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Named to The Wrap’s 2022 “Innovators List” for, among other efforts, “giving the Metaverse a soul.” Remington Scott, a veteran in computer graphic imagery and emerging media for more than 30 years, has distinguished himself in the field for having developed concepts and toolsets to implement them successfully years before other industry players took on similar challenges. His achievements in motion pictures are extensive, including supervisory digital production under filmmakers Peter Jackson, Sam Raimi, Robert Zemeckis, Bryan Singer, Hironobu Sakaguchi, Zack Snyder and others. For Jackson he supervised the Motion Capture team for THE LORD OF THE RINGS: THE TWO TOWERS, which won an Academy Award for Achievement in Visual Effects for “using a computer motion capture system to create the split personality character of Gollum and Smeagol.” For Sakaguchi he became the first professional to direct performance capture for a completely computer-generated theatrically released film. That motion picture was FINAL FANTASY: THE SPIRITS WITHIN, which was widely noted for its outstanding digitally created human characters from the earliest scenes to the conclusion and voted by Computer Graphic Society in the top 10 of the 100 GREATEST 3D MOVIES.He also worked on Visual Effects Academy Award winner SPIDER-MAN 2 for Raimi and SUPERMAN RETURNS for Singer, and was instrumental in the advanced digital humans of both successful films, as well as BEOWULF, WATCHMEN and ANI-MATRIX: FINAL FLIGHT OF THE OSIRIS. The Visual Effects Society nominated his work in the category of Outstanding Animated Character in a Live Action Picture for SPIDER-MAN 3. Remington co-created the first digitized home video game in the mid 1980s, a full decade before the technology became mainstream in the consumer marketplace. The design of the most realistic human forms in computer games today can be traced to his efforts. Similarly, in the early 1990s he was among a handful of pioneers developing three-dimensional performance capture technology for the digitization of human characters in games and movies.
Hyperreal®
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Founder / Ceo / Chief ArchitectHyperreal® Jan 2020 - PresentHyperreal is powering ownership, control, performance and monetization of Digital Identity across virtual and synthetic ecosystems. -
Founder / CeoRsp - Remington Scott Productions 2009 - Jan 2020Remington has directed performance capture productions for top grossing franchises including Call of Duty, Assassin's Creed, Just Cause and Resistance for Sony Computer Entertainment of America, Activision, Square and Avalanche.Remington Scott Productions (RSP) is the market leader in producing digital celebrities of Asia’s most recognized stars which have powered China’s first all CGI feature films. Recently RSP has created avatars of Leo Messi for the AI experience "Talk to Messi" and Jackie Chan for feature film.JUST CAUSE 4Directed performance capture sessions for cinematic with emphasis on character development and story.CALL OF DUTY: ADVANCED WARFARE Directed Performance Capture sessions featuring Academy Award winner Kevin Spacey. Worked within framework of new narrative structure that is more akin to a season of episodic television rather than a game or three act film. Guided the team to utilize new performance capture methodologies (a first for Activision). Supervised FACS photogrammetry sessions used to create digital doubles.THE ORDER: 1886Ready at Dawn's first performance captured game. Remington worked closely with RAD, guiding them to realize a new vision of photo real digital humans and emotionally compelling character moments as performance capture director.KILLZONE: SHADOW FALLDirect performance capture for an in-game sequence and cinematic.RESISTANCE: BURNING SKIESOne of the most popular and unique game franchises, RESISTANCE: BURNING SKIES is a tale of survival during the August 1951 Chimeran invasion of the East Coast. THE AMAZING SPIDER-MANBeenox's AMAZING SPIDER-MAN delivers the feeling of being the web slinger to the player. NEED FOR SPEED: THE RUNDirected live action sessions to determine viability of script and action before committing to CG production. KILLZONE 3Direct concept to post, cinematics and performance capture for bid that won account for all studio service and cinematic work. -
Co-Founder / Studio Chief Virtual ProductionMacinnes Scott Jan 2015 - Dec 2019As a founding partner of MacInnes Scott, Remington Scott has contributed leadership experience in the development of digital human animation and his world class artistic and technical teams to win the Advanced Imaging Society's Lumiere Award for Best Augmented Reality Experience for Netflix's Altered Carbon global activation. He has produced and directed the VR experiences GRACE and E.K.I.A. (The US Navy Seal Raid on Osama Bin Laden). He oversaw the development of the first digital human to be registered on the blockchain and was instrumental in receiving an Epic Mega Grant for the David Bowie real-time experience at the Infinity Festival 2019.
