Andrew Maximov
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Andrew Maximov Email & Phone Number

CEO, Founder at Promethean AI at Promethean AI
Location: Los Angeles, California, United States 19 work roles
1 work email found @cosmostv.by 2 phones found area 415 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 2 phones

Work email d****@cosmostv.by
Direct phone (415) ***-****
LinkedIn Profile matched
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Current company
Role
CEO, Founder at Promethean AI
Location
Los Angeles, California, United States

Who is Andrew Maximov? Overview

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Andrew Maximov is listed as CEO, Founder at Promethean AI at Promethean AI, based in Los Angeles, California, United States. AeroLeads shows a work email signal at cosmostv.by, phone signal with area code 415, and a matched LinkedIn profile for Andrew Maximov.

Andrew Maximov previously worked as CEO, Founder at Promethean Ai and Consultant at Andrew Maximov.

Company email context

Email format at Promethean AI

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*@cosmostv.by
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Profile bio

About Andrew Maximov

Andrew is the founder and CEO of Promethean AI, a premier creative AI company serving Fortune 50 clients. With extensive experience in the gaming industry, he previously served as Technical Art Director at Sony Interactive, where he advanced cutting-edge art technology for some of the world's most renowned entertainment franchises like The Last of Us and Uncharted.An accomplished artist, programmer, consultant, and entrepreneur, Andrew has been recognized in the "30 Under 30" lists by both Develop and Forbes magazines. Dedicated to education, he has taught art, technology, and production at universities and computer graphics events worldwide, including in Los Angeles, San Francisco, Montreal, Tokyo, Seoul, Barcelona, Malta, Bulgaria, Poland, Portugal and Uganda.Distinguished in both art and technology, Andrew has been co-organizing the Art Direction Summit at the Game Developers Conference for over a decade and serves on the jury of SIGGRAPH Realtime Live.Throughout his career, his unrelenting focus has been on democratizing the creative process, supporting artists, and empowering creativity within every individual.

Listed skills include Video Games, Environment Art, Texturing, Game Development, and 46 others.

Current workplace

Andrew Maximov's current company

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Promethean AI
Promethean Ai
CEO, Founder at Promethean AI
AeroLeads page
19 roles · 15 years

Andrew Maximov work experience

A career timeline built from the work history available for this profile.

Ceo, Founder

Current

Los Angeles, California, Us

Building the last interface humanity will ever need for building or interacting with virtual worlds. Using artificial intelligence to help artists create. Spreading the fire of creativityhttps://prometheanai.com

Feb 2018 - Present

Consultant

Current
Andrew Maximov

Consulting companies big and small, from within games industry and without on everything related to building cutting edge computer graphics technology, setting up art vision, building teams and shipping products.

Feb 2018 - Present

Technical Art Director

Santa Monica, Ca, Us

Working with all departments to give an edge to our art technology as well as effectively identify and resolve production bottlenecks and fulfill team needs. Developing novel features, supporting all teams and helping raise the quality of our games and production across the board.

Jul 2014 - Feb 2018

Co-Founder

Edge Vr Studios

https://www.edgevrstudios.com/Built a Real-time Visualization business from the ground up with a lot of innovative offers like Virtual Reality and Interactive Demonstrations. Worked closely with some of the best Architects in the Los Angeles Area. Drove the business to profit and sustainability. Was responsible for everything from technology to art direction to customer relations.

Apr 2015 - Jan 2018

Guest Speaker

Atlanta, Georgia, Us

I had the pleasure of doing 2 talks for the students of the Art Institute of Santa Monica and IGDA Los Angeles members covering such topics as career advice and developing a productive attitude to your work as well as analyzing beauty and always keeping the bigger picture in mind.

Dec 2014 - Dec 2014

Guest Instructor

San Francisco, Ca, Us

I had the pleasure of flying out to San Francisco to do an extensive 2-day 6 hour a day workshop for the faculty of the Academy Of Art University on the latest current-gen art production techniques, physically based shading theory and general art theory. As well as expressing my own personal views on what I believe would be the most efficient approach on teaching those.

Aug 2014 - Aug 2014

Senior Environment Artist

Victoria, British Columbia, Ca

Technical Art Direction of AAA Unreal Engine 4 project ensuring quality, efficiency, scaleability and fast speed of production while pushing Beauty to new heights. Tutoring, producing benchmark assets, contributing vision and concept art, creating spec sheets and assisting in managing in-house team and outsourcing.

