Andy Mcnamara Email & Phone Number
Who is Andy Mcnamara? Overview
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Andy Mcnamara is listed as Generative AI Lead at Cinesite, a with 658 employees, based in London, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Andy Mcnamara.
Andy Mcnamara previously worked as Head of CG at Cinesite and Director of CGI & Innovation at Prodigious Uk - Publicis Groupe. Andy Mcnamara holds Ma, Information & Graphic Design from De Montfort University.
Email format at Cinesite
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About Andy Mcnamara
I'm an award winning and versatile CG & VFX Supervisor with over 30+ years experience in the field of CGI and VFX across Film, Commercials, Broadcast, Motion Design and Immersive. With my range of creative, technical and leadership skills, I'm happy to work independently, as part of a team, supervise larger projects or lead departments in a front-facing role. With creativity always at the forefront, i’m always curious about pushing new developments in the industry with innovation at its heart with what can be achieved in areas such as real-time rendering, virtual production, immersive experiences, AI and beyond. ps. I'm on X at: @andymac3d
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Andy Mcnamara work experience
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Head Of Cg
CurrentWorking as part of the London management team, lead the London CG studio to deliver excellence in leadership and amplifying the best talents in the London crew to deliver the highest quality results from a creative and technical perspective across Film, Episodic and Immersive projects.Directly line manages the team of CG supervisors, Department HoDs/Leads to help support shows, strategic direction of departments, workflow and development of the team. Working closely with HoD's, manage the London Studios CG departments including: Visual Development, Assets, Matchmove, Layout, Rigging, Animation, FX, Creature Effects (CFX) and Lighting, to support and oversee a large team of talented CG artists and TDs. Liaise closely with technical depts such as tech services, pipeline and data ops to resolve issues and workflow improvements.Liaise closely with the Head of Production to support and problem solve resourcing, crewing, production and operational issues in relation to shows Mentor and support the development of the team, including both internal training/development and external senior recruitment.Working closely with the Global Head of CG and other CG Heads in other sites, to support global CG initiatives across the group.Recent Projects: Aquaman 2 : The Lost Kingdom, The Witcher’s (S.3), Black Panther: Wakanda Forever, Thor: Love and Thunder + Immersive projects for: Frameless and The OuternetAwards: VES (Supervisor/Winner) - Outstanding Visual Effects in a Special Venue Project (2024)British Interactive Media Association (BIMA) - Gold/Winner - 'Rembrandt Immersive Artworks'
Director Of Cgi & Innovation
Set-up and ran Publicis Groupe's first specialist CGI & Innovation department in the UK as an in-house startup, expanding rapidly into a creatively successful multi-million pound turnover business unit covering TVC's, DOOH, Print, Social. Immersive and Experiential CGI projects.Managed strategic, creative & technical development of in-house CGI initiatives across agencies within the group. (inc. Publicis, Saatchi & Saatchi, Leo Burnett, Digitas and others.)Developed and led the in-house team of CG Artists, creating efficient workflows and methodologies to support production.Supervised and creatively directed teams across CGI, VFX, immersive and experiential projects from a creative & technical perspective.In a front facing leadership role, advise, educate and support clients, agencies, brands and creative stakeholders on future trends and innovations across all aspects of CGI, Immersive & Creative TechnologyGeneral day to day running of the department including business strategy, client/agency meetings, technical procurement, hiring/resourcing, production support, bidding/quoting, training & development initiatives and mentoring.Awards & Nominations: Ciclope (Winner/Silver - Best Use of Innovation), British Arrows (Nominated), Shots (Nominated)
Head Of Cg / Vfx Supervisor
Day to day running of the department across Commercials, Long-form/Film and VR/Immersive Responsibilities included: Client meetings, liaising with production, scoping/bidding on projects, pitches, recruitment/talent management, mentoring, supervising all projects to ensure they deliver within time, budget and quality, as well as the general focus of the creative and technical direction of the department.'Hands on' supervision of the more complex and larger projects (inc. concept development, storyboarding, pitches, creative treatments, shoot supervision, undertaking many 'hands on' Cg tasks as well as tracking the progress of other CG artists)Involved in procurement of hardware/software and assisting in the development of the vfx pipeline/infrastructure, as well as keeping abreast of wider creative technology and trends.Creation and development of VR/Immersive services and projects to foster a culture of innovation.As part of the Management Team at Rushes involved in business decisions relating to creative, technical, production, marketing and strategy across CG, with the MD and other departments heads.Client handling, talks, seminars, events and university/college outreach activities.
