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Experienced technology leader, manager, and enthusiast. Two decades of experience in both large, public companies, and startups from conception to acquisition.
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Senior Director Of EngineeringAttentive Feb 2024 - PresentNew York, Us -
Director Of EngineeringAttentive Jan 2021 - Feb 2024New York, UsDirector of the NYC-based messaging and creatives org, which is a spectrum of 40+ IC's to senior enginering managers. Managed the organization in 2023 through a simultaneous re-org, RTO, and RIF without significant business disruption. Respomsible for a reliable, high-throughput messaging pipeline that sends 1B+ SMS/email messages per day at peak. Perform technical oversight over complex Java-based services and technologies, including third-party ones like Planetscale and OpenAI. Acted as engineering lead for the launch of our email product, and new product experiments in payments and other domains. -
CtoLoyalsnap Jan 2018 - Jan 2021Responsible for technology oversight, management, and hiring for Loyalsnap, which handles millions of messages per month for over a thousand premier boutique fitness/wellness chains around the world. Streamlined and modernized our Rails-based cloud platform, and designed our new advanced segmentation engine. Oversaw the buildout of modern, React-based CRM dashboards, as well as multiple integrations with third-party API's. Maintained steady performance and uptime through a 3x growth period, and optimized AWS cloud costs.
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Senior Director Of Engineering, NycZynga Sep 2015 - Mar 2017San Francisco, California, UsCTO / Head of technology in the New York office, where I managed the entire engineering team, roadmaps, infrastructure budget, and hiring/mentoring. Responsible for growing and maintaining a 200K+ DAU multi-platform application, custom analytics / data science infrastructure, and CRM management/tools. Managed relationships with SF central tech, AWS, and multiple third-party vendors to create an efficient and low-cost cloud architecture. -
CtoRising Tide Games Sep 2014 - Sep 2015Built a social casino app (Black Diamond Casino) and staffed up team from scratch, building the app to over $2MM/month revenue, and positioning the company for a successful acquisition by Zynga. Responsible for developing the Unity client, high-concurrency AWS backend in Java, and a custom analytics system using Redshift, Celery, and Postgres.
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Studio Head, NycSojo Studios Sep 2012 - Sep 2014Lexington, Ky, UsManaged the NYC office, and the development of Sojo's social casino titles. Created significant tech for our social slots title, including the payout engine, Monte Carlo simulation, and the optimized client renderer. Responsible for roadmap / scheduling / hands-on coding of the mobile port, using Unity. Handled high-level planning, metrics analysis, and revenue optimization, while continuing to support legacy titles like WeTopia. -
Lead Engineer, NycSojo Studios Apr 2011 - Aug 2012Lexington, Ky, UsLead programmer on the social city-builder WeTopia, and was responsible for porting the entire application from HTML5/PHP to Flash/Java. Managed the game, toolset, and art pipeline, with the title earning over $2M in gross revenue. -
Lead Engineer, Ea2DElectronic Arts Jan 2009 - Apr 2010Redwood City, Ca, UsWorked with a small team to create Dragon Age: Journeys (http://www.dragonagejourneys.com) for EA2D (a division of Electronic Arts). Helped refactor the project into a robust, scalable game engine, with support for EA's internal API's. Handled cross-promo integrations with the XBOX/PS3 retail Dragon Age titles, where items in the web game could unlock items in the console titles. -
FounderDiffusion Games Jul 2006 - Dec 2008Founded a small studio which created web games for Kongregate, Armor Games, Addicting Games, and others. Handled the majority of the programming, business dealings, and contracting of external artists. These games (Mytheria, Armor Wars, Subterfuge, Monomaze, Virus, Super Fight Fight) achieved over 5 million combined plays.
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Senior DesignerDigital Anvil Games Jan 2006 - Jun 2006Lead designer on an unnannounced XBOX 360 RPG prototype.
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Game DesignerMicrosoft Dec 2000 - Dec 2005Redmond, Washington, UsGameplay programmer on Freelancer (http://www.mobygames.com/game/windows/freelancer), a PC space simulation game published by Microsoft. Responsible for AI and pathfinding work, and supporting the mission system. -
Software EngineerDigital Anvil Jun 1997 - Dec 2000Engine and tools programmer on Loose Cannon, a 3D car combat game.
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Software EngineerOrigin Systems Jan 1997 - Jul 1997
Andrew Sega Skills
Andrew Sega Education Details
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Stony Brook UniversityPhilosophy Minor -
Clarkson UniversityComputer Science / Philosophy
Frequently Asked Questions about Andrew Sega
What company does Andrew Sega work for?
Andrew Sega works for Attentive
What is Andrew Sega's role at the current company?
Andrew Sega's current role is Senior Director Of Engineering at Attentive.
What is Andrew Sega's email address?
Andrew Sega's email address is an****@****ios.com
What is Andrew Sega's direct phone number?
Andrew Sega's direct phone number is +151241*****
What schools did Andrew Sega attend?
Andrew Sega attended Stony Brook University, Clarkson University.
What are some of Andrew Sega's interests?
Andrew Sega has interest in Audio Processing And Technologies, Crowdfunding, Rendering Technologies, Bitcoin.
What skills is Andrew Sega known for?
Andrew Sega has skills like Java, Amazon Web Services, Systems Engineering, Game Development, Game Design, Scalability, Python, Actionscript, C++, Javascript, Flash, React.js.
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