Andy Cargile Email & Phone Number
@smarttech.com
5 phones found area 206, 510, and 800
LinkedIn matched
Who is Andy Cargile? Overview
A concise factual answer block for searchers comparing this professional profile.
Andy Cargile is listed as Head of UX at Card Advantage Games, a with 10 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at smarttech.com, phone signal with area code 206, 510, 800, and a matched LinkedIn profile for Andy Cargile.
Andy Cargile previously worked as Adjunct Faculty at University Of Washington and President at Bad Zombie Games. Andy Cargile holds Mdes, Human Centered Communication Design from Illinois Institute Of Technology.
Email format at Card Advantage Games
This section adds company-level context without repeating Andy Cargile's masked contact details.
AeroLeads found 2 current-domain work email signals for Andy Cargile. Compare company email patterns before reaching out.
About Andy Cargile
I am a seasoned UX leader in both hardware and software products with a relentless passion for the user experience. Throughout my career, I have practiced user-centered design, design research and strategy, and interaction design in start-ups, consultancies, large corporations, and higher education. I create products that serve a meaningful purpose, designed to educate and inspire.I recently started Bad Zombie Games with a second mortgage to help give my international team a better cushion. after leaving Smart Technologies. We shipped Castaway Station, a roguelite deckbuilder survival strategy game in 4 months and my team landed well. I am now looking for permanent employment in UX or gaming.
Listed skills include User Experience, Interaction Design, User Centered Design, User Research, and 17 others.
Andy Cargile's current company
Company context helps verify the profile and gives searchers a useful next step.
Andy Cargile work experience
A career timeline built from the work history available for this profile.
Adjunct Faculty
CurrentI am designing and teaching the 2-quarter sequence of Game Design for Social Good. Students will learn to design and develop games that have a social impact component.
President
CurrentBad Zombie Games is a digital game creation studio. We created a number of award-winning games such as Monsters vs. Fractions and Last Kids on Earth: Hit the Deck for SMART Technologies and Atomic Cartoons. We are currently working on a new survival deckbuilder game due this summer.
Senior Director Game-Based Learning
I created an "internal startup" to explore a new business area for Smart in game-based learning. I and my team have created Funterra, an education game service, Monsters vs Fractions, a series of award-winning fractions games, and other original education content.
Senior Director Of User Experience
I led the global, cross-disciplinary User Experience team at SMART for over 5 years. I and my team were responsible for the user experience across our interactive hardware platforms and our range of software products, including our education products used by millions of teachers and students worldwide.
Affiliate Faculty, Interaction Design
I taught a Visual Language and the Representation of Complex Information (information visualization) class as well as a Prototying class in the Interaction Design program at the Universidad Veritas in San Jose, Costa Rica.
Adventurer And Learner
I and my family went on a year-long odyssey of discovery in Costa Rica. We helped our kids develop some creative and intriguing Hack Schooling projects and opportunities, learned to speak Spanish and surf, helped a local kids' organization, taught in the Interaction Design program at Universidad Veritas and did some freelance consulting. See our blog for all the adventures.
Research And Strategy Manager, Aviation Studio
I was the Research and Strategy Manager for the Aviation Studio. I and my team helped Boeing define exceptional passenger experiences and the next generation of commercial airline interiors.
Director Of User Experience
Lead the user experience team of 5 functional areas, including research and design for Microsoft Hardware. Responsible as part of the core leadership team for the development of product roadmaps and category strategies across 2 businesses and 5 product lines plus new incubations. Drove the user experience work for several key incubation efforts, including a $15MM touch/NUI product. Built well-respected, high performance teams, responsible for numerous design awards and patents. Evolved planning horizon from one roadmap cycle (6 mos.) to 3 years. Helped increase revenue from $400MM to $750MM+ and 15 to 30+ products. Manage a team of 25 and a budget of over $4MM.
Director Of Design Research
Investigated and designed new methods for visualizing large amounts of text-based information. Created new strategic products and services. Directed user research efforts. Directed product design innovation efforts. Created, visualized, and analyzed user performance and business metrics in Attenex Patterns tools. Created strategic plans and roadmaps for Attenex Patterns products. Program managed the delivery of Structure, the first version of Attenex’s knowledge-base tool for attorneys drafting contracts. Designed and managed the development of Patterns Workbench, the first version of Attenex’s product for processing millions of documents during the electronic discovery process. Delivered Workbench in a three month rapid development product cycle. Managed an organization of 10.
Director Of Professional Services
Led a team of 12 consultants using Vividence tools and technology to evaluate Fortune 1000 client web sites and businesses in order to improve the customer experience. Created many innovative and popular consulting products and services that drove consulting revenue, such as a Holiday Readiness Check. Products and services included usability, design, branding, and business metrics (inc. ROI). Designed information visualizations for the CustomerScope product to help customers understand correlations between various evaluation metrics. Personally consulted with Microsoft, Fidelity Investments, Pharmacia, Nordstrom, and Accenture
Andy Cargile education
Mdes, Human Centered Communication Design
Ms, Biology
Bs, Biology
Frequently asked questions about Andy Cargile
Quick answers generated from the profile data available on this page.
What company does Andy Cargile work for?
Andy Cargile works for Card Advantage Games.
What is Andy Cargile's role at Card Advantage Games?
Andy Cargile is listed as Head of UX at Card Advantage Games.
What is Andy Cargile's email address?
AeroLeads has found 2 work email signals at @smarttech.com for Andy Cargile at Card Advantage Games.
What is Andy Cargile's phone number?
AeroLeads has found 5 phone signal(s) with area code 206, 510, 800 for Andy Cargile at Card Advantage Games.
Where is Andy Cargile based?
Andy Cargile is based in Seattle, Washington, United States while working with Card Advantage Games.
What companies has Andy Cargile worked for?
Andy Cargile has worked for Card Advantage Games, University Of Washington, Bad Zombie Games, Smart Technologies, and Universidad Veritas.
How can I contact Andy Cargile?
You can use AeroLeads to view verified contact signals for Andy Cargile at Card Advantage Games, including work email, phone, and LinkedIn data when available.
What schools did Andy Cargile attend?
Andy Cargile holds Mdes, Human Centered Communication Design from Illinois Institute Of Technology.
What skills is Andy Cargile known for?
Andy Cargile is listed with skills including User Experience, Interaction Design, User Centered Design, User Research, User Interface, Design Thinking, Strategy, and Product Design.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial