Entering the industry in 2010 through music and film post production, I shifted focus to video game sound around 2015 and would eventually work at Blizzard Entertainment on World of Warcraft starting in 2017 for over 6 years. Eager for what comes next in this journey!My work on WoW using a proprietary game engine included:Scoping work and workflow for content updatesRecording, sound design, & implementation for player class & creature spells, exertions, game objects, and ambienceBoss/encounter design & implementation to support both mechanics and fantasyMixing for different scenarios such as open world, raids, PvP battlegrounds/arenasIdeating on workflow and tools improvements to provide faster, more efficient, and more creative sound implementation within the game engine
Listed skills include Audio Post Production, Pro Tools, Sound Design, Audio Engineering, and 11 others.