Jun 2013 - Jul 2014

Guest Speaker

San Francisco, Ca, Us

This spring I had the privilege of a doing a Next Gen Art Production Workshop for the Students of the Academy of Arts University.

Apr 2014 - Apr 2014

Guest Speaker

Atlanta, Georgia, Us

Thank you to the Art Institute of California for inviting me to impart some of my personal experience to show the students what really lies at the core of producing beautiful art. The uphill struggle of fidelity versus beauty goes on in the hearts and minds every day and I'm always humbled and happy to contribute.

Oct 2013 - Oct 2013

Assistant Technical Art Director

Paris, Paris, Fr

Procedural and modular material systems study and pipeline implementation tests. Researched implementation of Irradiance Lightmaps on OpenGL ES and a lot of other cool stuff :D

Apr 2013 - May 2013

Environment Artist

Paris, Paris, Fr

Concept art, look development, full environment production, pipeline establishment, team communication, script and shader creation(introducing never-before-used shader technology for handheld in the most cost reductive way), workflow and tool documentation, team education.

Aug 2012 - Apr 2013

Writer

Us

I had the honor of my extensive practical research on relevance of diffuse maps and their connection to beauty published in the biggest and best industry periodical. Make sure to pick it up!

Mar 2013 - Mar 2013

Instructor

Eat3D.Com

A comprehensive educational DVD that takes you from very accessibly- explained basics of shader creation to some of the most sophisticated usecases you can come up with.

Mar 2013 - Mar 2013

Guest Lecturer

Montréal, Québec, Ca

I had the amazing opportunity to share with the students of Centre NAD what, I believe, lies at the source of being an artist - "Beauty". So that they can intertwine it with their vision and move us all forward as an art form. :)

Feb 2013 - Feb 2013

Freelance Artist

Self Employed

Projects worked on:- Royal Quest- Unannounced next gen FPS

Jan 2010 - Aug 2012

Rountable Moderator

San Francisco, Ca, Us

I had the honor to hold a roundtable discussion on a "Student Topic: Career Prep for Game Artists" at IGDA Montreal rountable night. Nothing short of fun and educational.

2012 - 2012

Freelance Artist

Fox3D Studios

During my time with Fox3d I actively participated in production of an unannounced handheld title, heavily contributing art and original gameplay ideas. I also wrote the narrative for it.But mostly I’ve been involved in outsourcing gigs for other companies. I’ve worked on a variety of projects ranging from photorealistic character texturing to handpainted handheld assets.Projects worked on:- Natural Selection II- 3 more unannounced titles

Jan 2010 - Sep 2011

Business Consultant

Provided a full overview of digital entertainment industry of Belarus including consoles, mobile and social.

Jul 2011 - Jul 2011

Artist

Nicosia, Cy

I've spent the year working on MMO "World of Tanks" and Square Enix published RTS "Order of War", quickly making my way from just doing great art to writing docs , feedback(outsource and inhouse),tutorials and inventing how certain things should work. All the things I strived to introduce dramatically affected contents production speed, as well as visual quality and engine wise efficiency. Eventually, I was offered to form my own R&D department, but decided to see what else the video game industry has in store for me.Projects worked on:- Order of War- World of Tanks

Sep 2008 - Nov 2009
FAQ

Frequently asked questions about Andrew Maximov

Quick answers generated from the profile data available on this page.

What company does Andrew Maximov work for?

Andrew Maximov works for Promethean AI.

What is Andrew Maximov's role at Promethean AI?

Andrew Maximov is listed as CEO, Founder at Promethean AI at Promethean AI.

What is Andrew Maximov's email address?

AeroLeads has found 1 work email signal at @cosmostv.by for Andrew Maximov at Promethean AI.

What is Andrew Maximov's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Andrew Maximov at Promethean AI.

Where is Andrew Maximov based?

Andrew Maximov is based in Los Angeles, California, United States while working with Promethean AI.

What companies has Andrew Maximov worked for?

Andrew Maximov has worked for Promethean Ai, Andrew Maximov, Naughty Dog, Edge Vr Studios, and The Art Institutes.

How can I contact Andrew Maximov?

You can use AeroLeads to view verified contact signals for Andrew Maximov at Promethean AI, including work email, phone, and LinkedIn data when available.

What skills is Andrew Maximov known for?

Andrew Maximov is listed with skills including Video Games, Environment Art, Texturing, Game Development, Game Art, Low Poly Modeling, Shaders, and Maya.

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