Angela Colvin Email and Phone Number
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Angela Colvin personal email
I am a gameplay/living world character animator and proud member of the Skate. dev team at Full Circle (EA). Everything I animate here is very likely something I could never do on a skateboard in real life, haha. Yes, this does include idly standing on a board. I admire from afar.Previous projects include:Star Wars: KOTOR Remake (Aspyr), Wizard 101 (KingsIsle Entertainment), RPG Dice: Legend of Whitestone (WIMO Games, Inc), and Gen:Lock Season 1 (Rooster Teeth)I proudly hold a BFA in Computer Animation from Ringling College of Art + Design. Their curriculum focused on exploring every aspect of the 3d animation film pipeline, to which such knowledge was then utilized to produce my very own short film, "Just Add Water". Check it out on my Vimeo or website, if you're interested! Its production was quite the accomplishment and I learned a ton throughout that experience. Big fan of "acting behind a curtain" and bringing a character's personality into the spotlight. Animation kicks ass, I tell you. I am always down for a good challenge and welcome the ever-changing tech climate within this industry. There is an unlimited opportunity to continue to learn, grow, and explore within animation and game dev - Keeps things interesting and I'd say it's probably one of the best parts about the industry as a whole. That, and the community. We're all pretty cool, guys. Cool, have a good day, thanks!
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FreelanceAustin, Tx, Us
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Gameplay AnimatorFull Circle (Ea Studio) Oct 2022 - PresentBurnaby, British Columbia, Ca -
Associate Cinematic AnimatorAspyr Media Feb 2021 - Oct 2022Austin, Texas, Us- Construct previs gold cinematics from storyboards, working closely with Cinematic Lead and Animation Director to meet desired feel and impact of the scenes involved- Animated mocap posture sets and implemented them into Unreal to be used by other departments- Assisted Gameplay Animation Team in creating combat animations and abilities to help reach a tight deadline, learning Motion Builder and implementing/testing gameplay animations in engine (Unreal Engine 5) through the process - Collaborated closely with the gameplay Design team to meet the needs for Gameplay while preserving integrity of animations for optimal gameplay experience- Attended multiple mocap shoots to provide feedback whenever necessary to ensure the data captured would meet game and cinematic expectations- Recorded "award-winning" scratch voice acting for previs using Adobe Audition whenever applicable- Mixed sound effects for previs in Adobe Premiere and Adobe Audition to communicate a full cinematic experience to leads, directors, and external partners -
3D Associate AnimatorKingsisle Entertainment May 2019 - Jan 2021Round Rock, Texas, Us• Animate a wide range of characters, utilizing the demands of Design guidelines to inspire diversity in timing, weight, dynamic poses and style that bring out unique personalities and engaging performances to each character• Single-handedly updated rigging workflow within our mobile team for a more streamlined, efficient production turn-around that has since become the foundation moving forward for any production calling for dozens of customized characters. This involved planning with Character Modelers to implement adequate topology requirements that align with needs of each rig, with the ultimate goal being UV stretching and deformation minimization, and optimizing facial topology for new face rig.• Rig and skin each character using custom scripts and toolkits via Autodesk 3Ds Max• Create prefabs, Animation Controllers, and export/import rigs and animations into Unity to incorporate them into the game• Plan alongside Design, Art Leads, and Environment artists to establish and execute dynamic cameras for boss battles in Unity• Task tracking and project documentation created utilizing JIRA and Confluence. -
3D Character AnimatorRooster Teeth Nov 2018 - Mar 2019Austin, Tx, UsAnimator on new 3D animated series, GenLock, Season 1.- Animated a variety of shots using mocap and key animation, with heavy focus on character performance, lipsync, and acting- Met tight deadlines, 30 seconds to 1 minute of animation per week.- Worked with art director, animation leads, and fellow animators on several sequences to ensure continuity and structure between corresponding shots- Attended meetings and dailies with leads, producers, and the director to discuss how to approach sequences/shots or better enhance the overall performance of a shot- Addressed critique notes from leads, director, and art director when needed while maintaining control of shot deadlines- Track production progress via Shotgun and Slack- Perform mocap when needed -
