Andrew Grant
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Andrew Grant Email & Phone Number

AR and VR 3D Modeler at J&F Alliance Group Inc.
Location: Chesapeake, Virginia, United States 5 work roles 3 schools
1 work email found @jfalliancegroup.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@jfalliancegroup.com
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Current company
Role
AR and VR 3D Modeler
Location
Chesapeake, Virginia, United States
Company size

Who is Andrew Grant? Overview

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Quick answer

Andrew Grant is listed as AR and VR 3D Modeler at J&F Alliance Group Inc., a with 10 employees, based in Chesapeake, Virginia, United States. AeroLeads shows a work email signal at jfalliancegroup.com and a matched LinkedIn profile for Andrew Grant.

Andrew Grant previously worked as AR/VR 3D Modeler at J&F Alliance Group Inc. and 3D Artist at Hyperspin, Llc. Andrew Grant holds Bfa, Game Development from Academy Of Art University.

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Email format at J&F Alliance Group Inc.

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{first_initial}{last}@jfalliancegroup.com
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Profile bio

About Andrew Grant

Places professionalism as a priority when dealing with clients and work relationships. Delivers only the best results as possible and strives to take skills to the next level. Receives and provides feedback in a way that is not only constructive, but also encouraging when working with others.

Listed skills include Os X, Ilife, Ipod, Iwork, and 37 others.

Current workplace

Andrew Grant's current company

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J&F Alliance Group Inc.
J&F Alliance Group Inc.
AR and VR 3D Modeler
Chesapeake, VA, US
Employees
10
AeroLeads page
5 roles

Andrew Grant work experience

A career timeline built from the work history available for this profile.

Ar/Vr 3D Modeler

Hampton, Virginia

Crafted captivating 3D assets for a diverse array of projects in government and commercial sectors. Proficiently utilized Autodesk Maya, ZBrush, and Substance Painter to deliver high-quality visuals that exceeded project expectations.Expertly navigated node-based editors such as Substance Designer, Unity Shader Graphs, and Unreal Material Editor to create both procedural materials and trim sheets, as well as be sure textures are represented accurately in game engines.Leveraged advanced photogrammetry and laser scanning techniques to transform real-world objects into optimized AR/VR content, blurring the lines between reality and virtuality.Tailored modeling techniques ensured seamless integration of assets with Unity and Unreal game engines, contributing to both exceptional aesthetics and flawless performance.Optimized CAD data for AR/VR projects in game engines such as Unity and Unreal, eliminating reliance on third-party plugins. This strategic move not only cut costs but also heightened project security and streamlined workflows.Diligently maintained project guidelines to translate vision into captivating visuals, ensuring alignment with project objectives and delivering cohesive results.Passionately mentored junior artists, providing positive and constructive feedback and sharing techniques that catalyzed their artistic growth and development.Helped grow, mentor, and guide the team, including direct management of art team members.Collaborated closely with the art team to define the project's visual identity, elevating the work of fellow artists to maintain exceptional craft quality.

3D Artist

Hyperspin, Llc

- Creating realistic models for a software platform to be released.- Responsible for hard surface modeling, UV Layout, and texturing in Maya, Photoshop, and Substance Painter.- Utilizes current modeling methods to enhance the performance of assets in a custom engine.

Feb 2018 - Nov 2019

Genius Admin

- Fulfill task oriented duties that require time management skills and teamwork.- Maintain the equipment needed for the Genius team to operate efficiently.- Organize and delegate the day to day tasks of the Genius team at Apple using a proprietary CRM tool.- Making sure part inventory is correct and allocated to the proper repairs. - Partners with customers regarding their needs regarding repairs and addresses concerns over repairs and recommend solutions based on customer need and budget.- Monitor and analyze customer feedback and identify where trouble areas in work efficiency and provide solutions.- Contributor to new initiatives and new processes in a rapidly changing environment.- Regularly checks updates repair processes and exchanges information with my team- Collaborates with leadership and other areas of the business to be sure the customer experience is the best it can be.- Created guides for all new-coming administrators to make the job more efficient.During my time at Apple, I have experienced many positions,I first began as a Specialist where I educated customers on the products Apple creates. Enriching their computing lives with the many tools and services Apple provides to their customers. I love to see customers experiences with computers improve because of the knowledge they gain and the quality of the product. Develop relationships with small businesses and ensuring they acquire the correct solution for their business needs. Tend out any purchases made by the customers.In 2010 and 2011 I had then been promoted to Family Room Specialist, then Genius. In these positions, I quickly recognized, diagnosed, and repaired Apple Computers and devices in a fast-paced environment where multitasking and learning on the fly are essential. I taught basic personal training to customers. I also came up with solutions that benefit the customer the most and repair the relationship between the customer and Apple.

Mar 2008 - Nov 2018

Lead 3D Artist

Student Collaboration Project

Remote

This is an small student driven collaboration animation that I work remotely for. As a graduate, my role is Lead 3D artist and I am responsible with organizing a team of 3D artists to build assets for the animation that follow visual guidelines. In addition, I fill in where I am needed in the project. I have been responsible for modeling, sculpting details, and texturing the assets as well as building the environment.

May 2017 - May 2018
Team & coworkers

Colleagues at J&F Alliance Group Inc.

Other employees you can reach at jfalliancegroup.com. View company contacts for 10 employees →

3 education records

Andrew Grant education

Bfa, Game Development

Academy Of Art University

Education record

Cg Master Academy

Additional training in the CG industry to keep myself learning and up to date with current techniques and trends in the industry.

FAQ

Frequently asked questions about Andrew Grant

Quick answers generated from the profile data available on this page.

What company does Andrew Grant work for?

Andrew Grant works for J&F Alliance Group Inc..

What is Andrew Grant's role at J&F Alliance Group Inc.?

Andrew Grant is listed as AR and VR 3D Modeler at J&F Alliance Group Inc..

What is Andrew Grant's email address?

AeroLeads has found 1 work email signal at @jfalliancegroup.com for Andrew Grant at J&F Alliance Group Inc..

Where is Andrew Grant based?

Andrew Grant is based in Chesapeake, Virginia, United States while working with J&F Alliance Group Inc..

What companies has Andrew Grant worked for?

Andrew Grant has worked for J&F Alliance Group Inc., Hyperspin, Llc, Apple, and Student Collaboration Project.

Who are Andrew Grant's colleagues at J&F Alliance Group Inc.?

Andrew Grant's colleagues at J&F Alliance Group Inc. include Ben Weeks, Louis Parker, Alisa Brooks, Antonio Tabb, and Deondrey Ellis.

How can I contact Andrew Grant?

You can use AeroLeads to view verified contact signals for Andrew Grant at J&F Alliance Group Inc., including work email, phone, and LinkedIn data when available.

What schools did Andrew Grant attend?

Andrew Grant holds Bfa, Game Development from Academy Of Art University.

What skills is Andrew Grant known for?

Andrew Grant is listed with skills including Os X, Ilife, Ipod, Iwork, Digital Photography, Photoshop, Iphone, and Maya.

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