Andrew Senesac
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Andrew Senesac Email & Phone Number

Advanced Artist and Animator, Facial - Cinematics at NetherRealm Studios (WB Games)
Location: Greater Chicago Area, United States 11 work roles 2 schools
2 work emails found @netherrealm.com 4 phones found area 815 and 773 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 4 phones

Work email a****@netherrealm.com
Direct phone (815) ***-****
LinkedIn Profile matched
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Role
Advanced Artist and Animator, Facial - Cinematics
Location
Greater Chicago Area, United States
Company size

Who is Andrew Senesac? Overview

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Quick answer

Andrew Senesac is listed as Advanced Artist and Animator, Facial - Cinematics at NetherRealm Studios (WB Games), a with 231 employees, based in Greater Chicago Area, United States. AeroLeads shows a work email signal at netherrealm.com, phone signal with area code 815, 773, and a matched LinkedIn profile for Andrew Senesac.

Andrew Senesac previously worked as Advanced Artist/Animator, Facial - Cinematics at Netherrealm Studios (Wb Games) and Senior Facial Animator - Cinematics at Netherrealm Studios. Andrew Senesac holds Ba, Media Arts/ Animation from The Art Institutes.

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Email format at NetherRealm Studios (WB Games)

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asenesac@netherrealm.com
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Profile bio

About Andrew Senesac

Working in the UE4 engine. Software's include - Maya, Faceware, Analyzer and Retargeter, AJA - KI Pro capture hardware, MoBu, 3D Studio Max, Adobe; Photoshop, Illustrator, After Effects, Premier, Perforce, JIRA, Shotgun, Wiki, Trello.Shipped Titles - In Order of release:-Arctic Stud Poker Run-Stranglehold -Ballers "The Chosen One"-Blitz "The League 2"-This is Vegas (Unreleased)-Wheelman -MKvsDC -Mortal Kombat 9-Batman Arkham City Lockdown-Injustice iOS-Injustice Gods Among Us-MKX-WWE Immortals-Injustice 2-MK11-MK11 - Aftermath

Listed skills include Maya, Unreal Engine 3, Character Animation, Video Games, and 45 others.

Current workplace

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NetherRealm Studios (WB Games)
Netherrealm Studios (Wb Games)
Advanced Artist and Animator, Facial - Cinematics
Chicago, IL, US
Website
Employees
231
AeroLeads page
11 roles · 28 years

Andrew Senesac work experience

A career timeline built from the work history available for this profile.

Senior Facial Animator - Cinematics

2650A Bradley Place Chicago, Il 60618

In charge of NRS's facial animation pipeline. I perform endless amounts of facial animation tasks encompassing story mode and in-game. Aside from internal facial duties, I facilitate multiple outsourcers in production, bring them up to speed with our pipeline, rig, scripts and tools. I direct facial techniques/styles, perform technical troubleshooting, critique and review work until the final level of polish is achieved. I work closely with our director while we shoot over 200… Show more In charge of NRS's facial animation pipeline. I perform endless amounts of facial animation tasks encompassing story mode and in-game. Aside from internal facial duties, I facilitate multiple outsourcers in production, bring them up to speed with our pipeline, rig, scripts and tools. I direct facial techniques/styles, perform technical troubleshooting, critique and review work until the final level of polish is achieved. I work closely with our director while we shoot over 200 minutes of story on stage and ensure solid facial performances from our actors that propagate onto our facial rigs. On MK11, we've re-vamped our entire facial pipeline even more-so from what we've learned on INJ2. I work with our Character and Tech Art Team to create an animator friendly FACS based control rig. Our character group utilizes a photo-grammety setup comprised of multiple HD cameras to scan actors faces. This rig was proven by many animators to be highly efficient in our capture-to-hand-key facial pipeline. On our story mode production we utilized Faceware HMC's and AJA KI pro recording decks to capture actor performances. The performances are then adjusted and polished in a hand-key pipeline.I am in charge of our real-time facial animation including character Intros, Victories, Fatalities, Super moves, Player Select, Gear Select as well as In-Game expression poses and animations. We captured over 15,000 lines of dialogue for our Character intros and quips. Using HMC's we shoot a Face over technique with performance actors to merit solid performances and cohesive reference. I work on cinematic layout and staging for story mode, pre-visualization, in-game or real-time "wow"​ moments such as, "Fatalities"​, "X-Rays"​, “Supermoves”, Cinematic transitions from one fight plane to another, and QTE's. I aid in hooking up our cinematics to function in game as well as work with the tech group to insure the cinematic quality in our realtime content works as intended. Show less

Aug 2009 - Nov 2022

Cinematic/ Technical Artist

Roles and responsibilities include: Facial animation Lead, Pre-Vis artist, Cinematic layout artist, and technical troubleshooting.