Character Animator/Director Of Short Film, "Just Add Water"Ringling College Of Art And Design Aug 2016 - May 2018Sarasota, Fl, Us- Responsible for implementing every aspect of the animation pipeline throughout the production of the film, from 2d concepts, storyboards and animatics to 3D models, rigging, texturing, lighting, and character animation. - Pitch original story ideas and animatics to Computer Animation faculty during pre-production of student film. - Through extensive research and artistic reference, designed original character, prop, and set designs - In charge of planning fundraising strategies to raise funds to cover post-production necessities such as an original film score by Corey Wallace and professional sound design. -
Character Animator, 3D Modeler, Visual Development ArtistRingling College Of Art And Design Aug 2013 - May 2018Sarasota, Fl, Us- Design and model characters, props, sets, etc. with proper topology for animation.- Characters are modeled using Autodesk Maya, and Zbrush; retopologized for animation needs using 3d Coat.- Animate characters in various scenarios based on time restrictions and guidelines established by the Computer Animation faculty. -
Graphic Artist & Marketing AssistantCumberland Advisors Jan 2017 - Aug 2017Sarasota, Fl, Us• Produce professionally composed marketing materials, including flyers, email notification templates, pamphlets, presentations (with custom layouts using Indesign), website material, digital graphic designs, and ad banners for websites such as Sarasota Says and Sarasota Magazine, using Adobe InDesign and Adobe Photoshop.• Directly connect with business executives and media outlets to coordinate and promote various events sponsored and/or hosted by Cumberland Advisors.• Work within a close-knit marketing team to brainstorm marketing strategies across multiple media platforms, from printed material to digital ads and website updates.• Produce visually appealing, informative email notifications regarding upcoming events and business updates for Cumberland clients and subscribers via Mail Chimp. -
3D ModelerHasbro Oct 2015 - Mar 2016Pawtucket, Ri, Us- Designed and pitched custom character designs and concepts to Hasbro executives based on an assigned theme.- Modeled and articulated the approved design in Zbrush using Hasbro's techniques and reviewing their professional guidance and critiques throughout the process.- One of 20 students out of over 50 applicants to participate in an exclusive Zbrush toy modeling workshop. -
Caricature Artist / Face & Body PainterMerry Makers &Decorators Jan 2011 - Jul 2013- As client's featured entertainment (face painter or caricature artist), I commuted (either alone or along with Merry Makers team members) to various locations across Northern Colorado to add some creative flare to events, festivals, private parties, company picnics, charity benefits, and social gatherings - Contributed artistic influence and experience into locations that called for balloon décor
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Animation Teacher'S AssistantAims Community College Jun 2013 - Jun 2013Greeley, Co, UsAssisted college professor in teaching four groups of children, ages 8 - 16, various animation techniques from creating their own Thaumatropes to basic character computer animation using Toon Boom Animation. The course was a part of Aims College's College for Kids summer program, and consisted of a morning and afternoon class Monday through Friday for two consecutive weeks. -
Character Designer, Traditional AnimatorAims Community College May 2012 - Aug 2012Greeley, Co, Us- Produced a traditionally animated short film with a five-person creative team.- Designed main character, provided turn-arounds, expression sheets, and final color render for animation reference.- Traditionally animated main character in a number of shots- Inbetweener for additional shots with co-star characters.- Matte painted a background image for one environment.
Angela Colvin Skills
Angela Colvin Education Details
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Ringling College Of Art And DesignComputer Animation -
Aims Community CollegeGraphic Design -
Animsquad -
Ianimate -
Schoolism
Frequently Asked Questions about Angela Colvin
What company does Angela Colvin work for?
Angela Colvin works for Freelance
What is Angela Colvin's role at the current company?
Angela Colvin's current role is Gameplay Animator at Full Circle - EA.
What is Angela Colvin's email address?
Angela Colvin's email address is ac****@****pyr.com
What schools did Angela Colvin attend?
Angela Colvin attended Ringling College Of Art And Design, Aims Community College, Animsquad, Ianimate, Schoolism.
What are some of Angela Colvin's interests?
Angela Colvin has interest in Animal Welfare.
What skills is Angela Colvin known for?
Angela Colvin has skills like Character Animation, Animation, Storyboarding, Maya, Illustration, After Effects, Traditional Animation, Illustrator, Photoshop, Digital Painting, Computer Animation, Entertainment.
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