Andy Riedel Email and Phone Number
Dynamic background developing engaging VR experiences, games, communities, and highly scalable server infrastructure for mobile and web.• Expert team builder and mentor from garage to IPO• 2 IPOs and 4 startup acquisitions• Technical strategy, platform architecture, and execution• Mobile development since 2001• Unity development since 2009• Active coder with extensive experience in Unity, iOS, Android, C#, C++, Java, Bash, Python
Karuna Labs
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CtoKaruna Labs Mar 2019 - PresentIone, Ca, UsVirtual Reality Neuro-Rehabilitation for Chronic Pain• Architecting VR experiences employing principles of virtual embodiment and motor imagery to help patients retrain their brains to manage pain without surgery or pills. -
Vp MobilePlaystudios Feb 2013 - Jan 2019San Francisco, California, UsSocial casino game company allowing players to earn real-world rewards.• Built teams encompassing over 150 engineers worldwide and architected franchise hits myVEGAS Slots, myVEGAS Blackjack, and myKONAMI Slots• Created Royal Charm Slots in partnership with King.com and our Hong Kong studio• Led due diligence efforts resulting in acquisition of Scene53 and pivoted development efforts into creation of POP! Slots, our most successful game.• Coordinated technical platform efforts and team building across San Francisco, Austin, Las Vegas, Hong Kong, and Tel Aviv studios• Integrated rewards programs with MGM, Royal Caribbean Cruise Lines, House of Blues, Wolfgang Puck, and many more• Helped grow company as first mobile-focused employee to over 350 employees -
Vp Mobile EngineeringKabam Apr 2011 - May 2012Vancouver, British Columbia, CaInteractive entertainment company specializing in massively multiplayer social games. • Built teams and architected Kabam’s first two massively multiplayer strategy games for iOS and Android: Kingdoms of Camelot and Global Warfare• Built the initial mobile organization from the ground up as first mobile-focused employee to over 100 people• Lead technical efforts with third-party development partners for distribution in Asia -
All Things Mobile (Ipo: Nasdaq, December 2012)Zynga Sep 2009 - Apr 2011San Francisco, California, UsLargest North American social gaming company.• Oversaw worldwide iOS, Android, HTML5 and SMS mobile strategies and architecture• Built teams and managed the strategic planning, development, and launch of FarmVille and Mafia Wars for mobile• Grew the mobile organization as first mobile-oriented employee to over 80 people• Managed and provided leadership for the integration of Words with Friends• Formed strategic partnerships with Facebook, Adobe, & Blackberry -
Founder/Cto/President (Acquired: Limelife Networks, August 2009)Tapatap Sep 2006 - Aug 2009UsMobile social games community where users create and play user-generated, brand-sponsored games for fun and for prizes. • Founded and raised venture capital • Ran product design and management, engineering management and programming • Grew service to 1.2M monthly unique users on mobile feature phones • Created an innovative subscription-based business model with direct on-bill payments forAT&T, Verizon Wireless, Sprint, Nextel, Boost Mobile, Alltel and Cellular One customers -
Entrepreneur-In-ResidencyU.S. Venture Partners Jun 2006 - Oct 2006Menlo Park, Ca, UsVenture capital investment firm with more than $2.7B in investments across varied industries.• Evaluated investments in the Web 2.0 and mobile space• Provided strategic advice for Zannel, a portfolio company providing social media sharing across web and mobile device platforms• Conducted market analysis and planned growth strategy for Kasenna, a portfolio company providing IPTV services -
Vp Games & Social NetworkingInfospace Feb 2005 - Apr 2006Bellevue, Washington, Us• Strategy, P&L, product development and marketing lead for the global mobile gaming division• Managed 120 developers worldwide with studios in San Mateo, London and Hamburg• Lead due diligence and acquisition of two studios: Elkware (Hamburg) and Iomo (London)• Launched innovative “Play for Prizes” subscription game service in Europe with T-Mobile and Vodafone -
General Manager - GamesInfospace Jul 2004 - Feb 2005Bellevue, Washington, Us* Developed strategic plan to grow Atlas Mobile acqusition into world-wide mobile games business* Developed budget and managed P&L of the US studio business* Negotiated distribution deals with major US wireless carriers including Verizon Cingular, T-Mobile, Sprint, Nextel, Boost, Ampd, Alltel, and US Cellular* Negotiated licensing deals with major license holders including EA (Jamdat), Sony, MTV, Namco, Konami, Skee-Ball, and others* Spearheaded design efforts of mobile games and social networking applications* Launched Play for Prizes mobile games network on Verizon, Cingular, & T-Mobile* Delivered dozens of products to market including: Frogger for Prizes, Wheel of Fortune for Prizes, Skee-Ball for Prizes, Cubis for Prizes, MTV Team Sanchez, MTV Pimp My Ride, and many others -
Founder/Vp Product (Acquired: Infospace, July 2004)Atlas Mobile Jun 2003 - Jul 2004Mobile gaming start-up employing a “play for prizes” subscription-based service model. • Founded classic bootstrap start-up with no external funding• Invented and implemented “play for prizes” subscription-based game service allowing mobile phone users to compete in games of skill to win prizes• Negotiated licensing deals with Tetris to create Tetris Tournament for Prizes, Namco to create Ms. Pac Man for Prizes and Sony to create Wheel of Fortune for Prizes• Negotiated distribution deals with Verizon Wireless, AT&T, Alltel, and U.S. Cellular
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Founder/Ceo (Acquired: Infospace, July 2004)Xadra Llc Aug 2000 - Jul 2004Mobile gaming infrastructure platform. • Invented and developed Fortress, a massively scalable multiplayer gaming platform for mobile and web• Negotiated technology licensing deals for the platform with major companies: Coca-Cola, Disney, Sony, Motorola, Nickelodeon, Pepsi, Macromedia and Shockwave• Managed cross-functional teams including engineering, game design and marketing
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Chief Architect (Ipo: Nasdaq, April 1999)Hearme/Mpath Jun 1996 - Aug 2000Venture-backed online gaming start-up utilizing play for free and subscription model. • Led development efforts for massively scalable multiplayer gaming service• Co-developed DirectPlay with Microsoft• Designed and programmed the first ever multiplayer online versions of Jeopardy and Wheel of Fortune• Developed API and networking services to enable Internet play for Quake, Doom, Command and Conquer, Warcraft and Total Annihilation• Helped take company from 15 person start-up through a successful IPO
Andy Riedel Education Details
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Stanford UniversityComputer Systems Engineering
Frequently Asked Questions about Andy Riedel
What company does Andy Riedel work for?
Andy Riedel works for Karuna Labs
What is Andy Riedel's role at the current company?
Andy Riedel's current role is CTO at Karuna Labs - Hands-on, visionary, and results driven technologist, manager, and mentor..
What schools did Andy Riedel attend?
Andy Riedel attended Stanford University.
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