Andy Baigent Email & Phone Number
@chaoticworks.co.uk
LinkedIn matched
Who is Andy Baigent? Overview
A concise factual answer block for searchers comparing this professional profile.
Andy Baigent is listed as Sr. Environment Artist at chaotic works, a with 14 employees, based in Worthing, England, United Kingdom. AeroLeads shows a work email signal at chaoticworks.co.uk and a matched LinkedIn profile for Andy Baigent.
Andy Baigent previously worked as Sr. Environment Artist at Meteor Pixel Limited and Sr. Environment Artist at Ab3D. Andy Baigent holds (Ba)Hons Computer Games Modelling & Animation, Games, Second Class Division 1 (2:1) from University Of Derby.
Email format at chaotic works
This section adds company-level context without repeating Andy Baigent's masked contact details.
AeroLeads found 1 current-domain work email signal for Andy Baigent. Compare company email patterns before reaching out.
About Andy Baigent
I am a hard working & ambitious environment / asset artist in which I strive to push my creative abilities further each day. I am extremely passionate about the development of video games and creating 3D environments / props.Software:Maya3DS MaxBlenderSubstance Designer & PainterPhotoshopUnreal Engine 3, 4 & 5CryEngineLumberyardXNormalZBrushMarvelous DesignerTopogunMarmoset ToolbagWorld MachinePerforceHansoftSkills:High to low poly modelingTexture CreationShader techniques (UE4 / UDK)Particle effects (UE4 / UDK)LightingAn understanding of 3D scanning processesGood communicatorFast learner
Listed skills include Maya, Zbrush, Unreal Engine 3, Game Development, and 20 others.
Andy Baigent's current company
Company context helps verify the profile and gives searchers a useful next step.
Andy Baigent work experience
A career timeline built from the work history available for this profile.
Role listed
Sr. Environment Artist
Sr. Environment Artist
AB3D is my freelance venture, specializing in high-quality environments, assets, and materials for games of all sizes, from AAA titles to indie projects. I’ve worked across a wide range of genres and art styles, delivering detailed and optimized work tailored to the unique needs of each project.
Environment Artist
During my time at Creative Assembly I have been involved in the development of HYENAS. Unfortunately, the game was cancelled but I was involved in creating a number of environments and assets from concept to final along with creating materials, modular kit pieces and set dressing.
Environment Artist
During my time at Electric Square, I worked on one shipped, one cancelled and one unannounced project.1 X Cancelled Project & 1 X Unannounced ProjectMy responsibilities for these projects was textures, materials, shader graphs & props. I also developed some custom Substance nodes to help streamline the texture pipeline.The Grand Tour (PS4, XBox One) – Released Jan 15 2019I was a part of a small team that has been hired by Amazon to co-develop The Grand Tour game based on their online show, The Grand Tour.Responsibilities include:• Texture & material creation• Creating & maintaining tracks• Asset creation• Set dressing• Constant communication with art directors, art leads & track designers to ensure the art and design meets the desired outcome.
Environment Artist
Originally part of the environment team, from Jan 2016 to Jan 2017, I was part of the ship team creating ship interiors used for the story and non-story driven environments for StarCitizen / Squadron 42. For the rest of my time at Foundry 42, I went back to the environment team creating story and non-story driven environments for StarCitizen / Squadron 42Responsibilities include:• Creating modular set pieces• Asset creation• Set dressing• Lighting• Optimization
Junior Environment Artist
Artist
During my time at Evolution, I worked as an in-house contract artist on Driveclub and its respective DLC for the PlayStation 4. During which, my responsibilities have included:Driveclub (core game)• Creating Assets• Creating textures & materials • Additional track lighting• World dressing• World & Asset optimizationDLC• Creating new assets for all existing and new location tracks.• Optimization of assets for the weather pack• Creating textures & materials
Andy Baigent education
(Ba)Hons Computer Games Modelling & Animation, Games, Second Class Division 1 (2:1)
Education record
Gcse, 8 Passes
Frequently asked questions about Andy Baigent
Quick answers generated from the profile data available on this page.
What company does Andy Baigent work for?
Andy Baigent works for chaotic works.
What is Andy Baigent's role at chaotic works?
Andy Baigent is listed as Sr. Environment Artist at chaotic works.
What is Andy Baigent's email address?
AeroLeads has found 1 work email signal at @chaoticworks.co.uk for Andy Baigent at chaotic works.
Where is Andy Baigent based?
Andy Baigent is based in Worthing, England, United Kingdom while working with chaotic works.
What companies has Andy Baigent worked for?
Andy Baigent has worked for Chaotic Works, Meteor Pixel Limited, Ab3D, Creative Assembly, and Electric Square.
How can I contact Andy Baigent?
You can use AeroLeads to view verified contact signals for Andy Baigent at chaotic works, including work email, phone, and LinkedIn data when available.
What schools did Andy Baigent attend?
Andy Baigent holds (Ba)Hons Computer Games Modelling & Animation, Games, Second Class Division 1 (2:1) from University Of Derby.
What skills is Andy Baigent known for?
Andy Baigent is listed with skills including Maya, Zbrush, Unreal Engine 3, Game Development, Environment Art, Low Poly Modeling, Photoshop, and Computer Games.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Andy Baigent you were looking for.
View similar profiles