Andy Ashcraft
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Andy Ashcraft Email & Phone Number

Game Design Consultant and Owner at Giantsdance Game Design
Location: Los Angeles County, California, United States 15 work roles 3 schools
1 work email found @nyfa.edu LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Current company
Role
Game Design Consultant and Owner
Location
Los Angeles County, California, United States

Who is Andy Ashcraft? Overview

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Andy Ashcraft is listed as Game Design Consultant and Owner at Giantsdance Game Design, based in Los Angeles County, California, United States. AeroLeads shows a work email signal at nyfa.edu and a matched LinkedIn profile for Andy Ashcraft.

Andy Ashcraft previously worked as Game Design Consultant / Owner at Giantsdance Game Design and Instructor for the Game Design Department at New York Film Academy. Andy Ashcraft holds Attendee, Ethics In Monetization from Project Horseshoe.

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Email format at Giantsdance Game Design

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{first}.{last}@nyfa.edu
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Profile bio

About Andy Ashcraft

With three decades of professional game design experience, I can help you guide your projects from ideation to completion. I’ve worked on such notable games as "Return to Krondor" (CD-ROM), "God of War II" (PS2), "Warhawk" (PS4), "Mickey’s Magical Math World" (IOS edu.), "Lock’s Quest" (NDS) and "Adventure Gnome" (IOS F2P). Additional experience includes: “Muppet Treasure Island” - Publ: Activision. Short contract design work to organize the interactive dialog."The Floigan Bros." - Publ: Sega. I lead the Design and Production of this Dreamcast game."World of Zoo", on Wii and PC: Worked with the Bluefang team on this casual zoo simulation."TRON" and "JellyCar2" (ios) from Disney Mobile. I helped this group of make outstanding iPhone and iPad apps from 2010 to 2012."Cars 2 AppMATes" (iPad) I lead the design process and VO writing for this groundbreaking freemium product for Disney Mobile."Suits and Swords" (mobile) from Sony Pictures Entertainment - I've helped on game mechanics, story and monetization."Sports Jeopardy" and "Wheel of Fortune: Cubed" (mobile) from Sony Pictures Entertainment. I've assisted with creating the economy and stickiness of these two games based on the hit TV shows.Specialties: game design for wide appeal. Your market us bigger than ever! Let me help you dive into that river.Current interests include new revenue models for freemium games and casual games. How games turn into hobbies. How games create meaning in our lives.

Listed skills include Game Design, Game Development, Video Games, Mobile Games, and 29 others.

Current workplace

Andy Ashcraft's current company

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Giantsdance Game Design
Giantsdance Game Design
Game Design Consultant and Owner
California, United States
AeroLeads page
15 roles · 18 years

Andy Ashcraft work experience

A career timeline built from the work history available for this profile.

Game Design Consultant And Owner

Giantsdance Game Design

California, United States

Game Design Consultant / Owner

Current
Giantsdance Game Design

I’ve created Giantsdance Game Design as a Creative Consultancy for the express purpose of helping people create great games. I can help you form game ideas from your IP, help you find the right developer, understand game development documents and provide insightful, concise evaluations of game design docs and of early builds.

Jul 2009 - Present

Instructor For The Game Design Department

Current

New York, Ny, Us

I teach game design, level design and interactive narrative to very, very bright students in both the Game Design and Screenwriting departments. Last year, I was honored to take up the mantle of Department Chair for Game Design, even if only temporarily.

Sep 2015 - Present

Freelance Game Designer

Helped design the game-play and write the cards for *The Siblings Trouble*, a beautiful story-telling card game in 2015, and in 2020 designed an expansion for that game.

2020 - 2020

Teaching Staff - Game Design Workshop

San Francisco, Ca, Us

Part of a team that teaches a 2-day, hands-on workshop on game design, and MDA.

2012 - 2018 ~6 yrs

Attendee

Project Horseshoe

Attended twice (so far): 2015 and 2017.

