Andy Baigent
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Andy Baigent Email & Phone Number

Sr. Environment Artist at chaotic works
Location: Worthing, England, United Kingdom 9 work roles 3 schools
1 work email found @chaoticworks.co.uk LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@chaoticworks.co.uk
LinkedIn Profile matched
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Current company
Role
Sr. Environment Artist
Location
Worthing, England, United Kingdom
Company size

Who is Andy Baigent? Overview

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Quick answer

Andy Baigent is listed as Sr. Environment Artist at chaotic works, a with 14 employees, based in Worthing, England, United Kingdom. AeroLeads shows a work email signal at chaoticworks.co.uk and a matched LinkedIn profile for Andy Baigent.

Andy Baigent previously worked as Sr. Environment Artist at Meteor Pixel Limited and Sr. Environment Artist at Ab3D. Andy Baigent holds (Ba)Hons Computer Games Modelling & Animation, Games, Second Class Division 1 (2:1) from University Of Derby.

Company email context

Email format at chaotic works

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{first}.{last}@chaoticworks.co.uk
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Profile bio

About Andy Baigent

I am a hard working & ambitious environment / asset artist in which I strive to push my creative abilities further each day. I am extremely passionate about the development of video games and creating 3D environments / props.Software:Maya3DS MaxBlenderSubstance Designer & PainterPhotoshopUnreal Engine 3, 4 & 5CryEngineLumberyardXNormalZBrushMarvelous DesignerTopogunMarmoset ToolbagWorld MachinePerforceHansoftSkills:High to low poly modelingTexture CreationShader techniques (UE4 / UDK)Particle effects (UE4 / UDK)LightingAn understanding of 3D scanning processesGood communicatorFast learner

Listed skills include Maya, Zbrush, Unreal Engine 3, Game Development, and 20 others.

Current workplace

Andy Baigent's current company

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chaotic works
Chaotic Works
Sr. Environment Artist
Worthing, GB
Employees
14
AeroLeads page
9 roles

Andy Baigent work experience

A career timeline built from the work history available for this profile.

Sr. Environment Artist

Anywhere!

AB3D is my freelance venture, specializing in high-quality environments, assets, and materials for games of all sizes, from AAA titles to indie projects. I’ve worked across a wide range of genres and art styles, delivering detailed and optimized work tailored to the unique needs of each project.

Environment Artist

Horsham, England, United Kingdom

During my time at Creative Assembly I have been involved in the development of HYENAS. Unfortunately, the game was cancelled but I was involved in creating a number of environments and assets from concept to final along with creating materials, modular kit pieces and set dressing.

Mar 2020 - Dec 2023

Environment Artist

Brighton, United Kingdom

During my time at Electric Square, I worked on one shipped, one cancelled and one unannounced project.1 X Cancelled Project & 1 X Unannounced ProjectMy responsibilities for these projects was textures, materials, shader graphs & props. I also developed some custom Substance nodes to help streamline the texture pipeline.The Grand Tour (PS4, XBox One) – Released Jan 15 2019I was a part of a small team that has been hired by Amazon to co-develop The Grand Tour game based on their online show, The Grand Tour.Responsibilities include:• Texture & material creation• Creating & maintaining tracks• Asset creation• Set dressing• Constant communication with art directors, art leads & track designers to ensure the art and design meets the desired outcome.

Apr 2018 - Mar 2020

Environment Artist

Wilmslow

Originally part of the environment team, from Jan 2016 to Jan 2017, I was part of the ship team creating ship interiors used for the story and non-story driven environments for StarCitizen / Squadron 42. For the rest of my time at Foundry 42, I went back to the environment team creating story and non-story driven environments for StarCitizen / Squadron 42Responsibilities include:• Creating modular set pieces• Asset creation• Set dressing• Lighting• Optimization

Apr 2017 - Apr 2018

Artist

Runcorn

During my time at Evolution, I worked as an in-house contract artist on Driveclub and its respective DLC for the PlayStation 4. During which, my responsibilities have included:Driveclub (core game)• Creating Assets• Creating textures & materials • Additional track lighting• World dressing• World & Asset optimizationDLC• Creating new assets for all existing and new location tracks.• Optimization of assets for the weather pack• Creating textures & materials

Oct 2012 - Mar 2015
3 education records

Andy Baigent education

(Ba)Hons Computer Games Modelling & Animation, Games, Second Class Division 1 (2:1)

Education record

Northbrook College

2008 - 2009 - Adult Level 2 Numeracy - Grade: Pass 2006 - 2008 - BTEC National Diploma in Games Development - Grade : Merit x3 2005 - 2006.

Gcse, 8 Passes

Worthing High School
FAQ

Frequently asked questions about Andy Baigent

Quick answers generated from the profile data available on this page.

What company does Andy Baigent work for?

Andy Baigent works for chaotic works.

What is Andy Baigent's role at chaotic works?

Andy Baigent is listed as Sr. Environment Artist at chaotic works.

What is Andy Baigent's email address?

AeroLeads has found 1 work email signal at @chaoticworks.co.uk for Andy Baigent at chaotic works.

Where is Andy Baigent based?

Andy Baigent is based in Worthing, England, United Kingdom while working with chaotic works.

What companies has Andy Baigent worked for?

Andy Baigent has worked for Chaotic Works, Meteor Pixel Limited, Ab3D, Creative Assembly, and Electric Square.

How can I contact Andy Baigent?

You can use AeroLeads to view verified contact signals for Andy Baigent at chaotic works, including work email, phone, and LinkedIn data when available.

What schools did Andy Baigent attend?

Andy Baigent holds (Ba)Hons Computer Games Modelling & Animation, Games, Second Class Division 1 (2:1) from University Of Derby.

What skills is Andy Baigent known for?

Andy Baigent is listed with skills including Maya, Zbrush, Unreal Engine 3, Game Development, Environment Art, Low Poly Modeling, Photoshop, and Computer Games.

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