Andy Debus work email
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Andy Debus personal email
It’s been a couple of years now since I left my freelance pixels behind to fully enter the world of Game Art and Design education. Having settled into teaching, I’ve been looking for a way to use my Game development skills for a different purpose rather than just creating fun experiences.Along with one of my colleagues, Professor Mu, we are investigating ways in which our skills in Machine Learning/AI and Game Art/Design can be used in conjunction with VR to aid the therapy process for Mental Health issues and make it more engaging for patients. We have a couple of prototypes now for different ideas and have had some positive feedback from a small study we conducted with people suffering from different phobias.With almost 30 years under my belt being associated with the Games Industry, I am now following a slightly different path and looking to pass on my knowledge to the next generation of Game Developers. Having been part time for several years, I am now entering my third year as a full time Senior Lecturer teaching Game Art and Design.The first fifteen years of my career were studio based as a Senior/ Lead Artist while the last twelve + have been Freelance, working from home and looking after my two (now teenage) daughters. My previous life before Games was also creative, having worked as a Product Designer and an Illustrator. While in the Industry I have ‘worked on’ (full dev cycle) and ‘contributed to’ over 40 games and apps now, creating 3D and 2D assets using industry standard software and implementing to in-house engines, Unreal and Unity. They have been published on 16 platforms across Console, Mobile, PC and Handheld hardware and have been everything from iconic licences for Lego, SuperCell, Sega and Pixar to new IP’s from micro-Indie studios.
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Research StaffGoblin AcademicsBanbury, Gb -
Senior Lecturer In Game Design / ArtUniversity Of Northampton Sep 2021 - PresentNorthampton, England, United Kingdom -
Lecturer Game Design / ArtUniversity Of Northampton Dec 2014 - Aug 2021Northampton, United KingdomLecturing 1st year Design students on creating 3d assets and using Unreal Engine -
Research StaffGoblin Academics Aug 2024 - PresentNorthampton, England, United Kingdom -
Senior Game ArtistPixeldad Studio Feb 2010 - Sep 2022Banbury, OxonA freelance game artist with over 26 years of game making experience, unfortunately taking a back seat now I am a full time Lecturer.My input has been mainly coming in at various points of development and taking briefs from Clients, Art Directors, Lead Artists etc. to provide quality game ready artwork to ensure the project is completed on time.Recent work:Unable to name game - Assets and composition for backgrounds used in huge Mobile title.Unable to name game - Retopologizing Creature sculpts for in-game meshes.Unable to name game - Creating stylized character skins for huge Mobile title.Unable to name game - Rigging low poly characters for Marketing Renders.'Kine' - Gwen Frey/Chump Squad Part of ‘Surface Digital’ Art team turning the developers whitebox concepts into finished game levels.‘Sonic Dash’ – Sega HARDlight Prototyping new 3D frontend environments, Texture optimization, Track design and production. Sonic’s 25th Anniversary: remake of ‘Green Hills’ track'Yowie Yopter' - Kids Industries/The Yowie Group Environment design/implementation for promotional endless runner app‘Super Fancy Pants Adventure’ – Borne Games 2D Background environments‘Sonic Dash 2: Sonic Boom’ – Sega HARDlight Track environment and track object creation'World Ship Simulator' - Excalibur Games Built a luxury Yacht and Catamaran for DLC
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Contract Mobile Game ArtistSega Hardlight Apr 2018 - Dec 2018LeamingtonPrototyping of new 3D UI content, Optimization of existing levels and creation of new level content for Sonic Dash. -
Freelance ArtistHotgen Ltd Sep 2010 - Jan 2011Modelling, texturing and sprite creation. -
Freelance Texture ArtistExient Jul 2010 - Aug 2010OxfordTexture creation and balancing for Need for Speed: Hot Pursuit (Wii) -
Lead ArtistAwesome Play Limited Feb 2008 - Nov 2009Vehicles, Logos, Box Art, Implementing UI for Wii title. Company Web Site design.
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Senior Environment ArtistSega Racing Studio Mar 2007 - Mar 2008Environment building and texturing for Sega Rally.
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Senior ArtistAwesome Studios / Ignition Banbury May 2005 - Mar 2007UI and HUD graphics and in-game Texturing for Mercury Meltdown.
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Senior Environment ArtistRazorworks Ltd Jan 2004 - May 2005Track design, Environment building and Texturing for Ford Racing 3, Starsky and Hutch demo and UI modelling for Taito Legends.
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Senior / Lead ArtistSilicon Dreams Studio Ltd Feb 1995 - Sep 20033D modelling and Texturing. UI design, Game and Level design, 2D graphics, Company graphics (design and print).Games worked on:1996 Atlanta Olympic Games.ChillDogs of WarLego Island 2: The Brixster's Revenge (GBA)Lego Island Xtreme Stunts (GBA)Urban Freestyle Soccer
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Illustrator / DesignerFreelance Sep 1990 - Feb 1995Traditional/Airbrush Illustration and Graphic Design
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Product DesignerFerguson Ltd Sep 1988 - Sep 1990Enfield, United KingdomYoung Designers Into Industry Award placement from the Royal Society of Arts. Design of Televisions, Remote controls and Satellite unit graphics.
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Frequently Asked Questions about Andy Debus
What company does Andy Debus work for?
Andy Debus works for Goblin Academics
What is Andy Debus's role at the current company?
Andy Debus's current role is Research Staff.
What is Andy Debus's email address?
Andy Debus's email address is pi****@****e.co.uk
What skills is Andy Debus known for?
Andy Debus has skills like Texturing, Game Development, Video Games, Maya, Photoshop, Xbox 360, Ps3, Environment Art, 3d Studio Max, Illustrator, Graphic Design, Wii.
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