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Kevin Wright Email & Phone Number

Studio Head : Creative and Project and Business at Limited Slip Studios, Inc.
Location: Palm Harbor, Florida, United States 11 work roles 3 schools
2 work emails found @limitedslipstudios.com 4 phones found area 310 and 703 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 4 phones

Work email i****@limitedslipstudios.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Studio Head : Creative and Project and Business
Location
Palm Harbor, Florida, United States
Company size

Who is Kevin Wright? Overview

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Quick answer

Kevin Wright is listed as Studio Head : Creative and Project and Business at Limited Slip Studios, Inc., a with 8 employees, based in Palm Harbor, Florida, United States. AeroLeads shows a work email signal at limitedslipstudios.com, phone signal with area code 310, 703, and a matched LinkedIn profile for Kevin Wright.

Kevin Wright previously worked as Studio Head : Creative/Project/Business at Limited Slip Studios, Inc. and Animation Lead at Thought Pennies. Kevin Wright holds Trade, Animation from Joe Kubert'S.

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Email format at Limited Slip Studios, Inc.

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*@limitedslipstudios.com
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AeroLeads found 2 current-domain work email signals for Kevin Wright. Compare company email patterns before reaching out.

Profile bio

About Kevin Wright

With over 2 decades in game, digital, interactive & software development I am skilled in production, visualization, design and technology. I also have solid organizational experience in building, mentoring and managing teams/projects, establishing realistic standards and metrics, starting and running internship programs for graduates entering the game industry, etc. I have personally contributed to 100+ products & IPs in my career, showing success with a wide range of brand, media, software and methodology.HIGHLIGHTS:• 20+ years industry experience • 15+ years Director & Lead• 10+ years Studio Director (Project Management, Business Development, etc.)• fresh, creative, natural aptitude for facilitating cross disciplinary solutions • Known for ability to get things done; on schedule, budget & target. • Strong formal/traditional art/design foundation; full context of methodology past - present • Proven Excellence in management and team building.• Technology Mastery in relevant soft & hardware (ex: Autodesk, Adobe, Unity, Unreal, etc.)• Cross Platform Development: PS1-4/XBox360-1/Handheld/PC/Web/Mobile/VRADD’L TRAITS:• I take the time to do it right; Because the cheap comes out expensive• Own it! Principle + integrity = relationships.• Able to advise, devise and deliver flexibly even when production is broken• Treat business as personal (because it is)• Foster open dialogue & collaboration; willing to share & solve risk• Live where Method meets InnovationACCOMPLISHMENTS:My adventures began more than a decade & a half ago. Since then I have come to value relationships as my most notable accomplishment. It is because of them that it continues to be worthwhile.

Listed skills include Game Development, Character Animation, Video Games, 3D Studio Max, and 44 others.

Current workplace

Kevin Wright's current company

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Limited Slip Studios, Inc.
Limited Slip Studios, Inc.
Studio Head : Creative and Project and Business
O'Brien, FL, US
Website
Employees
8
AeroLeads page
11 roles · 29 years

Kevin Wright work experience

A career timeline built from the work history available for this profile.

