Experience Designer
Current・Draft technical narratives and block chain diagrams for museum, experiential, site specific and themed entertainment interactives・Develop experiences that are rich in story and augment space both physically and digitally・Communicate and translate ideas between all teams and leadership in order to effectively collaborate and ensure the success of projects・Research and develop technology and experiential design for interactives and experiences・Prototype interactions and physical assets for experiences ・Design 3D objects, fabricate, solder circuitry and program physical and digital assets・Develop concepts from the blue sky stage for interactive and immersive experiences・Write narratives and create concept art for exhibits, interactive and experiences・Consult on experiential, interaction, tech and app design・Design interactive experiences and exhibits from ideation to installation using Arduino, ・programming, projection mapping, 3D scanning, animation, Unity and fabrication ・Solve design challenges both physical and digital, through wireframes, flow charts, user testing and prototypes・Design graphics and layouts for tickets, invitations and assets for special eventsProjects Include: -Fox & Crow, SeaWorld Abu Dhabi: Wrote technical narratives and drafted block diagrams of interactives-Looking Glass Factory: Developed an interactive hologram app that integrates voice recognition with Unity. Users can talk in real time with President Kennedy and hear his answers to their questions. -Looking Glass Factory: Designed the prototype for the "Holo-Sprayer" a physical object that interacts with and react to holograms in the Holo Player One hardware system.-InstaVet: UX/UI consultation for interaction and visual design of veterinary care appTools/Skills: Concept Development, Protoyping, R&D, UX/UI, Unity, Adobe Creative Suite, C#, Makey Makey, Arduino, Technical Narratives, Schematics, Storyboarding, Circuitry/Electronics