Andrew B. Email & Phone Number
@sgsco.com
2 phones found area 212 and 424
LinkedIn matched
Who is Andrew B.? Overview
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Andrew B. is listed as DevOps Engineer at SGS & Co, based in Los Angeles, California, United States. AeroLeads shows a work email signal at sgsco.com, phone signal with area code 212, 424, and a matched LinkedIn profile for Andrew B..
Andrew B. previously worked as Vice President Of Development at Bacon Unlimited and Director of On Set Technologies at Glassbox Technologies. Andrew B. holds Ms, Computer Graphics Technology from Purdue University.
Email format at SGS & Co
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AeroLeads found 1 current-domain work email signal for Andrew B.. Compare company email patterns before reaching out.
About Andrew B.
Effective, adaptable, results driven professional focused on taming technology to the needs of users. As a software researcher, developer, or manager, I ensure product grows in efficacy and quality. Vice President of Development for Bacon UnlimitedDirector of On-Set Technologies for virtual productionsPrior CTO of VFX technology company - building development pipelines and processes. Managing development staff toward public IP launches and preparing annual product cycles.Software Engineer for Science and Engineering Research CompanyInventor of real time, lightfield rendering algorithmHead of Technology for CBS Digital, Los Angeles, CAExperienced Illustrator, Shader Writer, C++ & Qt Programmer, plugin developerAuthor of Advanced Photoshop Texturing: Photoshop Tutorial DVD, available on Amazon.comFormer Texture Artist and Environmental Modeler for EA SportFormer 3D Animation Instructor for Boston University and The Digital Animation and Visual Effects School (The DAVE School, Orlando, FL)M.S. from Purdue University, focusing on Ray-Trace Rendering Systems on the GPUB.F.A. in Painting from University of IllinoisOnline Educator since 2009 - 2011Certified Instructor of Maya from 2004 - 2010Director of 10-minute Educational Animation for Children's Hospital of BostonOver 5700 Hours as In-Class Instructor
Listed skills include Client Training, Photogrammetry, Rendering, Previzion Operator, and 51 others.
Andrew B.'s current company
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Andrew B. work experience
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Devops Engineer
Current
Vice President Of Development
Turned prototype software into monetizable application in 1.5 years with business unit transitioning from DBA to new private company in 2.5 years. Product success increased new clients by 600% in the last year alone, with more units sold per clients. Responsible for all software development projects internally: hiring/firing, training, managing multiple teams for flagship product and new research initiatives. Technological contributions include researching new tech for feasibility and integration, development & bug fixes, and feature planning. Built or designed pipelines for: QA, CICD, comms, AppSec, application delivery, video training, documentation, infrastructure, customer support. Worked with development and QA leads to create & deliver on plans for product improvement and release.
Director Of On Set Technologies
Glassbox designs next-generation software toolsets that enable content creators globally to harness the power of game engines, and real-time production, to create stunning, immersive content fast and efficiently for feature film, episodic TV, animation, games and Virtual Reality experiences.
Cto
Glassbox designs next-generation software toolsets that enable content creators globally to harness the power of game engines, and real-time production, to create stunning, immersive content fast and efficiently for feature film, episodic TV, animation, games and Virtual Reality experiences.
Head Of Software Development
Software development focusing on rendering research for Light Field display technologies. Responsibilities include software architecture, Nvidia API integrations: CUDA, OptiX, hardware architecture, writing shaders for cutting edge display systems within Unity engine, writing for government proposals, developer hiring and interviewing.
Head Of Technology
Founded the Tools Development Dept at CBS Digital in 2012 and since am managing a small team of developers in projects related to: color pipeline, virtual stage production, computer vision applications, studio wide software integration, and R&D for new technologies.Work in this area includes: computer vision applications for editing workflows, virtual set operator and pipeline developer, developing sparks/matchbox plugins for Autodesk Flame, plugins for Maya and Nuke, working with image scientists at ARRI camera to develop color pipeline tools for in house use, writing custom color operations for hi fidelity image manipulation, developing internal tools for asset management, development of LUTs and LUT tools, recommending and finding training for in house staff, installation and upkeep of internal knowledge hub, developing new applications for WIn7, MacOSX and linux.Development languages used: C++, python, matlab, vba, mel, CgFX, HLSLAPIs used: Qt (4.8 - 5.4), Shotgun (pipeline management automation), Maya, Nuke
Art Director
Worked as Art Director for "DRP," creating look-dev mockups for in game renders and character concept art for level bosses.
Lead Look Developer
Responsibilities include real-time shaders and asset-development, and creating photorealism within the product, product training for domestic and international clients, asset and pipeline troubleshooting, developing of Qt applications for displaying and modifying pipeline data (lens characteristics, and calibration target data), international installations. Worked with CgFX, c++, Qt, Maya API, Photogrammetry, MEL, lens calibrations
3D Course Director
Creation and Instruction of 3D online curriculum to international student base.
Consultant
Responsibilities include 3D content creation, art import / export pipeline solution assistance. Cinital is a young company providing a 3D Virtual Studio solution for television and film studios. The Previzion product integrates live footage recording, compositing, camera tracking, 3D-rendering, color grading in a real-time environment with HD uncompressed data. Clients for Cinital include Stargate Digital Studios and Intel.