Studio Head : Creative/Project/Business

Current

Ozona, Florida

Creative/Technical Solutions for Interactive/Game/SoftwareR&D/Prototyping, Production, Development, Project ManagementConsole/Mobile/VR/Digital Media100+ titles/Clients/ IP here are some:--2k/VisualConcepts : WWE16/17(console)5000FT : DanielNegreanu’sStacked(Console)Aristocrat Technologies : Tarzan/Zorro/M.I.Backbone/Harmonix:DanceCentral3(console)Backflip/Hasbro : DragonVale World - 3D Art/Rigging/AnimationEngient : Rigonauts (PSN/Steam/Mobile)Fogbank : character art, rigging, animationFSS : Chem, Atom Builder (zSpace VR)Health Scholars: Character Art/Design/Modeling (Oculus QuestVR)JHT : Simulation Trainer (Win-Touch/iOS)JBC Group : CareXtend (Online/Mobile)Janus Research Group : Military (Sim/train)Kabam : Hobbit KoME + Aot3A, Fusion, WartuneLuckLevel : Joyce (Cross Platform)Maximum Games/Psyops/ Illfonic : - Alekhine's Gun cinematics- Dead Alliance (PS4/Steam/UE4) : Characters, Rigging, AnimationMixamo : Animotion: Model,Rig,Animation,QANamazu : Bloodnet : Art, AnimationnDreams: VR (TBA) International IPs: 3D ArtNetherRealms : MKX-animation/cloth/physicsNokia : Web Branding Commercial (TV/Web)Nuko Toys : Cryptids (PC/Browser)Oxide Games: ARA: History Untold (PC/Console)Otherside / Floodgate : Environment (UE4)Phosphor Games : Heroes Reborn : Gemini & Enigma (Console/PC/Mobile) : Cinematics PixelByPixel: Resurgence: 3D Art/AnimationPlanet Moon : Drawn to Life, Tangled Pure Bang : character/env, rigging, animation SEGA / RG: Boss Character & Prop workSlash FX/Float Hybrid : Skunkworks (Kinect)Storm8 : Knight/MobsWars3D; PetShopStorySunSpear Games : Immortal- 3D Art/Animation/VFX/Particle (UE4)Telltale : Law & Order;JurassicPark (Console)Trendy Ent: UI/UX, Playverse Game ClientTrym Studios : Whaler : rigging, animationWonderWorkshop: Dot&Dash models+UI/UX

Feb 2009 - Present

Animation Lead

Remote

Responsible for devising/organizing an animation Library System to support use in Unreal for gameplay & cinematics. To include use case for action, acting, gestures, facial moods as well as traversal and transition. Using both hand key & over-key of mocap data. Also drove animation creation for required use in procedural and generative systems.

Oct 2022 - Nov 2024

Art Director

United States

unannounced title. HitFactor was a deep dive back into the industry as an employee, after focusing on my own studio for some years. I will always look back fondly on my time here with this team. The team helped me grow in ways I hadn’t expected - as a person, artist and AD - as well as forging deep industry friendships. Being part of a culture focused on a true people first approach felt prophetic. And the high bars of mutual trust/respect, passion and collaboration have raised my expectations forever. . .

Oct 2021 - Sep 2022

Studio Art Director

Lucklevel

Tampa/St. Petersburg, Florida Area

unannounced title@LuckLevel, projects were more avant-garde and experimental than typical games I had worked on. Its projects were meant to be artistic, invoke thought & emotion, and small enough to focus on the original heart of the experience.

Oct 2015 - May 2017

Senior Artist- Animator : Project Lead

Augusta, Georgia

Senior Artist/ (Untiltled but Tasked) Project Lead in Serious Games and Defense Sector.ARNGBFSBBioForNCSTPM WINTand other LMS ProjectsWorking closely with Art Lead/Director, Project Managers, Programmers, Technical Writers and Executive Staff, I was responsible for break down, scope, task and production of cinematic and in game projects and their related content; this included assignment to status and delivery. Assisted in establishing standards for production, pipelines, process, technical and art.A personal thanks to the group for entrusting me with so much, and to everyone I worked with, from top to bottom.

May 2010 - Jul 2011

Director - Character & Animation

San Francisco, California

Infected (Majesco)Conan (THQ)AfterBurner (THQ)Battle of the Bands (THQ)SmartyPants (EA)Drawn to Life (THQ)Unanounced (Msft - Xbox360)As far as my career goes, Planet Moon will always be my favorite place & time...Arriving in 2004, I was the 9th addition to the then growing team. As such, I had the unique opportunity to not only be a big part of the core team and culture, but to see a small studio grow from 9 to almost 70 when I left in 2009. A true "from the ground up" snapshot. The oddest part of it all is that we were so busy I didn't realize how much I had learned until I had left. By the end of my employment, I had been entrusted with directing, leading, and mentoring the character and animation teams on multiple projects. This in addition to being an integral part of the core management team, and still involved in production on a day to day basis.The owners and colleagues at PM taught me much about business, people, trust and respect - how business IS personal. So much so, that they continue to inspire me to this day. It is because of these people that I was able to envision and start my own studio, where I prescribe these same values daily. So to my success I will only say it is but a reflection of their respect, trust and diligence (in me).Thank you all.

Nov 2004 - Feb 2009

Director- Character & Animation

Orlando, Florida

Dexter's (Laboratory); Robot Rampage (Cartoon Network)Geist (Nintendo)Directed team of 5+ character modelers/ animators for multiple Gamecube Titles. Was responsible for composition/direction of all character related content (from concept to integration); in game cinematics, rigging, weighting, effects and story, as well as establishing animation process and systems in production for sharing, object oriented, export and additional tech/tools. Also involved in design pipeline as one of a 12+ man round table (I was Gawain, I think).