Senior 3D Animator / Cg Supervisor
Senior Maya Artist/CG Supervisor working primarily within its London commercials division,with spells in the long-form/broadcast vfx team - eventually working in a Deputy Head of CGI role.Supervised teams, worked as part of a team or solo on a range of CG generalist projects across modelling, texturing, look-development, animation, fx, lighting & rendering in a creative and technical role.On larger projects undertook more of a technical director (TD) focused role (Including Pipeline, Simulation/FX)Involved extensively in bidding, client meetings, recruitment and development of pipeline/infrastructure.Core Skills: Maya, Nuke, PFTrack, Mel, PythonAdditional : Houdini, Unity
Senior Animator/Cg Supervisor
Freelance 3D Artist/Supervisor working across Commercials, Channel Branding and Broadcast Projects.
Senior 3D Artist
Jointly ran Condor Post-Productions London CGI Department working on Commercials, Broadcast VFX, Channel Branding and Pop-Promo projects for UK and International agencies.Skills: Maya, After Effects, PFTrack, CG Supervision, TD
Senior Animator / Cg Supervisor
Helped set up and jointly ran BBC Post Productions first CGI/Animation department back in 1996 until 2005.Worked as a Senior Animator/CG Supervisor on projects for BBC output across multiple departments and programme genres including Titles, On-air promos, Trails, Idents, VFX (long form drama & documentaries), Interactive as well as numerous pilots/pitches to support internal programme development. Involved extensively in the day to day production/supervision of projects including: client meetings, bidding/quoting and the scheduling of a team 3D artists (together with production).Involved extensively with longer term goals including: infrastructure/procurement of hardware and software, recruitment of 3d artists/ freelancers and marketing/business development.Core Skills: Maya, After Effects, Boujou, Photoshop, MEL, CG Supervision, TD.
Alias | Wavefront Principal Instructor
Alias | Wavefront* Certified Instructor/Consultant at the UK's first 'Alias | Wavefront Centre of Excellence' (based @ De Montfort University, Leicester). One of the only 3 in the world at the time.Worldwide training and consultancy for Alias | Wavefront ( in Europe & South Africa) for Broadcast, Post Production & VFX Clients.Development of BA / MA curricula in relation to VFX/CGISkills: Alias Power-Animator, CGI, VFX, Training, Consultancy, Curriculum Development
R&D / Industrial Trainee
Computer graphics R&D and animation/rendering software development in the Graphics Applications Research groupSkills: Maths, R&D, C/C++
Colleagues at Cinesite
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Steven M.
Colleague at CinesiteMontreal, Quebec, Canada
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Adam Woodfield
Colleague at CinesiteLondon, England, United Kingdom
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Andrew Gartner
Colleague at CinesiteVancouver, British Columbia, Canada
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Carrie Richardson
Colleague at CinesiteToronto, Ontario, Canada
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Benjamín M. Corza
Colleague at CinesiteMontreal, Quebec, Canada
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Vincent Dumarquez
Colleague at CinesiteMontreal, Quebec, Canada
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Tanya Lyon
Colleague at CinesiteGreater Montreal Metropolitan Area, Canada
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Lionel R.
Colleague at CinesiteGreater Montreal Metropolitan Area, Canada
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Alexandra Colatosti
Colleague at CinesiteGreater Montreal Metropolitan Area, Canada
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Libe Echarri
Colleague at CinesiteVancouver, British Columbia, Canada
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Andy Mcnamara education
Ma, Information & Graphic Design
Bsc(Hons), Information Technology
Frequently asked questions about Andy Mcnamara
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What company does Andy Mcnamara work for?
Andy Mcnamara works for Cinesite.
What is Andy Mcnamara's role at Cinesite?
Andy Mcnamara is listed as Generative AI Lead at Cinesite.
Where is Andy Mcnamara based?
Andy Mcnamara is based in London, England, United Kingdom while working with Cinesite.
What companies has Andy Mcnamara worked for?
Andy Mcnamara has worked for Cinesite, Prodigious Uk - Publicis Groupe, Rushes, Prime Focus, and Freelance.
Who are Andy Mcnamara's colleagues at Cinesite?
Andy Mcnamara's colleagues at Cinesite include Steven M., Adam Woodfield, Andrew Gartner, Carrie Richardson, and Benjamín M. Corza.
How can I contact Andy Mcnamara?
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What schools did Andy Mcnamara attend?
Andy Mcnamara holds Ma, Information & Graphic Design from De Montfort University.
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