Course Instructor - Cgt 241
I taught one course and was a teaching assistant for a second one, with those courses being Introduction to Computer Animation CGT 241 and Digital Illustration CGT 211 respectively.For CGT 241 I wrote a new curriculum including tests and assignments and was the sole instructor and administrator for the course for a year. The software focus of these courses were Maya and Photoshop
Contract Instructor
Instructor and Presenter for various user group meetings and clients. Presented to Maya user group meetings. Taught ZBrush 3 to D+D team at Hasbro.
Consultant And Animation Director
The Children’s Hospital of Boston requested an educational animation from the Center for Digital Imaging Arts. The animation is educational and will be used to teach children about living with cancer. The animation is intended to play on the hospital internal television network, will be available in their family services library and will be available for schools as an instructional aid. This project is a blending of an educational opportunity for student edification and a real-world client request. Responsible for design, project management, production deadlines, artistic style, concept art, and team management. The animation will be approximately 10 minutes and will involve over 35 team members.
3D Animation Instructor
Created original Game Art curriculum and oversaw 2nd iteration implementation. Responsible for teaching all aspects of 3D CG Art: animation, texturing, rigging, modeling, post-production, rendering, pre-production, lighting. Directed community service projects through the school’s Practicum program. Presented at various Alias user events hosted by the school. Teaching schedule is a fast-paced, information-intensive, 40 hour week. Our curriculum focuses on Maya, Photoshop, After Effects, and Traditional Illustration. The Center for Digital Imaging Arts has two campuses: Waltham, MA and Washington D.C. Graduates from our programs have found employment at Pixar, Blue Fang Games and Turbine Games.
Owner
Developed 3D assets for 3rd party game development, responsible for team of artists
Consultant And Reviewer
The Discovery Learning Center of Purdue created the ‘Games-To-Teach Competition.’ This competition is for faculty interested in designing an interactive, electronic game to replace a currently existing Purdue course in any discipline. The reward for a successful proposal was $150,000 to develop a successful on-line game based curriculum for Purdue credit. Responsibilities included reviewing and judging faculty proposals, and consulting with Associate Provost to shape evaluation criteria.
3D Artist
Character and Environmental Modeling and Texturing
Consultant
Big Machine Studios was approached to generate a 10 second, artistic, rendered visualization of a new product by Spalding Inc. The 10 second footage was integrated into a 30 second televised commercial. Spalding’s product was the “Never Flat” basketball. Responsibilities included familiarizing project lead with Maya software, rigging rendered particle FX for collisions, animating particle collisions, and generating over one thousand animated objects with attention focused on reducing visual uniformity.
Graduate Maya Instructor
The course is designed to teach trained LightWave users, and graduates of the school, to easily transition to Maya. Responsibilities included creating and teaching course curriculum and certifying students in Alias’ Maya, creating a game art curriculum. Instruction for the following software: Photoshop, Maya, Unreal Editor. School students have gone on to jobs at Digital Domain, Electronic Arts, Radical 3D and Wet Cement.
Author
Authored an educational tutorial DVD on Photoshop. The DVD is titled: "Advanced Photoshop Texturing." It's 9 hours of basic to advanced Photoshop training for CG artists.
Texture Artist And Environmental Modeler
EA Sports being a market leader in the sports video game industry required high-out and dynamic employees to successfully meet market demand and continue product excellence now and for future properties. My duties as texture and environmental modeler on multiple titles and multiple development platforms required the creation and/or management of more than 200,000 files in 2,000 directories. I created or edited NCAA football uniforms for over 160 teams (with home and away uniforms each), updated NASCAR racetrack models and textures, car textures and developed a new race course. Additionally, I trained and mentored new hires on multiple art teams, generated new content automation process, introduced more efficient texture tools and methods, and worked closely with programming staff to implement new features. EA Sports titles like NCAA Football and Madden Football commanded over 90% market shares
Teaching Assistant
In this position I assisted students with various software applications including: Maya, A|W Composer, Renderman, Photoshop and the Irix OS for SGI workstations. Critiqued and graded student projects. Gave presentation on full motion compositing and creation using Alias/Wavefront Composer. Tutored students in A/W Composer 4.5 –5.0, A/W Maya 2.0-2.5, Unix (Irix), Telnet, FTP and Photoshop 3.0 for Unix
Andrew B. education
Ms, Computer Graphics Technology
Bfa - Painting, Painting, Fine Art
Frequently asked questions about Andrew B.
Quick answers generated from the profile data available on this page.
What company does Andrew B. work for?
Andrew B. works for SGS & Co.
What is Andrew B.'s role at SGS & Co?
Andrew B. is listed as DevOps Engineer at SGS & Co.
What is Andrew B.'s email address?
AeroLeads has found 1 work email signal at @sgsco.com for Andrew B. at SGS & Co.
What is Andrew B.'s phone number?
AeroLeads has found 2 phone signal(s) with area code 212, 424 for Andrew B. at SGS & Co.
Where is Andrew B. based?
Andrew B. is based in Los Angeles, California, United States while working with SGS & Co.
What companies has Andrew B. worked for?
Andrew B. has worked for Sgs & Co, Bacon Unlimited, Glassbox Technologies, Holochip Corporation, and Cbs Digital.
How can I contact Andrew B.?
You can use AeroLeads to view verified contact signals for Andrew B. at SGS & Co, including work email, phone, and LinkedIn data when available.
What schools did Andrew B. attend?
Andrew B. holds Ms, Computer Graphics Technology from Purdue University.
What skills is Andrew B. known for?
Andrew B. is listed with skills including Client Training, Photogrammetry, Rendering, Previzion Operator, Illustrator, Gpu Programming, Technical Training, and Training And Development.
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