Cto
CurrentVirtual Reality Neuro-Rehabilitation for Chronic Pain• Architecting VR experiences employing principles of virtual embodiment and motor imagery to help patients retrain their brains to manage pain without surgery or pills.
Please complete the CAPTCHA to continue
A concise factual answer block for searchers comparing this professional profile.
Andy Riedel is listed as CTO at Karuna Labs - Hands-on, visionary, and results driven technologist, manager, and mentor. at Karuna Labs, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for Andy Riedel.
Andy Riedel previously worked as CTO at Karuna Labs and VP Mobile at Playstudios. Andy Riedel holds Bs, Computer Systems Engineering from Stanford University.
This section adds company-level context without repeating Andy Riedel's masked contact details.
Review company-level records connected to Andy Riedel before choosing the right outreach path.
Dynamic background developing engaging VR experiences, games, communities, and highly scalable server infrastructure for mobile and web.• Expert team builder and mentor from garage to IPO• 2 IPOs and 4 startup acquisitions• Technical strategy, platform architecture, and execution• Mobile development since 2001• Unity development since 2009• Active coder with extensive experience in Unity, iOS, Android, C#, C++, Java, Bash, Python
Company context helps verify the profile and gives searchers a useful next step.
A career timeline built from the work history available for this profile.
Ione, Ca, Us
Virtual Reality Neuro-Rehabilitation for Chronic Pain• Architecting VR experiences employing principles of virtual embodiment and motor imagery to help patients retrain their brains to manage pain without surgery or pills.
San Francisco, California, Us
Social casino game company allowing players to earn real-world rewards.• Built teams encompassing over 150 engineers worldwide and architected franchise hits myVEGAS Slots, myVEGAS Blackjack, and myKONAMI Slots• Created Royal Charm Slots in partnership with King.com and our Hong Kong studio• Led due diligence efforts resulting in acquisition of Scene53 and pivoted development efforts into creation of POP! Slots, our most successful game.• Coordinated technical platform efforts and team building across San Francisco, Austin, Las Vegas, Hong Kong, and Tel Aviv studios• Integrated rewards programs with MGM, Royal Caribbean Cruise Lines, House of Blues, Wolfgang Puck, and many more• Helped grow company as first mobile-focused employee to over 350 employees
Vancouver, British Columbia, Ca
Interactive entertainment company specializing in massively multiplayer social games. • Built teams and architected Kabam’s first two massively multiplayer strategy games for iOS and Android: Kingdoms of Camelot and Global Warfare• Built the initial mobile organization from the ground up as first mobile-focused employee to over 100 people• Lead technical efforts with third-party development partners for distribution in Asia
San Francisco, California, Us
Largest North American social gaming company.• Oversaw worldwide iOS, Android, HTML5 and SMS mobile strategies and architecture• Built teams and managed the strategic planning, development, and launch of FarmVille and Mafia Wars for mobile• Grew the mobile organization as first mobile-oriented employee to over 80 people• Managed and provided leadership for the integration of Words with Friends• Formed strategic partnerships with Facebook, Adobe, & Blackberry
Us
Mobile social games community where users create and play user-generated, brand-sponsored games for fun and for prizes. • Founded and raised venture capital • Ran product design and management, engineering management and programming • Grew service to 1.2M monthly unique users on mobile feature phones • Created an innovative subscription-based business model with direct on-bill payments forAT&T, Verizon Wireless, Sprint, Nextel, Boost Mobile, Alltel and Cellular One customers
Menlo Park, Ca, Us
Venture capital investment firm with more than $2.7B in investments across varied industries.• Evaluated investments in the Web 2.0 and mobile space• Provided strategic advice for Zannel, a portfolio company providing social media sharing across web and mobile device platforms• Conducted market analysis and planned growth strategy for Kasenna, a portfolio company providing IPTV services
Bellevue, Washington, Us
• Strategy, P&L, product development and marketing lead for the global mobile gaming division• Managed 120 developers worldwide with studios in San Mateo, London and Hamburg• Lead due diligence and acquisition of two studios: Elkware (Hamburg) and Iomo (London)• Launched innovative “Play for Prizes” subscription game service in Europe with T-Mobile and Vodafone
Bellevue, Washington, Us
* Developed strategic plan to grow Atlas Mobile acqusition into world-wide mobile games business* Developed budget and managed P&L of the US studio business* Negotiated distribution deals with major US wireless carriers including Verizon Cingular, T-Mobile, Sprint, Nextel, Boost, Ampd, Alltel, and US Cellular* Negotiated licensing deals with major license holders including EA (Jamdat), Sony, MTV, Namco, Konami, Skee-Ball, and others* Spearheaded design efforts of mobile games and social networking applications* Launched Play for Prizes mobile games network on Verizon, Cingular, & T-Mobile* Delivered dozens of products to market including: Frogger for Prizes, Wheel of Fortune for Prizes, Skee-Ball for Prizes, Cubis for Prizes, MTV Team Sanchez, MTV Pimp My Ride, and many others
Mobile gaming start-up employing a “play for prizes” subscription-based service model. • Founded classic bootstrap start-up with no external funding• Invented and implemented “play for prizes” subscription-based game service allowing mobile phone users to compete in games of skill to win prizes• Negotiated licensing deals with Tetris to create Tetris Tournament for Prizes, Namco to create Ms. Pac Man for Prizes and Sony to create Wheel of Fortune for Prizes• Negotiated distribution deals with Verizon Wireless, AT&T, Alltel, and U.S. Cellular
Mobile gaming infrastructure platform. • Invented and developed Fortress, a massively scalable multiplayer gaming platform for mobile and web• Negotiated technology licensing deals for the platform with major companies: Coca-Cola, Disney, Sony, Motorola, Nickelodeon, Pepsi, Macromedia and Shockwave• Managed cross-functional teams including engineering, game design and marketing
Venture-backed online gaming start-up utilizing play for free and subscription model. • Led development efforts for massively scalable multiplayer gaming service• Co-developed DirectPlay with Microsoft• Designed and programmed the first ever multiplayer online versions of Jeopardy and Wheel of Fortune• Developed API and networking services to enable Internet play for Quake, Doom, Command and Conquer, Warcraft and Total Annihilation• Helped take company from 15 person start-up through a successful IPO
Quick answers generated from the profile data available on this page.
Andy Riedel works for Karuna Labs.
Andy Riedel is listed as CTO at Karuna Labs - Hands-on, visionary, and results driven technologist, manager, and mentor. at Karuna Labs.
Andy Riedel is based in San Francisco, California, United States while working with Karuna Labs.
Andy Riedel has worked for Karuna Labs, Playstudios, Kabam, Zynga, and Tapatap.
You can use AeroLeads to view verified contact signals for Andy Riedel at Karuna Labs, including work email, phone, and LinkedIn data when available.
Andy Riedel holds Bs, Computer Systems Engineering from Stanford University.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial Search contacts