Andrew Stairs personal email
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With over 14 years working in the games/film/TV/Design industry I have worked on multiple game titles, Films, web animations and architectural designs. In addition to industry experience have gained a degree in visual communication design majoring in 3D/animation design. Over this time I explored Graphic design, type design, interactive/web design, advertising, 3D animation, 2D animation, video editing, audio design, life drawing and industrial design. This gave me the ability to learn quickly and adapt to any situation. I am very passionate about my work and my goal is further my career as a character artist in either films or games.Specialties: Low poly modeling, high poly modeling, UVLayout, digital sculpting, texture painting, baking maps for a next gen/high end asset pipeline, poly reduction/optimization, environment lighting, rendering, rigging, compositing, shader setup, exporting character for in-game and pre rendered cut scenes.
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Co-Founder And DirectorSynty StudiosWellington, Nz -
Co-Founder / DirectorSynty Studios Jul 2014 - PresentWellington & Wairarapa, New ZealandSynty Studios is a leading Unity Asset Store and Unreal Marketplace Publisher that makes stylized art packs for game developers. These are easy to use / great for beginners / fun for prototypes and game jams. -
Director / DeveloperEscpodgames Oct 2012 - 2018Wellington, New Zealandescpodgames is an indie game development studio primarily focused on developing videogame projects.Pirate Pop Mega Quiz (iOS and Android) -
Board MemberNew Zealand Game Developers Association Sep 2016 - Aug 2017New Zealand
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DirectorLevel Up Wellington Jan 2016 - May 201741 Dixon StShared game dev space in Wellington
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Lead ArtistPikpok Mar 2012 - Sep 2012WellingtonSuper Monster Ate My Condo (BAFTA Nominated) -
Fx ArtistCerebralfix Limited Jan 2012 - Mar 2012 -
Lead ArtistSidhe Interactive Jun 2007 - Oct 2011• Monster Ate My Condo (iPhone and iPad) Lead Artist (PIK POK)• Blooddrive (PS3/XBOX 360) Senior Character ArtistOn this project my role was leading the production of 33 zombie characters, this included modeling, sculpting, texturing, shader setup, rigging/exporting for in-game. Also over this time I helped mentor and worked with a new employee starting out in the industry as a character artist.• Rugby Challenge (PS3 / XBOX360) Senior Character ArtistOn the project… Show more • Monster Ate My Condo (iPhone and iPad) Lead Artist (PIK POK)• Blooddrive (PS3/XBOX 360) Senior Character ArtistOn this project my role was leading the production of 33 zombie characters, this included modeling, sculpting, texturing, shader setup, rigging/exporting for in-game. Also over this time I helped mentor and worked with a new employee starting out in the industry as a character artist.• Rugby Challenge (PS3 / XBOX360) Senior Character ArtistOn the project my role is to work in a team of character artists to produce hundreds of extremely detailed rugby players. In addition to creating players I also worked on the create a player creator.• HotWheelsBattleForce5 (Wii) Character/Environment & Texture Artist My primary role on this project was as a texture artist, creating textures for environments, props, vehicles, boss creatures and robots. In addition to my texture role I also helped with polishing the worlds.• Star Wars: Clone Wars (PS3/XBOX 360/PC/PSP) Environment Artist This project required me to spend a period of time working off-site and in another country for another studio. Over this period I had to quickly learn 3DStudio Max, the studios proprietary tools and workflows. My primary role was to create a complex level in a very short period of time. Additional Poly Reduction/Optimization of existing levels was also required in order to meet their fast approaching deadline.• Rugby League 3 (Wii) Character/Environment & Texture Artist On this project I was involved with modeling, sculpting and texturing the players as well as create and light several stadium environments• RugbyLeagueWorldCupEdition (Wii) Environment Artist Created new stadium environments for this updated version the Rugby league franchise • SpeedRacer TheVideogame (Wii / PS2) Environment ArtistMy role was a 3D modeler of environments and props Assisting in previz of all track designs working with the art director and producer. Show less -
Character Modeler And Texture ArtistClean Cut Productions Dec 2006 - Apr 2007During this time I worked on the VFX for the New Zealand independent feature film ‘The Last Great Snail Race’ creating various creatures, props and environments.
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Character ArtistBox Rocket Animation Limited Oct 2006 - Jan 2007Freelance work for Box Rocket’s show reel production
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DraghtsmanDarrington Slater And Associates 1999 - 2005The creation/designing of construction drawings for multiple educational projects, government offices and residential properties.
Andrew Stairs Skills
Andrew Stairs Education Details
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Massey UniversityVisual Communication Design -
Gisborne Boys High School
Frequently Asked Questions about Andrew Stairs
What company does Andrew Stairs work for?
Andrew Stairs works for Synty Studios
What is Andrew Stairs's role at the current company?
Andrew Stairs's current role is Co-Founder and Director.
What is Andrew Stairs's email address?
Andrew Stairs's email address is an****@****ail.com
What schools did Andrew Stairs attend?
Andrew Stairs attended Massey University, Gisborne Boys High School.
What are some of Andrew Stairs's interests?
Andrew Stairs has interest in Ios App Store, Chevelle, Comics (Narrative Art Form), Wellington, Team Fortress 2, Indie Games, Fight Club (1999 Movie), Portal (Series), Iron Man (Marvel Comics Character), Heroes.
What skills is Andrew Stairs known for?
Andrew Stairs has skills like Texturing, Low Poly Modeling, Video Games, Texture Artist, Game Development, Rigging, Game Design, Unity3d, Compositing, Ps3, Computer Animation, Rendering.
Who are Andrew Stairs's colleagues?
Andrew Stairs's colleagues are Kris Shanahan, Greg Jonas, Bronwyn Woodhead, Jordan Shand, Antony Blackett, Joel Timpson, Adam Slater.
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Andrew Stairs
Uxbridge, On -
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