Jul 2009 - Mar 2012

Cinematics Artist/ Animator

Everything from previs/ animatics, layout, to animation, facial animation, and character setup to name a few. We utilize the UE3 engine for most all of our games.

Mar 2009 - Jul 2009

Cinematic Artist/ Animator

As a Cinematics artist at Midway I hold a number of roles ranging anywhere from Cinematic layout, Facial animation, Animatics, Leading up tasks within larger projects,and Character package creation to name a few. These Cinematics entail both Pre-rendered FMV's and Realtime utilizing the Unreal Engine and other in-house engines.Games shipped:-Stranglehold-Ballers 3 "The Chosen One"-MKvsDCU-Wheelman-Blitz"The League 2"

Feb 2007 - Feb 2009

Cinematic Artist/ Animator

Freelance

Projects include:-"Breakdown" 3D Animated Film (US Army)

Dec 2008 - Mar 2009

Contract Artist

Onestopmailing

I have created a number of graphic design elements for OneStop ranging anywhere from web page designs to the design of their delivery trucks.

2005 - 2008 ~3 yrs

Artist/Animator

As an Artist/ Animator at Game Refuge my work ranged on all ends of the gaming spectrum. I did anything from Concept design, Level Design, Modeling, Rigging, Animating, Lighting, and Post. For our in house IP as well as other projects we utilized the Torque Engine while also doing several Projects for other animation and gaming companies.Games shipped:-Rescue Riders-Arctic Stud Poker Run-Deliverance

Sep 2005 - Jan 2007

Qc Analyst - Microbiology

Aventis Behring

-Extracted samples of Water for Injection (WFI) from various water loops.-Highly visible position due to number of sampling sites.-Analyzed samples to ensure no microbial growth of contamination was present.-Worked with a team of biologists compiling information on microbial growth within certain water loops.-Maintained data logs for future reference.

1999 - 2002 ~3 yrs
Team & coworkers

Colleagues at NetherRealm Studios (WB Games)

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2 education records

Andrew Senesac education

Ba, Media Arts/ Animation

As a student at AI I received a 3.9 GPA and was also hand picked with five other students towards the end of my curriculum to create.

Assoc, Computer Science

Kankakee Comm College

Activities and Societies: This encompassed the CAD/D program with a minor in Fine Arts. Studied CADD and computer science with a minor.

FAQ

Frequently asked questions about Andrew Senesac

Quick answers generated from the profile data available on this page.

What company does Andrew Senesac work for?

Andrew Senesac works for NetherRealm Studios (WB Games).

What is Andrew Senesac's role at NetherRealm Studios (WB Games)?

Andrew Senesac is listed as Advanced Artist and Animator, Facial - Cinematics at NetherRealm Studios (WB Games).

What is Andrew Senesac's email address?

AeroLeads has found 2 work email signals at @netherrealm.com for Andrew Senesac at NetherRealm Studios (WB Games).

What is Andrew Senesac's phone number?

AeroLeads has found 4 phone signal(s) with area code 815, 773 for Andrew Senesac at NetherRealm Studios (WB Games).

Where is Andrew Senesac based?

Andrew Senesac is based in Greater Chicago Area, United States while working with NetherRealm Studios (WB Games).

What companies has Andrew Senesac worked for?

Andrew Senesac has worked for Netherrealm Studios (Wb Games), Netherrealm Studios, Warner Bros. Entertainment Group Of Companies, Midway Games, and Freelance.

Who are Andrew Senesac's colleagues at NetherRealm Studios (WB Games)?

Andrew Senesac's colleagues at NetherRealm Studios (WB Games) include Daria Coday, Arthur Moy, Michael Mulkey, Nick Johnson, and Ian Naud.

How can I contact Andrew Senesac?

You can use AeroLeads to view verified contact signals for Andrew Senesac at NetherRealm Studios (WB Games), including work email, phone, and LinkedIn data when available.

What schools did Andrew Senesac attend?

Andrew Senesac holds Ba, Media Arts/ Animation from The Art Institutes.

What skills is Andrew Senesac known for?

Andrew Senesac is listed with skills including Maya, Unreal Engine 3, Character Animation, Video Games, Animation, Cinematics, Game Development, and Autodesk Motionbuilder.

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