Andrew Burtsev personal email
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• Qualified project manager with more than 9 years in video games development, including 6 years of project management experience: 5 successfully released projects. • Experience with managing large scale “software as a service” project: Massive Online game, team up to 80 developers, including 5 departments. • Experience in the establishing start-up, Kiev branch of a French game development studio. Create office infrastructure, recruit team of 20 employees, set up development lifecycle, initiate/estimate/plan/control company projects. • Experience of working with international teams: work with subcontractors in US, Germany, France, Russia and Korea. • Strong background in software development methodologies (SCRUM, XP, RUP etc.), and project management methodology (PMBOK). • Strong Leadership, Communication, Problem-solving, Analytical and Training skills.
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4A Games4A GamesUkraine -
Development Director4A Games Oct 2020 - PresentMalta, Mt -
Senior Project Manager4A Games Jun 2016 - Oct 2020Malta, Mt -
Head Of StudioNival Sep 2013 - May 2016Limassol, Cy -
Project Manager4A Games May 2012 - Aug 2013Malta, Mt -
Project Manager/Development DirectorVogster Entertainment Sep 2006 - Apr 2012Projects: • CrimeCraft (http://www.crimecraft.com). MMO Shooter Game, full development cycle including following operation and support. Project started on 2006th and was launched on 2009th. Since that time 2 major expansions and number of game updates were released. Game has more than 1M of registered users and has channeling partners in EU, Latin America, Middle East, Turkey and Malaysia.• Project had up to 80 specialists including 5 departments: Programmers, Artists, Game Designers, QA, Customer support. Responsibilities: • Establish project development processes. Development was based on agile methodology FDD (feature driven development) adapted to the project needs.• Project planning. Defining the whole project scope, establishing main project milestones. Creating schedules together with project leads for each iteration. Weekly and daily tracking of project status. • Launch/Delivery management. Building deployment infrastructure. Managing delivery of the project builds, expansions, updates.• Staffing management. Defining project workload, hire required staff based on the project workload schedule. Conducting periodic performance evaluations for team members.• Partners management. Cooperating with channeling partners on integrating of channeling portals and localizing the game. Providing partners with game updates. • Managing subcontractors: managing work of outsourcing companies or individual freelancers for game art and sound content creation. Cooperation with Korean anti-cheat company. Contract administration, control work delivery.• Project budgeting. Estimate cost of development, building budget for the whole project.• Communication management: set up communication and cooperation between project departments (programmers, game/level designers, 3d artists, QA). Integrate performance reporting procedure. Communicate development status to executives.• Risk management: identify and analyze project risks, build risk mitigation plan.
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Project ManagerKyiv'S Games Jun 2005 - Sep 2006Projects: • CityLife Deluxe. City builder game, team size: 15(4 programmers, 8 3d artists, 2 level designers, 1 testers), project duration – 7 months. ~80K copies sold.• Fire Department 3. Strategy game, team size 15(1 programmer, 3 game/level designers, 10 3d artists, 1 tester), project duration – 8 month. ~100K copies sold.Responsibilities: • Establish the company: Create office infrastructure, recruit team of 20 employees, set up development lifecycle, initiate/estimate/plan/control company projects.• Results-driven project management: initiate project, define scope, develop schedule, estimate cost, manages, control and verifies the progress of the implementation, delivery. Communicates status to executives and customers and analyzes feedback.• Resource management: manage the project staffing process, interviewing, and communicating with HR. Conducting periodic performance evaluations for team members, and mentoring interns and junior engineers.• Risk management: identify and analyze project risks, develop risk response procedure.• Procurement management: choose subcontractors; explain the specification and development pipeline, contract administration.
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Project ManagerNikitova Games Oct 2002 - Jun 2005Chicago, Il, UsProjects: • “AfterBurner II “, “WonderBoy”. SEGA. Mobile games, porting for more than 10 platforms,• “ZonesOfInfluence. GroundSpeak. Pocket PC GAME”. Pocket PC game,• “Blazecrafters”. Nikitova Games PC game demo. -
DeveloperSoftware Mackiev Jan 2000 - Oct 2002-Developing applications for MacOS X(Carbon, Cocoa, Classic).-Porting software from Windows to MacOS.
Andrew Burtsev Skills
Andrew Burtsev Education Details
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Nacional'Nij Universitet 'Kievo-Mogiljans'Ka Akademija'Computer Systems And Sciences
Frequently Asked Questions about Andrew Burtsev
What company does Andrew Burtsev work for?
Andrew Burtsev works for 4a Games
What is Andrew Burtsev's role at the current company?
Andrew Burtsev's current role is 4A Games.
What is Andrew Burtsev's email address?
Andrew Burtsev's email address is an****@****ail.com
What schools did Andrew Burtsev attend?
Andrew Burtsev attended Nacional'nij Universitet 'kievo-Mogiljans'ka Akademija'.
What skills is Andrew Burtsev known for?
Andrew Burtsev has skills like Game Development, Video Games, Game Design, Scrum, Mmo, Budgets, Product Management, Management, Mobile Games, Product Development, Online Gaming, Gameplay.
Who are Andrew Burtsev's colleagues?
Andrew Burtsev's colleagues are Elen Clarke, Beat Lucky, Dmytro Nikonov, 陈嘉琦, Nikolay Zarochyntsev, Litvinenko Sergey, Andrii Korzinkin.
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