Andrew Brown Email and Phone Number
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Visionary, results-driven, and multifaceted professional, offering wide-ranging experience in business management and development, new business opportunities identification, and client retention within the video game industry. Decisive and growth-focused with unparalleled work ethic and innate ability to lead and motivate multiple teams and leaders toward peak performance. Commended for innovation and creativity in solving complex problems encountered in the performance of jobs with focus on satisfying client needs. Equipped with well-honed leadership and interpersonal skills evidenced by successful training of teams and positive interaction with individuals of all levels. Known as strategic negotiator and in closing major business deals and in broadening business alliances and networks.
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Managing DirectorInteractive Studio Management Aug 2018 - PresentRoseville, Ca, Us -
OperationsInteractive Studio Management Jan 2016 - Aug 2018Roseville, Ca, UsNow in its 20th year, ISM provides world-class business development and strategic advice to interactive entertainment clients through its global team of business professionals. With operations in Europe, Asia and the U.S., the firm has negotiated nearly $1 billion dollars in advances to date. ISM takes pride in its values of teamwork, integrity, service and long-term relationships having represented some of the biggest names in game development. Learn more about ISM and its agents at www.ism-agency.com. -
Senior Director, Global Investment And Business DevelopmentPerfect World Entertainment, Inc. Mar 2015 - Sep 2015San Francisco Bay Area, Us• Hands-on oversight of the daily operations, from minority investments to acquisitions, to successfully secure talent. • Expert direction and guidance of Internal Service teams, which include developing and capturing new business opportunities to successfully achieve quarterly goals. • Administration of licensing and third-party deal procurement activities to fill the organization’s content portfolio.• Establishment and supervision of the Publishing Team, from the ground up, to handle the successful launch and management of 12 online multiplayer games -
General Manager, Game PublishingPerfect World Entertainment, Inc. Oct 2012 - Mar 2015San Francisco Bay Area, Us• Full management of corporate P&L, external partner relations, staff recruitment strategies, routine competitive product analysis, and key performance metrics assessment to identify future product and service opportunities for improvement. • Active engagement in the negotiation of complex contracts. • Strategic administration of product development operations, including establishing product release schedules, evaluating new products, conducting forecasts, and formulating and implementing product line pricing strategies.• Organization of operations within the Publishing Division to maintain high client retention and streamline revenue growth without compromise to high quality service, which involved directing numerous teams:— Marketing Team on public relations, event management, user acquisition, and brand management— Community Relations Team in managing user engagement and media content— Product Management Team in handling data analytics and product management activities— Quality Assurance and Customer Service teams in ensuring consistent delivery of exceptional service and experience to all customers -
Executive Producer [Group Product Manager]Perfect World Entertainment, Inc. 2009 - 2012San Francisco Bay Area, Us• Provision of expert direction to the Production Team, which included product, community, and quality assurance managers to oversee all aspects of the product development process, and deliver new titles and existing title content updates to the European and North American markets.• Successful transformation of the Star Trek Online from a subscription business model to free-to-play, increasing revenue by more than 300%• Active involvement in the launch of the company’s first third-party product FPS game, Blacklight Retribution -
Project ManagerArcadia Entertainment Feb 2008 - Jan 2009Ca• Expert supervision of a 40-person Product Development Team in managing all aspects of the product, including establishing timelines and formulating strategies for successful deployment. • Key input in the development of requirements for stakeholders, as well as schedules and responsibilities for Art, Design, and Engineering teams. • Collaboration with team leads to determine and resolve potential issues. Generated and submitted weekly project status reports to executive management and stakeholders.• Proactive participation in the transition of the company to an Agile framework -
Project Manager, Ratrace On The Ps3Super-Ego Games, Llc Jul 2007 - Feb 2008• Direction and guidance of team of 2 designers, 2 onsite Quality Assurance Team members, and 10 programmers, which included assigning and overseeing daily tasks and schedules. • Remote management of the Art and Animation departments to maintain proper asset creation. • Strategic partnership with designers, executive producers, and third-party producers to gather game and molding requirements. • Keen assessment and evaluation of current processes and methodologies. • Preparation and submission of status reports on current game episodes to the chief executive officer, executive producer, and project stakeholders.
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Associate Producer, Lair On The Ps3Factor 5, Llc Apr 2006 - Jul 2007• Oversight of a team of nine content programmers, which included assigning and overseeing daily tasks and schedules. • Fulfillment of point of contact role between the creative director, quality assurance, producer, and Content Programming Team. • Execution of feedback process on gaming features and mechanics.
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Emulation Programmer, Gametap Web Software ApplicationGametap – Turner Entertainment Apr 2005 - May 2006Atlanta, Georgia, Us• Astute supervision of a small team in developing a single-cycle version of the Commodore64 emulator, as well as in making sure that game titles were compatible and the emulator was bug and glitch free. • Implementation of emulators for client applications, including Commodore64, Arcade, Atari2600, Intellivision, Sega Genesis, 32X, Game Gear, PSX, and Neo Geo.
Andrew Brown Skills
Andrew Brown Education Details
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Cornell Johnson Graduate School Of ManagementGeneral -
Queen'S UniversityMaster Of Business Administration (M.B.A.) -
San Francisco State UniversityProject Management Professional Development Certificate Program -
Full Sail UniversityGame Design And Development
Frequently Asked Questions about Andrew Brown
What company does Andrew Brown work for?
Andrew Brown works for Interactive Studio Management
What is Andrew Brown's role at the current company?
Andrew Brown's current role is Managing Director at Interactive Studio Management (ISM).
What is Andrew Brown's email address?
Andrew Brown's email address is an****@****ail.com
What is Andrew Brown's direct phone number?
Andrew Brown's direct phone number is (214)-646*****
What schools did Andrew Brown attend?
Andrew Brown attended Cornell Johnson Graduate School Of Management, Queen's University, San Francisco State University, Full Sail University.
What are some of Andrew Brown's interests?
Andrew Brown has interest in Poverty Alleviation, Animal Welfare, Children.
What skills is Andrew Brown known for?
Andrew Brown has skills like Video Games, Game Development, Online Gaming, Mmo, Mobile Games, Computer Games, Social Games, Management, Game Design, Product Marketing, Quality Assurance, Casual Games.
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