Andrew Nelson
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Andrew Nelson Email & Phone Number

Principal Lighting Artist [currently @Shapeshifter Games] | Art Manager at Shapeshifter Games
Location: Atlanta, Georgia, United States 16 work roles 1 school
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Role
Principal Lighting Artist [currently @Shapeshifter Games] | Art Manager
Location
Atlanta, Georgia, United States

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Andrew Nelson is listed as Principal Lighting Artist [currently @Shapeshifter Games] | Art Manager at Shapeshifter Games, based in Atlanta, Georgia, United States. AeroLeads shows a matched LinkedIn profile for Andrew Nelson.

Andrew Nelson previously worked as Principal Lighting Artist at Shapeshifter Games and Principal Lighting Artist at Ascendant Studios. Andrew Nelson holds Bachelor Of Fine Arts, Media Studies from Columbus College Of Art & Design.

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Shapeshifter Games

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About Andrew Nelson

Seasoned Lighting Artist with over 18 years of experience in the Entertainment Industry. Primary focus on creative problem solving, creation of state-of-the-art content and project management to better push the boundaries of the game industry medium.I received a Bachelor of Fine Arts from The Columbus College of Art & Design with a focus on Media Studies and a traditional arts background which enables me to convey an intriguing story through visual direction and shape language.Every production that I have had the pleasure of being a part of, I have collaborated from early stages of Pre-Pro to final asset creation to even diagnostics of memory and frame rate.Most recent Published Credits (5 of 15)▣ Immortals of Aveum▣ Death Stranding ▣ Star Wars The Old Republic: Onslaught ▣ Blood & Truth ▣ Firewall: Zero Hour

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Shapeshifter Games
Shapeshifter Games
Principal Lighting Artist [currently @Shapeshifter Games] | Art Manager
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16 roles · 22 years

Andrew Nelson work experience

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Principal Lighting Artist

Current

Co-Developing with inXile Entertainment working on Clockwork Revolution• Work closely with Art & Tech Artist to set high standards in developing workflow, tools, and processes pertaining to UE5• Create & Balance the emotional resonance set-forth while having the technical understanding of performance implications with real-time lighting.• Proactively identify obstacles and create solutions to mitigate the impact for game production.• Prepare & provide coherent documentation… Show more Co-Developing with inXile Entertainment working on Clockwork Revolution• Work closely with Art & Tech Artist to set high standards in developing workflow, tools, and processes pertaining to UE5• Create & Balance the emotional resonance set-forth while having the technical understanding of performance implications with real-time lighting.• Proactively identify obstacles and create solutions to mitigate the impact for game production.• Prepare & provide coherent documentation for tools & procedures. Show less

Nov 2023 - Present

Principal Lighting Artist

• Technical understanding of the performance implications for Nanite & Lumen in UE5 while still balancing between visual quality and efficiency.• Create compelling and dynamic lighting scenarios for gameplay and cinematics for our Lighting systems - bringing levels from rough Design Lighting Blockout to Complete Art Polish.• Working with graphics programmers and technical artists to support the development of new systems and techniques.• Follow the direction the Art Directors have… Show more • Technical understanding of the performance implications for Nanite & Lumen in UE5 while still balancing between visual quality and efficiency.• Create compelling and dynamic lighting scenarios for gameplay and cinematics for our Lighting systems - bringing levels from rough Design Lighting Blockout to Complete Art Polish.• Working with graphics programmers and technical artists to support the development of new systems and techniques.• Follow the direction the Art Directors have established and on occasion help refine the aesthetic through lighting to better establish the desired atmospheric mood for the player. Show less

Dec 2022 - Sep 2023

Principal Lighting Artist @Alacrity Arthouse

Alpharetta, Georgia

• Establish Art Best Practices and standards within the team to drive productivity, quality, and excellence for Lighting systems — bringing levels from rough Design lighting block out to complete art polish and completion. • Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.• Working with the Art Director and fellow Lead Artists to establish scope and vision to the level of quality desired for Next-Gen Games and… Show more • Establish Art Best Practices and standards within the team to drive productivity, quality, and excellence for Lighting systems — bringing levels from rough Design lighting block out to complete art polish and completion. • Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.• Working with the Art Director and fellow Lead Artists to establish scope and vision to the level of quality desired for Next-Gen Games and Cinematics.• Experience with project management tools and methodologies, specifically Jira and Hansoft.• Strong leadership skills with the ability to motivate and manage a team in a fast-paced creative environment. Show less

Jun 2019 - Jun 2021

Art Outsourcing Manager

Austin, Texas

• Provide direction/feedback on over 95 in-game assets and cinematic quality assets.• Proactively identifying risks associated with project milestones as well as properly escalating concerns to the appropriate team member(s) and manager(s).• Generate documentation and asset packages for outsourcing, as well as the integration of assets, asset and texture optimization, and support for LOD and collision in the level design.• Facilitate logistics and scheduling between Vendors to… Show more • Provide direction/feedback on over 95 in-game assets and cinematic quality assets.• Proactively identifying risks associated with project milestones as well as properly escalating concerns to the appropriate team member(s) and manager(s).• Generate documentation and asset packages for outsourcing, as well as the integration of assets, asset and texture optimization, and support for LOD and collision in the level design.• Facilitate logistics and scheduling between Vendors to ensure production efficiency. Show less

Jan 2019 - Jun 2019

Senior Lighting Artist @Playstation Studios Visual Arts

San Diego, California

• Lighting for cinematics and environments using the game engine technology from the developer of the game.• Work closely with game developers and Lighting Supervisor to understand proprietary engine’s lighting workflows and deliver developer's vision for cinematics and in-game environments.• Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art… Show more • Lighting for cinematics and environments using the game engine technology from the developer of the game.• Work closely with game developers and Lighting Supervisor to understand proprietary engine’s lighting workflows and deliver developer's vision for cinematics and in-game environments.• Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods. Show less

Oct 2018 - Nov 2018

Senior Environment Artist | Outsource Coordinator

San Diego, California

• Create and supervise of in-game art assets internally and to PlayStation Studios Visual Arts/client specifications.• Responsible for delivering over 200 assets to their final state of production polish.• Provide direction/feedback for in-game and in-game cinematic quality assets.

May 2018 - Oct 2018

Senior 3D Generalist

Remote

• Model custom assets of various LOD states, texture with both existing and custom materials using Substance Painter/Designer.• Deliver work on time, while adhering to high artistic standards.

Feb 2018 - Mar 2018

Principal Environment Artist

San Diego, California

• Worked alongside the Art Director and Creative Director (David Jaffe) to establish/redefine the environment art pipeline to set performance and visual standards.• Provided leadership and hands-on art creation for the team on how to drive environment art quality which consisted between creating, directing, and integrating art.• Worked alongside the Art Director and C.O.O. with establishing a streamlined process of Outsourcing and provided feedback for levels and assets created… Show more • Worked alongside the Art Director and Creative Director (David Jaffe) to establish/redefine the environment art pipeline to set performance and visual standards.• Provided leadership and hands-on art creation for the team on how to drive environment art quality which consisted between creating, directing, and integrating art.• Worked alongside the Art Director and C.O.O. with establishing a streamlined process of Outsourcing and provided feedback for levels and assets created internally and externally. Show less

Nov 2017 - Jan 2018

Lighting Artist Lvl 3

Champaign-Urbana, Illinois Area

• Creation of TODs, Skyboxes, Lighting of numerous spaces to convey an atmospheric experience intentionally set; using proprietary tools.• Concept, Style Guides, Paint Overs, and supporting documentation to help establish and maintain the high level visual direction • Assisted in the Core Technology Group to help establish and implement features for our Lighting tools into our Next-Gen Engine. • R&D for Next-Gen lighting practices and Pipelines.

Jul 2013 - Oct 2017

Senior Layout Artist

London, Canada Area

• Utilizing assets, props, effects, and lighting while working closely with the Art Director, Lead Artist and Lead Level Designer in crafting flow and visual storytelling.• Act as the point person in a small team of Level Designers and Artists to communicate and collaborate on reaching the artistic vision for levels.• Aid concept and environment modeling teams by providing references, concept/illustrations, rough models, and supporting documentation for high level visual direction and… Show more • Utilizing assets, props, effects, and lighting while working closely with the Art Director, Lead Artist and Lead Level Designer in crafting flow and visual storytelling.• Act as the point person in a small team of Level Designers and Artists to communicate and collaborate on reaching the artistic vision for levels.• Aid concept and environment modeling teams by providing references, concept/illustrations, rough models, and supporting documentation for high level visual direction and vision.• Ensure high level of refinement through bug-fixing, optimization and polish. Show less

Mar 2009 - Feb 2013

Contract 3D Generalist | Consultant

Self-Employed

• VES, LLC (2019)• BLACKFOOT STUDIOS (2013)• TIMBUK2 STUDIOS (2010)• NEW FUEL STUDIOS (2009)• INCOGNITO ENTERTAINMENT (2006) ▣ Warhawk (PS3) • CRAZYBRIDGE STUDIOS (2005)

2005 - 2013 ~8 yrs

Background Artist | Level Artist

Greater Los Angeles Area

• Low/High polygon modeling, texturing, material creation of next-gen environmental game assets, mentoring artists, and oversight of game level sections. World Builder/Level Layout and prop placement• Created high quality environment art to populate varied levels of Tiberium. Unreal 3 Editor to build entire environments, plus create and manage multiple materials and packages.

Jul 2008 - Oct 2008

Environment Artist

Greater Los Angeles Area

• Low/High polygon Modeling, texturing, lighting, and level build/layout of next-gen environmental game assets. • Understanding and Experienced in the process of level optimization, lighting and setting up advanced shaders. • Managing the art pipeline of a multiplayer level from start to finish. • Coordinating production of various levels as well as collaborating with other team members/leads

Jun 2006 - May 2008

3D Artist | Architect

Fuse Studios Llc

Columbus, Ohio Area

• Designed, Modeled, and aided in the production of various elements on projects through 3D architectural visualization

May 2005 - May 2006

3D Artist/Intern

Glavan Imageworks

Columbus, Ohio Area

• Created 3D Architectural representations, presentation materials, and enhanced photographs/interactive web presentations for Clients

Nov 2004 - Feb 2005
1 education record

Andrew Nelson education

FAQ

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What company does Andrew Nelson work for?

Andrew Nelson works for Shapeshifter Games.

What is Andrew Nelson's role at Shapeshifter Games?

Andrew Nelson is listed as Principal Lighting Artist [currently @Shapeshifter Games] | Art Manager at Shapeshifter Games.

Where is Andrew Nelson based?

Andrew Nelson is based in Atlanta, Georgia, United States while working with Shapeshifter Games.

What companies has Andrew Nelson worked for?

Andrew Nelson has worked for Shapeshifter Games, Ascendant Studios, Hi-Rez Studios, Bioware, and Playstation.

How can I contact Andrew Nelson?

You can use AeroLeads to view verified contact signals for Andrew Nelson at Shapeshifter Games, including work email, phone, and LinkedIn data when available.

What schools did Andrew Nelson attend?

Andrew Nelson holds Bachelor Of Fine Arts, Media Studies from Columbus College Of Art & Design.

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