Kevin Wright Email & Phone Number
@limitedslipstudios.com
4 phones found area 310 and 703
LinkedIn matched
Who is Kevin Wright? Overview
A concise factual answer block for searchers comparing this professional profile.
Kevin Wright is listed as Studio Head : Creative and Project and Business at Limited Slip Studios, Inc., a company with 8 employees, based in Palm Harbor, Florida, United States. AeroLeads shows a work email signal at limitedslipstudios.com, phone signal with area code 310, 703, and a matched LinkedIn profile for Kevin Wright.
Kevin Wright previously worked as Studio Head : Creative/Project/Business at Limited Slip Studios, Inc. and Animation Lead at Thought Pennies. Kevin Wright holds Trade, Animation from Joe Kubert'S.
Email format at Limited Slip Studios, Inc.
This section adds company-level context without repeating Kevin Wright's masked contact details.
AeroLeads found 2 current-domain work email signals for Kevin Wright. Compare company email patterns before reaching out.
About Kevin Wright
With over 2 decades in game, digital, interactive & software development I am skilled in production, visualization, design and technology. I also have solid organizational experience in building, mentoring and managing teams/projects, establishing realistic standards and metrics, starting and running internship programs for graduates entering the game industry, etc. I have personally contributed to 100+ products & IPs in my career, showing success with a wide range of brand, media, software and methodology.HIGHLIGHTS:• 20+ years industry experience • 15+ years Director & Lead• 10+ years Studio Director (Project Management, Business Development, etc.)• fresh, creative, natural aptitude for facilitating cross disciplinary solutions • Known for ability to get things done; on schedule, budget & target. • Strong formal/traditional art/design foundation; full context of methodology past - present • Proven Excellence in management and team building.• Technology Mastery in relevant soft & hardware (ex: Autodesk, Adobe, Unity, Unreal, etc.)• Cross Platform Development: PS1-4/XBox360-1/Handheld/PC/Web/Mobile/VRADD’L TRAITS:• I take the time to do it right; Because the cheap comes out expensive• Own it! Principle + integrity = relationships.• Able to advise, devise and deliver flexibly even when production is broken• Treat business as personal (because it is)• Foster open dialogue & collaboration; willing to share & solve risk• Live where Method meets InnovationACCOMPLISHMENTS:My adventures began more than a decade & a half ago. Since then I have come to value relationships as my most notable accomplishment. It is because of them that it continues to be worthwhile.
Listed skills include Game Development, Character Animation, Video Games, 3D Studio Max, and 44 others.
Kevin Wright's current company
Company context helps verify the profile and gives searchers a useful next step.
Kevin Wright work experience
A career timeline built from the work history available for this profile.
Studio Head : Creative/Project/Business
CurrentCreative/Technical Solutions for Interactive/Game/SoftwareR&D/Prototyping, Production, Development, Project ManagementConsole/Mobile/VR/Digital Media100+ titles/Clients/ IP here are some:--2k/VisualConcepts: WWE16/17(console)5000FT: DanielNegreanu’sStacked(Console)Aristocrat Technologies.
Animation Lead
Responsible for devising/organizing an animation Library System to support use in Unreal for gameplay & cinematics. To include use case for action, acting, gestures, facial moods as well as traversal and transition. Using both hand key & over-key of mocap data. Also drove animation creation for required use in procedural and generative systems.
Art Director
unannounced title. HitFactor was a deep dive back into the industry as an employee, after focusing on my own studio for some years. I will always look back fondly on my time here with this team. The team helped me grow in ways I hadn’t expected - as a person, artist and AD - as well as forging deep industry friendships. Being part of a culture focused on a.
Studio Art Director
unannounced title@LuckLevel, projects were more avant-garde and experimental than typical games I had worked on. Its projects were meant to be artistic, invoke thought & emotion, and small enough to focus on the original heart of the experience.