Jan 2003 - Mar 2004

Lead Animator

Ritual Entertainment

Dallas, Texas

Worked in an animation (rigging, weighting, in game animatic and cinematic) capacity on 3 titles:Star Trek; Elite Forces 2 (Activision)LOTR-Two Towers (EA) Counterstrike/ Condition Zero (Valve)I had a blast while there; the creative resources at their disposal were to me (at the time) the most impressive thing I had ever seen. The creativity in that concrete building resounded like a dragonian heartbeat. And everywhere you looked made it evident that affluence and success in this industry were not only possible, but plausible. I owe you guys so much-Rob acknowledges me (he now responds to e-mails but not phone calls).LevelLord is the limit and the way- may he rule forever!Steve M. doesn't realize I'm gone.Lisa- how do you do it?!?!~ I miss you so much!!!Steve Nix is one shrewd negotiator- and I like him anyways.

Jun 2002 - Jan 2003

Lead Animator

Lake St. Louis, Missouri

Planetside (MMOFPS)Lead Animator on Planetside - my initial foray into trying to evolve my talent and skills. Some of the most poignant and lasting relationships were made here- among them John Ratcliff (master of all trades), Rungy Singhal (who taught me the art of when it positively, absolutely needs to be destroyed overnight), Drew Rische (consumate diplomat to the industry and all-weather friend), and Curtis Cannell (fallen, but never forgotten). In just over a year, I was responsible for rigging, skinning, and implementing over 100 characters, creatures and vehicles and establishing over 8k in game 1st and 3rd person animations (yeah I know, right?!?) before leaving to go work for Ritual Entertainment.

Apr 2001 - Jun 2002

Artist- Post Production

Oakhurst, California

Quest for Glory VSwat 2I can't remember the start or finish months; perhaps it was the excessive overtime (mandatory 16 hour days) and all the political haberdasherie and pointed "goings- on"; this was my abduction, yes "abduction" into the gaming industry. Not all was bad- I'd say it was a 50-50 good to evil ratio. Luckily, I made some great friends, among them Daryle Smith, the ever talented John Lindemouth, and of course Christine and Mike Cicchi. Could not have made it through without them...

1998 - 1999 ~1 yr
3 education records

Kevin Wright education

Trade, Animation

Joe Kubert'S

Traditional and Cartoon/Comic Illustration, Narrative art, Layout & Design, Story & Character development, 2D Animation, 3D modeling &.

The "3Rd" Degree, Combat Infantry, Airborne, Air Assault

Us Army

High School Diploma, Advanced Academics

Brandon Highschool
FAQ

Frequently asked questions about Kevin Wright

Quick answers generated from the profile data available on this page.

What company does Kevin Wright work for?

Kevin Wright works for Limited Slip Studios, Inc..

What is Kevin Wright's role at Limited Slip Studios, Inc.?

Kevin Wright is listed as Studio Head : Creative and Project and Business at Limited Slip Studios, Inc..

What is Kevin Wright's email address?

AeroLeads has found 2 work email signals at @limitedslipstudios.com for Kevin Wright at Limited Slip Studios, Inc..

What is Kevin Wright's phone number?

AeroLeads has found 4 phone signal(s) with area code 310, 703 for Kevin Wright at Limited Slip Studios, Inc..

Where is Kevin Wright based?

Kevin Wright is based in Palm Harbor, Florida, United States while working with Limited Slip Studios, Inc..

What companies has Kevin Wright worked for?

Kevin Wright has worked for Limited Slip Studios, Inc., Thought Pennies, Hit Factor Inc, Lucklevel, and Janus Research Group.

How can I contact Kevin Wright?

You can use AeroLeads to view verified contact signals for Kevin Wright at Limited Slip Studios, Inc., including work email, phone, and LinkedIn data when available.

What schools did Kevin Wright attend?

Kevin Wright holds Trade, Animation from Joe Kubert'S.

What skills is Kevin Wright known for?

Kevin Wright is listed with skills including Game Development, Character Animation, Video Games, 3D Studio Max, Animation, Game Design, Rigging, and Maya.

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