Andrés (Andy) Ruibal Scholtz Email and Phone Number
3D Artist since 2011, with experience in different market such as video games, feature films, video clips, commercials, figures and surgical procedures. These projects have given me the opportunity to work in several specializations within 3D such as modeling, animation, rigging, particles and fluids, VFX, render, composition, lowpoly and texture bakes for games.As a main tool, I use Autodesk Maya and, depending on the project, I use After Effects, Zbrush, Yeti, Houdini, Goalem and Mash.Additionally, I usually have superior responsibilities such as team training, definition, planning, budget and project coordination, Post-production and filming supervision, planning within the studio, relationship with clients and directors.I am passionate about my work, always eager to continue learning and improve, for me 3D is like medicine, every day progresses and evolves, so I try to keep up with the new trends and workflows for a better quality work and greater efficiency.
Escuela Trazos
View- Website:
- escuelatrazos.es
- Employees:
- 9
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Autodesk Maya TeacherEscuela Trazos Mar 2020 - PresentMadrid, Comunidad De Madrid, EspañaTeacher of 3D Master, with a focus in Autodesk Maya. Giving to the students all the tools they need to work as 3D Junior Generalist.They will learn inorganic and organic modeling with Maya and Zbrush, texturing with Substance Painter, illumination and rendering with Arnold and basic knowledge in rigging, VFX and composition. -
Artista 3DImp Modeling Studio Jan 2021 - PresentMadrid, Comunidad De Madrid, EspañaEn IMP Modeling Studio he sido el encargado de realizar trabajos de retopología para assets y personajes, preparación de UVs y texturización. -
3D Senior Artist And CollaboratorBalkong Toys Jan 2016 - PresentSupport with the design and development of all 3D projects, graphic design and motion graphics.Responsibilities: - Modeling, Animation, Uvs, Texturing, Rigging in 3D for characters, gadgets, environments and materials, including Low and high-poly modeling, UV mapping, high-poly to low-poly workflow.- Creation and texturing 3D models from reference images or concept art.- Responsible for light, color, shading, style and composition skills of 3D projects.Industry: Vinyl Toys, Music and AdvertisementArt style: Cartoon.Programs used:- 3D packages: Autodesk Maya, Zbrush.- Texturing and material creation: Photoshop and Substance Painter.- Rendering: Arnold, Redshift.- Compositing: After Effects.Relevant / Commercial projects: - Akapellah Toy (In Mass Production Phase).- Others projects for Advertisement and Music industry -
Generalist 3D ArtistAndy Ruibal S Jan 2014 - PresentMadrid Y Alrededores, EspañaPersonal projects for freelance, inspiration, practice and entertainment.- Modeling, Rigging, Animation, Lighting, Rendering, Dynamics , UVs and Compositing in 3D for characters, gadgets, environments and materials, including Low and high-poly modeling, UV mapping, high-poly to low-poly workflow- Implement and validate all aspects of Art ensuring that it meets technical and design requirements- Creation and texturing 3D models from reference images or concept art.- Responsible for light, color, shading, style and composition skills of 3D projects.- Creation of visual effects: stylized VFX or photo-realistic VFX depending on the project.Programs used: - 3D packages: Autodesk Maya, Zbrush.- Particle systems and VFX: Maya Fluids, Maya Nparticles, Mash, Realflow, RealFlow and Yeti. - Texturing and material creation: Photoshop, Substance Painter and Quixel.- Rendering: Arnold, Redshift and MentalRay.- Compositing: After Effects
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Lead 3D ArtistFomo Lab Apr 2022 - Jul 2022Modeling, textures, animation and 3D content for NFTs and Metaverse
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3D Senior ArtistPeriopixel Jun 2015 - Sep 2021Madrid Area, SpainLead 3D artistResponsibilities: - Modeling, Rigging, Animation, Lighting, Rendering, Dynamics and Compositing- Implement and validate all aspects of Art ensuring that it meets technical and design specifications- Teach other members of the teams of 3D technics.Industry: MedicalArt style: Hyper-realisticPrograms used: - 3D packages: Autodesk Maya, Zbrush.- Particle systems and VFX: Maya Fluids, Maya Nparticles, Mash, Realflow and Yeti. - Texturing and material creation: Photoshop and Quixel.- Rendering: Arnold, Redshift and MentalRay.- Compositing: After Effects. -
