Andy Cargile

Andy Cargile Email and Phone Number

Head of UX @ Card Advantage Games
Seattle, WA, US
Andy Cargile's Location
Seattle, Washington, United States, United States
About Andy Cargile

I am a seasoned UX leader in both hardware and software products with a relentless passion for the user experience. Throughout my career, I have practiced user-centered design, design research and strategy, and interaction design in start-ups, consultancies, large corporations, and higher education. I create products that serve a meaningful purpose, designed to educate and inspire.I recently started Bad Zombie Games with a second mortgage to help give my international team a better cushion. after leaving Smart Technologies. We shipped Castaway Station, a roguelite deckbuilder survival strategy game in 4 months and my team landed well. I am now looking for permanent employment in UX or gaming.

Andy Cargile's Current Company Details
Card Advantage Games

Card Advantage Games

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Head of UX
Seattle, WA, US
Employees:
10
Andy Cargile Work Experience Details
  • Card Advantage Games
    Head Of Ux
    Card Advantage Games
    Seattle, Wa, Us
  • University Of Washington
    Adjunct Faculty
    University Of Washington Dec 2023 - Present
    Seattle, Wa, Us
    I am designing and teaching the 2-quarter sequence of Game Design for Social Good. Students will learn to design and develop games that have a social impact component.
  • Bad Zombie Games
    President
    Bad Zombie Games Mar 2023 - Present
    Bad Zombie Games is a digital game creation studio. We created a number of award-winning games such as Monsters vs. Fractions and Last Kids on Earth: Hit the Deck for SMART Technologies and Atomic Cartoons. We are currently working on a new survival deckbuilder game due this summer.
  • Smart Technologies
    Senior Director Game-Based Learning
    Smart Technologies Sep 2020 - Mar 2023
    Calgary, Ab, Ca
    I created an "internal startup" to explore a new business area for Smart in game-based learning. I and my team have created Funterra, an education game service, Monsters vs Fractions, a series of award-winning fractions games, and other original education content.
  • Smart Technologies
    Senior Director Of User Experience
    Smart Technologies Feb 2015 - Sep 2020
    Calgary, Ab, Ca
    I led the global, cross-disciplinary User Experience team at SMART for over 5 years. I and my team were responsible for the user experience across our interactive hardware platforms and our range of software products, including our education products used by millions of teachers and students worldwide.
  • Universidad Veritas
    Affiliate Faculty, Interaction Design
    Universidad Veritas May 2014 - Aug 2015
    San Jose, San José, Cr
    I taught a Visual Language and the Representation of Complex Information (information visualization) class as well as a Prototying class in the Interaction Design program at the Universidad Veritas in San Jose, Costa Rica.
  • Intentionally Off Path
    Adventurer And Learner
    Intentionally Off Path Sep 2013 - Oct 2014
    I and my family went on a year-long odyssey of discovery in Costa Rica. We helped our kids develop some creative and intriguing Hack Schooling projects and opportunities, learned to speak Spanish and surf, helped a local kids' organization, taught in the Interaction Design program at Universidad Veritas and did some freelance consulting. See our blog for all the adventures.
  • Teague
    Research And Strategy Manager, Aviation Studio
    Teague May 2012 - Sep 2013
    Seattle, Wa, Us
    I was the Research and Strategy Manager for the Aviation Studio. I and my team helped Boeing define exceptional passenger experiences and the next generation of commercial airline interiors.
  • Microsoft Hardware
    Director Of User Experience
    Microsoft Hardware Jun 2003 - May 2012
    Redmond, Washington, Us
    Lead the user experience team of 5 functional areas, including research and design for Microsoft Hardware. Responsible as part of the core leadership team for the development of product roadmaps and category strategies across 2 businesses and 5 product lines plus new incubations. Drove the user experience work for several key incubation efforts, including a $15MM touch/NUI product. Built well-respected, high performance teams, responsible for numerous design awards and patents. Evolved planning horizon from one roadmap cycle (6 mos.) to 3 years. Helped increase revenue from $400MM to $750MM+ and 15 to 30+ products. Manage a team of 25 and a budget of over $4MM.
  • Attenex
    Director Of Design Research
    Attenex Nov 2001 - Jun 2003
    Us
    Investigated and designed new methods for visualizing large amounts of text-based information. Created new strategic products and services. Directed user research efforts. Directed product design innovation efforts. Created, visualized, and analyzed user performance and business metrics in Attenex Patterns tools. Created strategic plans and roadmaps for Attenex Patterns products. Program managed the delivery of Structure, the first version of Attenex’s knowledge-base tool for attorneys drafting contracts. Designed and managed the development of Patterns Workbench, the first version of Attenex’s product for processing millions of documents during the electronic discovery process. Delivered Workbench in a three month rapid development product cycle. Managed an organization of 10.
  • Vividence
    Director Of Professional Services
    Vividence Aug 2000 - Nov 2001
    Led a team of 12 consultants using Vividence tools and technology to evaluate Fortune 1000 client web sites and businesses in order to improve the customer experience. Created many innovative and popular consulting products and services that drove consulting revenue, such as a Holiday Readiness Check. Products and services included usability, design, branding, and business metrics (inc. ROI). Designed information visualizations for the CustomerScope product to help customers understand correlations between various evaluation metrics. Personally consulted with Microsoft, Fidelity Investments, Pharmacia, Nordstrom, and Accenture

Andy Cargile Skills

User Experience Interaction Design User Centered Design User Research User Interface Design Thinking Strategy Product Design Human Computer Interaction Start Ups Strategic Planning Design Management Design Research Team Leadership Usability Consumer Electronics Product Development Information Architecture Design Strategy Experience Design Public Speaking

Andy Cargile Education Details

  • Illinois Institute Of Technology
    Illinois Institute Of Technology
    Human Centered Communication Design
  • Stanford University
    Stanford University
    Biology
  • Stanford University
    Stanford University
    Biology

Frequently Asked Questions about Andy Cargile

What company does Andy Cargile work for?

Andy Cargile works for Card Advantage Games

What is Andy Cargile's role at the current company?

Andy Cargile's current role is Head of UX.

What is Andy Cargile's email address?

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What is Andy Cargile's direct phone number?

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What schools did Andy Cargile attend?

Andy Cargile attended Illinois Institute Of Technology, Stanford University, Stanford University.

What are some of Andy Cargile's interests?

Andy Cargile has interest in Arts And Culture.

What skills is Andy Cargile known for?

Andy Cargile has skills like User Experience, Interaction Design, User Centered Design, User Research, User Interface, Design Thinking, Strategy, Product Design, Human Computer Interaction, Start Ups, Strategic Planning, Design Management.

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