Andrew Nelson

Andrew Nelson Email and Phone Number

Principal Lighting Artist [currently @Shapeshifter Games] | Art Manager @ Shapeshifter Games
Andrew Nelson's Location
Atlanta, Georgia, United States, United States
About Andrew Nelson

Seasoned Lighting Artist with over 18 years of experience in the Entertainment Industry. Primary focus on creative problem solving, creation of state-of-the-art content and project management to better push the boundaries of the game industry medium.I received a Bachelor of Fine Arts from The Columbus College of Art & Design with a focus on Media Studies and a traditional arts background which enables me to convey an intriguing story through visual direction and shape language.Every production that I have had the pleasure of being a part of, I have collaborated from early stages of Pre-Pro to final asset creation to even diagnostics of memory and frame rate.Most recent Published Credits (5 of 15)▣ Immortals of Aveum▣ Death Stranding ▣ Star Wars The Old Republic: Onslaught ▣ Blood & Truth ▣ Firewall: Zero Hour

Andrew Nelson's Current Company Details
Shapeshifter Games

Shapeshifter Games

View
Principal Lighting Artist [currently @Shapeshifter Games] | Art Manager
Andrew Nelson Work Experience Details
  • Shapeshifter Games
    Principal Lighting Artist
    Shapeshifter Games Nov 2023 - Present
    Co-Developing with inXile Entertainment working on Clockwork Revolution• Work closely with Art & Tech Artist to set high standards in developing workflow, tools, and processes pertaining to UE5• Create & Balance the emotional resonance set-forth while having the technical understanding of performance implications with real-time lighting.• Proactively identify obstacles and create solutions to mitigate the impact for game production.• Prepare & provide coherent documentation… Show more Co-Developing with inXile Entertainment working on Clockwork Revolution• Work closely with Art & Tech Artist to set high standards in developing workflow, tools, and processes pertaining to UE5• Create & Balance the emotional resonance set-forth while having the technical understanding of performance implications with real-time lighting.• Proactively identify obstacles and create solutions to mitigate the impact for game production.• Prepare & provide coherent documentation for tools & procedures. Show less
  • Ascendant Studios
    Principal Lighting Artist
    Ascendant Studios Dec 2022 - Sep 2023
    • Technical understanding of the performance implications for Nanite & Lumen in UE5 while still balancing between visual quality and efficiency.• Create compelling and dynamic lighting scenarios for gameplay and cinematics for our Lighting systems - bringing levels from rough Design Lighting Blockout to Complete Art Polish.• Working with graphics programmers and technical artists to support the development of new systems and techniques.• Follow the direction the Art Directors have… Show more • Technical understanding of the performance implications for Nanite & Lumen in UE5 while still balancing between visual quality and efficiency.• Create compelling and dynamic lighting scenarios for gameplay and cinematics for our Lighting systems - bringing levels from rough Design Lighting Blockout to Complete Art Polish.• Working with graphics programmers and technical artists to support the development of new systems and techniques.• Follow the direction the Art Directors have established and on occasion help refine the aesthetic through lighting to better establish the desired atmospheric mood for the player. Show less
  • Ascendant Studios
    Senior Lighting Artist
    Ascendant Studios Jun 2021 - Dec 2022
    Remote
  • Hi-Rez Studios
    Principal Lighting Artist @Alacrity Arthouse
    Hi-Rez Studios Jun 2019 - Jun 2021
    Alpharetta, Georgia
    • Establish Art Best Practices and standards within the team to drive productivity, quality, and excellence for Lighting systems — bringing levels from rough Design lighting block out to complete art polish and completion. • Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.• Working with the Art Director and fellow Lead Artists to establish scope and vision to the level of quality desired for Next-Gen Games and… Show more • Establish Art Best Practices and standards within the team to drive productivity, quality, and excellence for Lighting systems — bringing levels from rough Design lighting block out to complete art polish and completion. • Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.• Working with the Art Director and fellow Lead Artists to establish scope and vision to the level of quality desired for Next-Gen Games and Cinematics.• Experience with project management tools and methodologies, specifically Jira and Hansoft.• Strong leadership skills with the ability to motivate and manage a team in a fast-paced creative environment. Show less
  • Bioware
    Art Outsourcing Manager
    Bioware Jan 2019 - Jun 2019
    Austin, Texas
    • Provide direction/feedback on over 95 in-game assets and cinematic quality assets.• Proactively identifying risks associated with project milestones as well as properly escalating concerns to the appropriate team member(s) and manager(s).• Generate documentation and asset packages for outsourcing, as well as the integration of assets, asset and texture optimization, and support for LOD and collision in the level design.• Facilitate logistics and scheduling between Vendors to… Show more • Provide direction/feedback on over 95 in-game assets and cinematic quality assets.• Proactively identifying risks associated with project milestones as well as properly escalating concerns to the appropriate team member(s) and manager(s).• Generate documentation and asset packages for outsourcing, as well as the integration of assets, asset and texture optimization, and support for LOD and collision in the level design.• Facilitate logistics and scheduling between Vendors to ensure production efficiency. Show less
  • Playstation
    Senior Lighting Artist @Playstation Studios Visual Arts
    Playstation Oct 2018 - Nov 2018
    San Diego, California
    • Lighting for cinematics and environments using the game engine technology from the developer of the game.• Work closely with game developers and Lighting Supervisor to understand proprietary engine’s lighting workflows and deliver developer's vision for cinematics and in-game environments.• Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art… Show more • Lighting for cinematics and environments using the game engine technology from the developer of the game.• Work closely with game developers and Lighting Supervisor to understand proprietary engine’s lighting workflows and deliver developer's vision for cinematics and in-game environments.• Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods. Show less
  • Playstation
    Senior Environment Artist | Outsource Coordinator
    Playstation May 2018 - Oct 2018
    San Diego, California
    • Create and supervise of in-game art assets internally and to PlayStation Studios Visual Arts/client specifications.• Responsible for delivering over 200 assets to their final state of production polish.• Provide direction/feedback for in-game and in-game cinematic quality assets.
  • First Contact Entertainment
    Senior 3D Generalist
    First Contact Entertainment Feb 2018 - Mar 2018
    Remote
    • Model custom assets of various LOD states, texture with both existing and custom materials using Substance Painter/Designer.• Deliver work on time, while adhering to high artistic standards.
  • Bartlet Jones Supernatural Detective Agency
    Principal Environment Artist
    Bartlet Jones Supernatural Detective Agency Nov 2017 - Jan 2018
    San Diego, California
    • Worked alongside the Art Director and Creative Director (David Jaffe) to establish/redefine the environment art pipeline to set performance and visual standards.• Provided leadership and hands-on art creation for the team on how to drive environment art quality which consisted between creating, directing, and integrating art.• Worked alongside the Art Director and C.O.O. with establishing a streamlined process of Outsourcing and provided feedback for levels and assets created… Show more • Worked alongside the Art Director and Creative Director (David Jaffe) to establish/redefine the environment art pipeline to set performance and visual standards.• Provided leadership and hands-on art creation for the team on how to drive environment art quality which consisted between creating, directing, and integrating art.• Worked alongside the Art Director and C.O.O. with establishing a streamlined process of Outsourcing and provided feedback for levels and assets created internally and externally. Show less
  • Deep Silver Volition
    Lighting Artist Lvl 3
    Deep Silver Volition Jul 2013 - Oct 2017
    Champaign-Urbana, Illinois Area
    • Creation of TODs, Skyboxes, Lighting of numerous spaces to convey an atmospheric experience intentionally set; using proprietary tools.• Concept, Style Guides, Paint Overs, and supporting documentation to help establish and maintain the high level visual direction • Assisted in the Core Technology Group to help establish and implement features for our Lighting tools into our Next-Gen Engine. • R&D for Next-Gen lighting practices and Pipelines.
  • Digital Extremes
    Senior Layout Artist
    Digital Extremes Mar 2009 - Feb 2013
    London, Canada Area
    • Utilizing assets, props, effects, and lighting while working closely with the Art Director, Lead Artist and Lead Level Designer in crafting flow and visual storytelling.• Act as the point person in a small team of Level Designers and Artists to communicate and collaborate on reaching the artistic vision for levels.• Aid concept and environment modeling teams by providing references, concept/illustrations, rough models, and supporting documentation for high level visual direction and… Show more • Utilizing assets, props, effects, and lighting while working closely with the Art Director, Lead Artist and Lead Level Designer in crafting flow and visual storytelling.• Act as the point person in a small team of Level Designers and Artists to communicate and collaborate on reaching the artistic vision for levels.• Aid concept and environment modeling teams by providing references, concept/illustrations, rough models, and supporting documentation for high level visual direction and vision.• Ensure high level of refinement through bug-fixing, optimization and polish. Show less
  • Self-Employed
    Contract 3D Generalist | Consultant
    Self-Employed 2005 - 2013
    • VES, LLC (2019)• BLACKFOOT STUDIOS (2013)• TIMBUK2 STUDIOS (2010)• NEW FUEL STUDIOS (2009)• INCOGNITO ENTERTAINMENT (2006) ▣ Warhawk (PS3) • CRAZYBRIDGE STUDIOS (2005)
  • Electronic Arts (Ea)
    Background Artist | Level Artist
    Electronic Arts (Ea) Jul 2008 - Oct 2008
    Greater Los Angeles Area
    • Low/High polygon modeling, texturing, material creation of next-gen environmental game assets, mentoring artists, and oversight of game level sections. World Builder/Level Layout and prop placement• Created high quality environment art to populate varied levels of Tiberium. Unreal 3 Editor to build entire environments, plus create and manage multiple materials and packages.
  • Spark Unlimited
    Environment Artist
    Spark Unlimited Jun 2006 - May 2008
    Greater Los Angeles Area
    • Low/High polygon Modeling, texturing, lighting, and level build/layout of next-gen environmental game assets. • Understanding and Experienced in the process of level optimization, lighting and setting up advanced shaders. • Managing the art pipeline of a multiplayer level from start to finish. • Coordinating production of various levels as well as collaborating with other team members/leads
  • Fuse Studios Llc
    3D Artist | Architect
    Fuse Studios Llc May 2005 - May 2006
    Columbus, Ohio Area
    • Designed, Modeled, and aided in the production of various elements on projects through 3D architectural visualization
  • Glavan Imageworks
    3D Artist/Intern
    Glavan Imageworks Nov 2004 - Feb 2005
    Columbus, Ohio Area
    • Created 3D Architectural representations, presentation materials, and enhanced photographs/interactive web presentations for Clients

Andrew Nelson Education Details

Frequently Asked Questions about Andrew Nelson

What company does Andrew Nelson work for?

Andrew Nelson works for Shapeshifter Games

What is Andrew Nelson's role at the current company?

Andrew Nelson's current role is Principal Lighting Artist [currently @Shapeshifter Games] | Art Manager.

What schools did Andrew Nelson attend?

Andrew Nelson attended Columbus College Of Art & Design.

Not the Andrew Nelson you were looking for?

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.