Angel Leigh Mccoy work email
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Angel Leigh Mccoy personal email
AngelMcCoy.comNot only do I hang out with game developers and writers everyday, but:FUN STUFF I'VE DONE, in case you're interested, no pressure: > senior writer (contract) for Remedy Entertainment, working on CONTROL (award-winning, AAA, adventure weird horror) (Got to hang out in Finland with them.)> senior narrative designer for 10 years on Guild Wars 2 (award-winning, AAA, fantasy MMORPG)> writer/editor on the Xbox team at Microsoft (award-winning, yadda yadda)> freelance TTRPG writer for 10 years on top-tier games like White Wolf's Werewolf, Vampire, Changeling, Mage, and Everquest RPG; Wizards of the Coast's Forgotten Realms (D&D), and FASA's Earthdawn.> consultant on fantasy worldbuilding and story for the mega-awesome musician Seven Lions.> author of 7 novels set in my dark fantasy world: Wyrdwood. (Look, Ma! I'm an author!)> contributor to more than 34 shipped video game releases since 2012.> lived in France for 18 months and drank lots of wine.JOBS I CAN'T DO (I wish! Willing to pretend):> astronaut> pastry chef> barbarianJOBS YOU DON'T WANT ME TO DO (trust me):> psychotherapist> bus driver> bardJOBS I CAN DO (minus the imposter syndrome):> tie-in writer> narrative designer> video-game writer> tabletop-game writer> comic writer> book doctor> writing project emergency support, fast turnaround > ghostwriter AREAS OF EXPERTISE (yawn)> Provide creative vision and ongoing world-building. > Write poignant and/or humorous dialogue for iconic and ambient characters. > Have genre flexibility: science fiction, fantasy, horror, mystery, modern.> Develop, document, and protect canon.> Plot long-term narrative central to a game.> Create interesting, diverse characters.> Collaborate with game designers, artists, marketers, and stakeholders.> Direct voice actors during recording sessions.> Rewrite on the fly.> Mentor writers and other teammates on what makes strong narrative. > Thrive in a high-pressure release cadence.
Independent Fiction Writer
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Fiction WriterIndependent Fiction Writer Jan 1992 - PresentRemoteI write fiction novels (thriller, fantasy, mystery, romance) when I'm not developing video game narrative.From 7/2018 - present, I've taken a sabbatical to focus on writing novels. The Wyrdwood Welcome trilogy is now available in paperback, Kindle, Kindle Unlimited, and audiobook: Stalking the Moon (bk 1), Jumping the Moon (bk 2), and Hexing the Moon (bk 3). The fourth book in the series is nearing completion.
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Creative Director & Narrative ArchitectGames Omniverse Llc Mar 2013 - PresentGreater Seattle AreaI founded and mentor an indie game design team. We're building a transmedia set of products that contribute to a vast and epic story. I oversee creative direction and am the primary narrative architect and writer for the team.
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Web DirectorHorror Writers Association Oct 2011 - PresentRemoteI serve as the webmaster of the Horror Writers Association's website. I supervise three volunteers who assist me in maintaining this extensive website. In addition, I oversee the ballot creation, dissemination, and reporting for all organization elections and for the Bram Stoker Award voting process. The organization has over 1000 members and is a non-profit. http://www.horror.org/
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Senior Writer - ContractRemedy Games Feb 2018 - Jun 2018I served as a writer gun-for-hire at Remedy as they built their story and scripted dialogue for their video game "CONTROL." This was originally a 4-month contract that was extended to 5.
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Narrative Designer (Senior)Arenanet Dec 2007 - Sep 2017Bellevue, WaFor more than 34 releases since 2012, I've been designing world narrative, iconic characters, and dialogue for the AAA PC game Guild Wars 2 (MMORPG). I champion the lore and canon for the game, contribute to the design of the in-game experience, and write short fiction and lore articles for the website. -
Executive Producer & EditorWily Writers Feb 2009 - Oct 2014Seattle, WaAt the Wily Writers Speculative Fiction site, we published fantasy, horror, and science fiction in both text and audio formats. I managed all parts of production from soliciting submissions, coordinating slush-pool readers, directing voice actors, and editing the text stories and the final audio. I've also published two paperback "Best of Wily Writers" anthologies.
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Fiction EditorDeep Cuts Anthology Project 2012 - 2013Seattle, WaI was co-editor on the DEEP CUTS anthology project, which was funded by a successful Kickstarter and was published by Evil Jester Press. http://www.deepcuts111.com
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Project Manager, Microsoft Game StudiosMicrosoft 2006 - 2007Redmond, WaI was project manager for web design projects for MGS games such as VivaPinata.com. -
Writer - Xbox.ComMicrosoft 2005 - 2006Redmond, WaI played more console games than I can count, evaluated them, and wrote reviews for Xbox.com. -
Writer - Microsoft Game StudiosMicrosoft 2002 - 2005Redmond, WaI wrote flavor articles for the Microsoft Game Studios game websites in support of the various games they were working on at the time. I shipped 6 games. -
Freelance Writer & Game DesignerWhite Wolf Publishing 1992 - 2003RemoteI performed creative game design and writing. I designed characters, races, and the gameplay associated with them. I did world-building and wrote fiction, game supplements, and adventures. I contributed to many products across multiple game lines, including Mage, Changeling, Vampire, Hunter, and Aberrant.
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Writer & Game DesignerWizards Of The Coast 2000 - 2001Renton, WaI designed and wrote gameplay material for Forgotten Realms and other RPG titles. These included content for The Magic of Faerun game supplement and adventures for Dragon Magazine. -
International Web CoordinatorHasbro - Wizards Of The Coast 1999 - 2000Renton, Wa• I oversaw production of an international/localized version of the Wizards of the Coast website.• I coordinated with localization teams, artists, and web developers to ensure quality. -
Freelance Writer & Game DesignerFasa 1995 - 1996I performed creative game design and writing for the fantasy game Earthdawn. I contributed to multiple products released for the game.
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Freelance Writer & Game DesignerWest End Games 1992 - 1994I provided creative game design and writing for the horror game The World of Necroscope. I contributed to multiple products released for the game.
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Administrative AssistantVirginia Polytechnic Institute & State University 1986 - 1992I did administrative support, documentation, and publication layout.
Angel Leigh Mccoy Skills
Angel Leigh Mccoy Education Details
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French Literature / Psychology
Frequently Asked Questions about Angel Leigh Mccoy
What company does Angel Leigh Mccoy work for?
Angel Leigh Mccoy works for Independent Fiction Writer
What is Angel Leigh Mccoy's role at the current company?
Angel Leigh Mccoy's current role is Author, Narrative Designer.
What is Angel Leigh Mccoy's email address?
Angel Leigh Mccoy's email address is sy****@****ink.com
What schools did Angel Leigh Mccoy attend?
Angel Leigh Mccoy attended University Of Illinois At Urbana-Champaign.
What skills is Angel Leigh Mccoy known for?
Angel Leigh Mccoy has skills like Dialogue, Fiction, Short Stories, Game Design, Creative Writing, Video Games, Game Development, Editing, Writing, Non Fiction, Character Design, Character.
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