3D Artist since 2011, with experience in different market such as video games, feature films, video clips, commercials, figures and surgical procedures. These projects have given me the opportunity to work in several specializations within 3D such as modeling, animation, rigging, particles and fluids, VFX, render, composition, lowpoly and texture bakes for games.As a main tool, I use Autodesk Maya and, depending on the project, I use After Effects, Zbrush, Yeti, Houdini, Goalem and Mash.Additionally, I usually have superior responsibilities such as team training, definition, planning, budget and project coordination, Post-production and filming supervision, planning within the studio, relationship with clients and directors.I am passionate about my work, always eager to continue learning and improve, for me 3D is like medicine, every day progresses and evolves, so I try to keep up with the new trends and workflows for a better quality work and greater efficiency.
Listed skills include Maya, Zbrush, 3D Modeling, Character Animation, and 36 others.