Software Development Engineer
Current* Reworking the ETL system from a proprietary solution. This made it possible to speed up data processing in almost real time and reduce server costs several times.* Developed a solution to automate the work of testers for a third-party system during release. This made it possible to reduce the release time of individual games to several minutes instead of an hour.* Improved the monitoring system by introducing metrics based on data analysis. Thanks to this, the activation of triggers and the number of incidents have decreased.* Solved a technically difficult problem connecting to the company's data lake, which involved fixing the aioodbc driver. This allowed to increase the uptime of instances and get rid of incidents related to connection problems.