com

What is Andrew B.'s direct phone number?

Andrew B.'s direct phone number is (212) 975*****

What schools did Andrew B. attend?

Andrew B. attended Purdue University, University Of Illinois Urbana-Champaign.

What are some of Andrew B.'s interests?

Andrew B. has interest in Children, Arts And Culture, Education.

What skills is Andrew B. known for?

Andrew B. has skills like Client Training, Photogrammetry, Rendering, Previzion Operator, Illustrator, Gpu Programming, Technical Training, Training And Development, Tools Development, Visual Effects, Photoshop, Matlab.

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