Senior Artist- Animator : Project Lead
Senior Artist/ (Untiltled but Tasked) Project Lead in Serious Games and Defense Sector.ARNGBFSBBioForNCSTPM WINTand other LMS ProjectsWorking closely with Art Lead/Director, Project Managers, Programmers, Technical Writers and Executive Staff, I was responsible for break down, scope, task and production of cinematic and in game projects and their related.
Director - Character & Animation
Infected (Majesco)Conan (THQ)AfterBurner (THQ)Battle of the Bands (THQ)SmartyPants (EA)Drawn to Life (THQ)Unanounced (Msft - Xbox360)As far as my career goes, Planet Moon will always be my favorite place & time...Arriving in 2004, I was the 9th addition to the then growing team. As such, I had the unique opportunity to not only be a big part of the core.
Director- Character & Animation
Dexter's (Laboratory); Robot Rampage (Cartoon Network)Geist (Nintendo)Directed team of 5+ character modelers/ animators for multiple Gamecube Titles. Was responsible for composition/direction of all character related content (from concept to integration); in game cinematics, rigging, weighting, effects and story, as well as establishing animation process.
Lead Animator
Worked in an animation (rigging, weighting, in game animatic and cinematic) capacity on 3 titles:Star Trek; Elite Forces 2 (Activision)LOTR-Two Towers (EA) Counterstrike/ Condition Zero (Valve)I had a blast while there; the creative resources at their disposal were to me (at the time) the most impressive thing I had ever seen. The creativity in that.
Lead Animator
Planetside (MMOFPS)Lead Animator on Planetside - my initial foray into trying to evolve my talent and skills. Some of the most poignant and lasting relationships were made here- among them John Ratcliff (master of all trades), Rungy Singhal (who taught me the art of when it positively, absolutely needs to be destroyed overnight), Drew Rische (consumate.
Artist- Post Production
Quest for Glory VSwat 2I can't remember the start or finish months; perhaps it was the excessive overtime (mandatory 16 hour days) and all the political haberdasherie and pointed "goings- on"; this was my abduction, yes "abduction" into the gaming industry. Not all was bad- I'd say it was a 50-50 good to evil ratio. Luckily, I made some great friends.
Kevin Wright education
Trade, Animation
The "3Rd" Degree, Combat Infantry, Airborne, Air Assault
High School Diploma, Advanced Academics
Frequently asked questions about Kevin Wright
Quick answers generated from the profile data available on this page.
What company does Kevin Wright work for?
Kevin Wright works for Limited Slip Studios, Inc..
What is Kevin Wright's role at Limited Slip Studios, Inc.?
Kevin Wright is listed as Studio Head : Creative and Project and Business at Limited Slip Studios, Inc..
What is Kevin Wright's email address?
AeroLeads has found 2 work email signals at @limitedslipstudios.com for Kevin Wright at Limited Slip Studios, Inc..
What is Kevin Wright's phone number?
AeroLeads has found 4 phone signal(s) with area code 310, 703 for Kevin Wright at Limited Slip Studios, Inc..
Where is Kevin Wright based?
Kevin Wright is based in Palm Harbor, Florida, United States while working with Limited Slip Studios, Inc..
What companies has Kevin Wright worked for?
Kevin Wright has worked for Limited Slip Studios, Inc., Thought Pennies, Hit Factor Inc, Lucklevel, and Janus Research Group.
How can I contact Kevin Wright?
You can use AeroLeads to view verified contact signals for Kevin Wright at Limited Slip Studios, Inc., including work email, phone, and LinkedIn data when available.
What schools did Kevin Wright attend?
Kevin Wright holds Trade, Animation from Joe Kubert'S.
What skills is Kevin Wright known for?
Kevin Wright is listed with skills including Game Development, Character Animation, Video Games, 3D Studio Max, Animation, Game Design, Rigging, and Maya.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Kevin Wright you were looking for.
View similar profiles