John "Andy" Gotcher work email
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John "Andy" Gotcher personal email
A creator specializing in developing brands, enhancing user experience and producing designs that give life to ideas. I have a love for Art Direction, UX/UI, Branding, Marketing, Application Design, Mobile Development, Augmented Reality, Mixed Reality Development and more!Currently playing with pixels!
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Founder / Chief Pixel OfficerPixel Play Jul 2020 - PresentUnited Statespixelplay.com -
Creative DirectorBrownbag Creative Dec 2000 - PresentDallas/Fort Worth Areabrownbagcreative.com -
Art DirectorMagic Leap Apr 2016 - Apr 2020Dallas• Responsible for creative direction of company tools and 'Magic Kit' learning examples for developers creating content for the Magic Leap ML1• Successfully managed a teams of artists and engineers• Served as project lead for the creation of mixed reality demos and business materials for high profile investors and presentations -
Founder: Chief Pixel OfficerOh So Shiny Jul 2013 - Sep 2017Dallas/Fort Worth AreaIn 2013, I co-founded Oh So Shiny and our 2-person team developed a social game Riff the Robot for iOS. Riff the Robot was featured by Apple in June, July and August 2015 after its release.• Developed 'Riff the Robot,' a casual arcade game for iOS platforms• Independently published the product and received an App Store Feature for 3 consecutive months• Responsible for designing the company brand / identity, web design, all art for company products, and for steering product and marketing strategy
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Art DirectorZynga Dec 2010 - Jun 2013Mckinney, TxComplete development for social mobile game experiences on iOS and Android platforms. Some examples of my work are:Art Director:• Words With Friends iOS iPhone/iPad, Android, Honeycomb and Facebook.• Chess with Friends• Matching With Friends• UX/UI design and framework design for "with Friends" services in our mobile games.Skills:• Concepting• Branding• User experience design• Social Networking• Marketing and Promotions• Etc. -
Art DirectorNewtoy Inc. Aug 2009 - Dec 2010Art Director:• Words with Friends• Chess with Friends• "with Friends" brand.UX/UI for We Rule for iPhone/iPad -
Graphic Designer / User Interface DesignerEnsemble Studios / Microsoft Jul 2006 - Mar 2009Lead UX/UI designer for Halo Wars on Xbox360. Start to Finish production of UX flow (pregame/ingame), created visual designs to fit within with the Halo franchise, and implementation of everything. Implementation consisted of combining UX/UI, graphic design, 3d assets, animations, full motion videos and more. I worked closely with multiple departments as well as development engineers. -
Ui/Graphic DesignerParadigm Entertainment Jul 2002 - Jul 2006UX/UI design and implementation for Mission Impossible, Terminator 3: the redemption and previs design/framework for Stuntman: Ignition. Developed for Nintendo, Playstation and Xbox consoles. -
Sr. DesignerTractorbeam Aug 1998 - Jul 2002Responsible for art direction in areas such as identity/logo design, collateral, advertising, packaging, product design, web design and architecture, marketing and motion graphics. Managing Jr. designers and production coordination
John "Andy" Gotcher Skills
John "Andy" Gotcher Education Details
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Communication Design
Frequently Asked Questions about John "Andy" Gotcher
What company does John "Andy" Gotcher work for?
John "Andy" Gotcher works for Pixel Play
What is John "Andy" Gotcher's role at the current company?
John "Andy" Gotcher's current role is Chief Pixel Officer @ Pixel Play.
What is John "Andy" Gotcher's email address?
John "Andy" Gotcher's email address is jg****@****ive.com
What schools did John "Andy" Gotcher attend?
John "Andy" Gotcher attended University Of North Texas.
What are some of John "Andy" Gotcher's interests?
John "Andy" Gotcher has interest in Health.
What skills is John "Andy" Gotcher known for?
John "Andy" Gotcher has skills like User Experience, User Interface Design, Branding And Identity, Marketing, Advertising, Logo Design, Adobe Creative Suite, Ios Development, Android Development, Unity3d, Xml, Game Development.
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