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Computer Graphic Supervisor, Special ProjectsSony Pictures Imageworks 2003 - May 2009Vancouver, Bc, CaAs a Special Project Computer Graphic Supervisor, Remington has led the digital human team which has resulted in authoring several patents for Sony Pictures Imageworks including Capturing and Processing Facial Data Using Head Mounted Cameras (Patent US 7,606,392 & 2009/0324017) that describe methodologies for realistic digital human animation which can be seen in industry standard performance capture productions.For WATCHMEN, Remington designed the frame work for the facial capture pipeline, directed actor Billy Crudup on-set FACS session and animated Doc Manhattan facial performances.Remington has directed performance capture sessions for SPIDER-MAN 3. The facial pipeline, including rigging and animation was overseen by Remington, who was nominated by the Visual Effects Society for "Outstanding Animated Character in a Live Action Film".For the Academy Award Visual Effects nominated SUPERMAN RETURNS Remington directed Brandon Routh's (Clark Kent/Superman) facial capture and oversaw high level control. 2004 Best Visual Effects Academy Award winner, SPIDER-MAN 2, is Sony Pictures Imageworks’ first film to feature realistic principle digital human characters whose facial performances were motion captured. Remington directed capture sessions as well as created all facial animation for the film. -
Motion Capture SupervisorWeta Digital 2001 - 2003Miramar, Wellington, NzAt Weta Digital, Remington supervised and defined the motion capture production for performance animation. THE LORD OF THE RINGS: THE TWO TOWERS received the Academy Award for Achievement in Visual Effects for "Using computer motion capture system to create the split personality character of Gollum and Sméagol."-Keanu Reeves, Presenter, 75th Academy AwardsRemington worked closely with Peter Jackson to bring Gollum and other digital characters of Middle Earth to life. Remingtons responsibilities included on-set supervision and direction at the capture soundstage as well as on-location. In order to ensure the highest quality of character performance animation, Remington supervised teams of performance animators for shots consisting of motion captured characters. -
Motion Capture DirectorSquare Usa 1998 - 2001Honolulu, Hawaii, UsThe Producer/Director of the multi-billion dollar FINAL FANTASY video game franchise, Hironobu Sakaguchi, tapped Remington as the department head of motion capture for his groundbreaking computer generated feature film, FINAL FANTASY: THE SPIRITS WITHIN, the first theatrically released animated film to use motion capture to create all the principle digital human performances. Remington produced, directed and supervised all performance capture at Square Pictures, Honolulu.In 2001, The Wachowski's. commissioned Square Pictures to create a short film companion piece to THE MATRIX: RELOADED that would expand the Matrix universe. THE ANI-MATRIX: FINAL FLIGHT OF THE OSIRIS, the all computer generated theatrically released short, again featured all motion captured characters that Remington produced and supervised. -
Art DirectorPixel Generation 1997 - 1998Partner in computer graphic studio. Oversaw all art and design. Motion captured Olympic Gold Medallist Kristi Yamaguchi for interactive ice skating product.
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Interactive DirectorAcclaim Entertainment, Inc. 1994 - 1996Glen Cove, Ny, UsResponsible for digital content development at corporate headquarters for distribution to national and international developers. Member of Advanced Technologies Group. Director at worlds first motion capture facility dedicated to entertainment and animation. Projects include TUROK: DINOSAUR HUNTER, the multi-platinum selling Nintendo classic. -
Animation DirectorAbsolute Entertainment 1992 - 1994"Team A" Animation Director for North America's largest 3rd party Nintendo/Sega developer.
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Animation LeadRsp Software Apr 1986 - Sep 1991Co-creator of first digitized home video game WWF: SUPERSTARS OF WRESTLING, Atari ST, 1986. Created computer animations and graphics for video games utilizing licenses from Disney, Warner Bros., World Wrestling Federation, Childrens Television Workshop.
Remington Scott Skills
Remington Scott Education Details
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School Of Visual ArtsPainting -
UclaScreenwriting -
Ucla
Frequently Asked Questions about Remington Scott
What company does Remington Scott work for?
Remington Scott works for Hyperreal®
What is Remington Scott's role at the current company?
Remington Scott's current role is The Wrap’s “Innovators List,” Digital Human Pioneer / Innovation Leader in Digital Entertainment for Blockbuster Films, AAA Video Games, Immersive IP.
What is Remington Scott's email address?
Remington Scott's email address is cg****@****ail.com
What schools did Remington Scott attend?
Remington Scott attended School Of Visual Arts, Ucla, Ucla.
What skills is Remington Scott known for?
Remington Scott has skills like Animation, Visual Effects, Computer Animation, Character Animation, Feature Films, Video Games, Maya, Facial Animation, Film, Animation Direction, Computer Graphics, Cinematics.
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