3D & Vfx Artist And Post-Production CoordinatorWatto Studio Feb 2013 - Dec 2016Caracas, VzlaRole:- Coordinator of the office and Project manager lead of the team- In charge of Relationship with agencies and clients- 3D Senior ArtistResponsibilities:- 3D Generalist covering various tasks such as Rigging, Lighting and Modeling with Autodesk Maya and Zbrush.- Modelling and creation of characters, including sculpting facial blend shapes, facial animation- Design and development of characters, environments and VFX / CG.- Pipeline development, including asset integration.- Creation of visual effects: stylized VFX or photo-realistic VFX depending on the project.- Supervisor of the team and shootings- Work with leads and the development team in order to establish and maintain a high standard of quality and ensure a unified look.- Project manager of all projects, including team members coordination, planning and schedules, clients and agency relationship, briefings, presentation of projects and final deliveriesIndustry: Advertisement, short films and cinema.Art style: hyper-realistic, animation and cartoonPrograms used: - 3D packages: Autodesk Maya, Zbrush and TopoGun.- Particle systems and VFX: Golaem Crowd, Maya Fluids, Maya Nparticles, RealFlow, FumeFx and Shave n Haircut.- Texturing and material creation: Photoshop.- Rendering: MentalRay.- Compositing: After Effects.Relevant / Commercial projects- Papita, Maní, Tostón - Movie (2013)- Coffee, Kill Boss - Movie (2013)- Hasta que la muerte nos separe - Movie(2015)- Pepsico Advertisement Spots.- Ford Advertisement Spots. -
3D Artist And SupervisorAxxus Entertainment Oct 2011 - Jan 2012MadridRole:- Animation Supervisor- Design and planning of the different projects of the company- Direct contact between 3D Artists and Programming DepartmentResponsibilities:- Modeling, Texturing, Mapping and Bake in low poly of buildings and scenarios for video games.- Rigging characters in low poly- 3D Animator - Creating particles with Particle UniverseIndustry: video gamesArt Style: Stylized.Programs used: - 3D packages: Autodesk Maya, Zbrush.- Particle systems and VFX: Maya Fluids, Maya Nparticles, Particle Universe.- Texturing and material creation: Photoshop.- Rendering: MentalRay and Ogre.
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Partner, Vice Director And 2D & 3D ArtistBalkong Studios C.A. Aug 2008 - Aug 2010Caracas, VenezuelaResponsibilities:- Conceptual development for commercials (Radio and TV), video clips and multimedia applications.- Supervision of projects and field production.- Offer constant link between the company and the media, providing timely information and coordinating possible interviews, reports and / or publications.- Preparation and management of company budgets.- Supervision the accounting of the company.- Strengthen relationships with customers and suppliers. Objective: - 2D animation, 3D modeling, editing of photos and images in Photoshop and compositions in After Effects.Industry: Advertisement, short films, video clips and multimediaArt style: Cartoon.Programs used:- 3D packages: Autodesk Maya, Zbrush.- Texturing and material creation: Photoshop and Quixel.- Rendering: MentalRay.- Compositing: After Effects.Relevant / Commercial projects:- Togetherness Supreme - Movie (2010) - Dalton Animated Short Film (TBA)- Onechot “Safari” - Video Clip (2010).- Marilanne “Radio Pop” - Video Clip (2010).- The Asbestos “Jack and the Harlots” - Video Clip (2009).- Onechot feat. Fidel Nadal “Africa Ruge” - Video Clip (2008).- 3 Dueños “Muérete que Chao” - Video Clip (2007).
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ProducerFlashback Producciones Oct 2003 - Jul 2007Caracas, VenezuelaRole- Support to the Direction of Photography. - Collaboration in the development of the sales product (multimedia application)Responsibilities- Field production for special events, video clips and photography. - Photographer. Industry: events, video clips, photography and multimedia.
Andrés (Andy) Ruibal Scholtz Skills
Frequently Asked Questions about Andrés (Andy) Ruibal Scholtz
What company does Andrés (Andy) Ruibal Scholtz work for?
Andrés (Andy) Ruibal Scholtz works for Escuela Trazos
What is Andrés (Andy) Ruibal Scholtz's role at the current company?
Andrés (Andy) Ruibal Scholtz's current role is 3D Senior Artist / Character Modeling / VFX / 3D Teacher.
What schools did Andrés (Andy) Ruibal Scholtz attend?
Andrés (Andy) Ruibal Scholtz attended Cg Masters Academy, Fictizia, Fictizia, Trazos, Universidad Catolica Andres Bello.
What are some of Andrés (Andy) Ruibal Scholtz's interests?
Andrés (Andy) Ruibal Scholtz has interest in Animacion 3d, Maya, After Effects, Zbrush.
What skills is Andrés (Andy) Ruibal Scholtz known for?
Andrés (Andy) Ruibal Scholtz has skills like Maya, Zbrush, 3d Modeling, Character Animation, After Effects, Photoshop, Trabajo En Equipo, Adobe Photoshop, Lighting, Video, 3d Texturing, Vfx.
Who are Andrés (Andy) Ruibal Scholtz's colleagues?
Andrés (Andy) Ruibal Scholtz's colleagues are Martha Carranza, Senaida Jaimes, Juan Rosas, Jorge Piñeiro Ruiz, Annerys Lucia, Eliana Carbajal, Cavu Lopez.
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