2015 - 2017 ~2 yrs

Game Design Consultant

Glendale, California, Us

Helped to design and lead the team on *Mickey's Magical Math World*.

2014 - 2014

Freelance Game Designer

Ea & Jet Set Games

It was great to work with the fun and talented folk at Jet Set Games and Electronic Arts on an unannounced social, mobile game.

Jun 2012 - Oct 2012

Freelance Game Designer

Disney Mobile

I've been happy and honored to have been of service to this wonderful group of developers with a wonderful slate of games. I have been involved in the making of TRON (ios), JellyCar 2 and JellyCar 3 (iPad), Toy Story 3 (iphone), and Cars AppMATes (iPad) among others.

Jan 2010 - Jun 2012

Volunteer

Come Out And Play

I worked as a basic gofer in 2009 and then returned in 2010 with a game I co-designed.

2009 - 2010 ~1 yr

Creative Manager

Thq

Agoura Hills, Ca, Us

As a Creative Manager, I helped external game development teams manage the creative aspects of making videogames for THQ to publish. This includes art, animation, music, story, interface and - most importantly - game-play. I also help integrate offsite teams with THQ's onsite share-holders, like marketing and QA, managing the vision of the game internally. Projects Included: *World of Zoo* and *Lock's Quest*.

Jul 2007 - May 2009

Senior Game Designer

San Mateo, California, Us

Game Design Includes: - Establishing and refining High-Concepts for new games and franchises. - Describing (in any media available) new game-play ideas. - Overseeing concept artists, 3d modelers, animators and environment artists. - Identifying aspects of the game for polish and finesse. - Brainstorming story ideas, overseeing the script, dialog recording, and cinematics. - Imagining music and sound effects. - Using designer tools (scripting, 3d packages) to place entities, cameras, sounds. - Killing my Boss to go up designer Levels.

Oct 2001 - Jul 2007

Designer / Producer

Novato, California, Us

Making great DreamCast games!

Sep 1998 - Aug 2001

Designer / Producer

7Th Level, Entertainment

Ahh, the internet boom! I rose up through the ranks from associate producer to designer to producer (and then back down again) on *Return to Krondor*, computer RPG.

Nov 1994 - Jun 1997

Game Design Lead / 3D Artist

Viridis

3 months of Design work, followed by several months of 3d modelling and animating.

Mar 1994 - Sep 1994
3 education records

Andy Ashcraft education

Attendee, Ethics In Monetization

Project Horseshoe

Comic Book Writing

Ucla Extension

Bachelor Of Arts, Graphic Design

Ucla
FAQ

Frequently asked questions about Andy Ashcraft

Quick answers generated from the profile data available on this page.

What company does Andy Ashcraft work for?

Andy Ashcraft works for Giantsdance Game Design.

What is Andy Ashcraft's role at Giantsdance Game Design?

Andy Ashcraft is listed as Game Design Consultant and Owner at Giantsdance Game Design.

What is Andy Ashcraft's email address?

AeroLeads has found 1 work email signal at @nyfa.edu for Andy Ashcraft at Giantsdance Game Design.

Where is Andy Ashcraft based?

Andy Ashcraft is based in Los Angeles County, California, United States while working with Giantsdance Game Design.

What companies has Andy Ashcraft worked for?

Andy Ashcraft has worked for Giantsdance Game Design, New York Film Academy, Pencil First Games, Llc, Game Developers Conference, and Project Horseshoe.

How can I contact Andy Ashcraft?

You can use AeroLeads to view verified contact signals for Andy Ashcraft at Giantsdance Game Design, including work email, phone, and LinkedIn data when available.

What schools did Andy Ashcraft attend?

Andy Ashcraft holds Attendee, Ethics In Monetization from Project Horseshoe.

What skills is Andy Ashcraft known for?

Andy Ashcraft is listed with skills including Game Design, Game Development, Video Games, Mobile Games, Casual Games, Level Design, Gameplay, and Social Games.

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