Adalberto Garza Email and Phone Number
Adalberto Garza work email
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Adalberto Garza personal email
Adalberto Garza is a Front End Engineer at Curriculum Associates at Curriculum Associates. He possess expertise in game design, game development, video games, interaction design, game mechanics and 21 more skills. Colleagues describe him as "It's been my pleasure to work with Nick on our work at Team Future Games. On our first shipping title, Black Hat Cooperative, Nick was instrumental in designing and building the first prototype of the game at the Global Game Jam where the game was conceived. He primarily worked on game design but was flexible in his role; he assisted with some of the code when engineering became the bottleneck. As we brought that game through production, Nick continued to wear many hats, but his primary role was level design. Nick built most of the levels in the game, and designed the metagame as well, structuring level progression and tutorialization. Nick tirelessly sought feedback on this progression, and tested and iterated on the tutorialization with new players whenever we got the chance, until the game could stand on its own without our intervention. Nick also has a good production mind; he is capable of brainstorming wacky and huge ideas when it's ideation time, but is able to identify what's important to go after when we're faced with actually building a schedule. Nick has a great sense of humor - I rarely have a conversation with him without at least one good laugh. I really enjoy working with Nick, which is why I choose to do so whenever I'm given the chance!", "I've worked with Adalberto for years on Team Future Games. He's a wonderful person to work with because he's both a talented game designer and a collaborative teammate. He takes to time to craft and search for the best play experiences. Additionally, he understands the needs and processes of his teammates, like our programmers and artists. I highly recommend that you get a chance to know him and consider him for your team.", and "Adalberto 'Nick' Garza is a wonderful human being to have around. His multi-tasking capability in managing and ensuring the quality of our team's game production was truly indispensable. Not only is Nick responsible to his task, his love for games is lesser to none and he is one of the most passionate person I've encountered in this industry."
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Front End EngineerCurriculum Associates Jun 2019 - PresentNorth Billerica, Ma, Us -
Associate Technical ProducerCurriculum Associates May 2018 - Jun 2019North Billerica, Ma, Us -
Chief Creative OfficerTeam Future Games Jan 2013 - PresentAfter creating "Black Hat Oculus" (now "Black Hat Cooperative") at the Global Game Jam in 2013, we co-founded Team Future to continue our work. Launched a successful Kickstarter to support initial development costs.Designed and built out series of levels with escalating difficulty and tutorials.Did user testing at local gaming events, turned feedback into concrete next steps for improvement
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StudentCareerdevs Sep 2017 - Dec 2018Providence, Rhode Island, Us -
Digital Media ProducerCengage Learning Oct 2015 - Apr 2018 -
Ux Designer & ScripterOne And A Half Beards Sep 2012 - May 2017Started an Indie Development Studio with Albert McClelland Jr to develop small games for various platforms, about whatever struck our fancy.
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Contract Associate ProducerFablevision Apr 2016 - Dec 2016Boston, Massachusetts, UsAt Fablevision I've been assisting in maintaining schedules, managing communication between our team and our client, and scripting content and cutscenes. -
Design Lab ProducerCenter For Social Innovation Nov 2013 - Oct 2015
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It/Qa - AnalystCenter For Social Innovation Jun 2013 - Nov 2013
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Instructional Game DesignerTwist Education, Llc. Aug 2011 - Apr 2012San Antonio, Texas, UsDesign minigames, puzzles, and exploration sequences that teach AP-Physics Script adventure-game levels and puzzles using a proprietary engine and Unity3DWrite descriptions for learning and environmental storytellingCoordinate with programmers to use, integrate, and debug new scripting tools -
ProducerSingapore-Mit Gambit Game Lab Jun 2011 - Aug 2011Design minigames, puzzles, and exploration sequences that teach AP-Physics Script adventure-game levels and puzzles using a proprietary engine and Unity3DWrite descriptions for learning and environmental storytellingCoordinate with programmers to use, integrate, and debug new scripting tools
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Game DesignerSingapore-Mit Gambit Game Lab Sep 2010 - May 2011Rapidly developed paper prototypes of games with complex subjects ranging from Persephone to bullying to maintaining sexual identityIterated on games based on product owner feedback
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Game DesignerSingapore-Mit Gambit Game Lab Jun 2010 - Aug 2010Designed two games that presented themes from Oedipus Rex and Oedipus at Colonus as metaphorical game mechanicsDesigned levels and mechanics for two games in parallelIterated on short cycles with information from QA and playtest feedbackShipped “Seer” and “Yet One Word”
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Game DesignerSingapore-Mit Gambit Game Lab Feb 2010 - May 2010Created a prototype of an adventure game that uses "Dream Logic".Developed paper-prototypes and did some minor coding in Flex.
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Level DesignerSingapore-Mit Gambit Game Lab Sep 2009 - Feb 2010Designed and built levels for existing games, including a set of tutorial levelsScripted behaviors for new objects, including stages, props, and NPC’sTook both object behaviors and level dynamics from concept to final product through prototyping, testing, and iterating based on feedbackShipped “Abandon Plus”
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Lead QaSingapore-Mit Gambit Game Lab Jun 2009 - Aug 2009Worked with a group of 10 MIT and Singapore students to develop a game using Pinocchio, an auto-rigging tool. QA duties included brainstorming for initial game ideas, paper prototyping, play testing, bug testing, organizing focus testing for new players, helping to solve design issues and helping to organize production issues.
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Qa TesterSingapore-Mit Gambit Game Lab Feb 2009 - May 2009Bug tested various games being developed at GAMBIT labs. Used FogBugz to report bugs, their reproduction, and suggestions for fixes.
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ProgrammerViral Communications Group May 2008 - Aug 2008Developed toolkits for Second Life that imported spreadsheet data into in-world representations Worked with databases, Django, Python, and Linden Scripting Language (LSL)
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Tech CallerMit Alumni Association Feb 2008 - Apr 2008Updated Alumni and MIT parents about events relevant to them (reunions, financial aid deadlines, etc.) Collected fundraising for various MIT programs
Adalberto Garza Skills
Adalberto Garza Education Details
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Massachusetts Institute Of TechnologyVideo Games -
Massachusetts Institute Of TechnologyCommunication And Media Studies - Video Games
Frequently Asked Questions about Adalberto Garza
What company does Adalberto Garza work for?
Adalberto Garza works for Curriculum Associates
What is Adalberto Garza's role at the current company?
Adalberto Garza's current role is Front End Engineer at Curriculum Associates.
What is Adalberto Garza's email address?
Adalberto Garza's email address is an****@****mit.edu
What schools did Adalberto Garza attend?
Adalberto Garza attended Massachusetts Institute Of Technology, Massachusetts Institute Of Technology.
What are some of Adalberto Garza's interests?
Adalberto Garza has interest in Doodling, Learning, Reading, Photography, Video Games.
What skills is Adalberto Garza known for?
Adalberto Garza has skills like Game Design, Game Development, Video Games, Interaction Design, Game Mechanics, Scripting, Unity3d, User Experience, Paper Prototyping, Microsoft Office, Perforce, User Interface Design.
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