An-Lon C. Email & Phone Number
area 310
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Who is An-Lon C.? Overview
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An-Lon C. is listed as Sr Core Pipeline Technical Director at LAIKA Studios, based in Seattle, Washington, United States. AeroLeads shows phone signal with area code 310 and a matched LinkedIn profile for An-Lon C..
An-Lon C. previously worked as Caregiving at Career Break and Full Stack Web Developer at Freelance, Part-Time. An-Lon C. studied at Animationmentor.
Email format at LAIKA Studios
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About An-Lon C.
My computer science background is at the intersection of technology and visual design. Well-functioning systems, seamless interfaces, and empowered users are as important to me as flashy visual elements. I have led and worked on multidisciplinary teams in computer graphics, visual effects and animation, user interface design, web development, and quantitative public policy research.Applications and Programming Languages: AngularJS, JavaScript, Bootstrap, HTML/CSS, Laravel, PHP, mySQL, C++, python, Qt, pyQt, Java, Maya, Adobe Creative Suite (Photoshop, Illustrator, Premiere, Animate), Massive, Nuke, Composite
Listed skills include Animation, Maya, Visual Effects, Computer Graphics, and 7 others.
An-Lon C.'s current company
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An-Lon C. work experience
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Caregiving
My son was five months old when the pandemic hit. Though I have had childcare off and on throughout the pandemic, it did not feel reliable enough for a full-time jobsearch until now.
Full Stack Web Developer
I worked with a team of researchers within the Johns Hopkins University Medical school to develop a web-based drug intervention program using animated avatars.
Art Director
I was the illustrator and designer of the board book Carmin Cares and animator of the Carmin Cares book trailer. I also art-directed the next four books in the Pumpkinheads series: Ella Shares, Sage's Song, Danza's Message, and Love Monster Lulu.
Technical Director
I was the Crowds Technical Director for Shrek Forever After. My role ranged from user interface design to production support to shot production. * Developed user interface to for cycle animators to visualize sequences of looping shots.* Supported crowd artists in the course of shot production, troubleshooting tools across the pipeline from animation to rigging to character effects to lighting and surfacing to asset management.* Ran crowd shots.* Did cleanup animation on crowd characters.
Technical Director
I was the massive Technical Director for The Mummy: Tomb of the Dragon Emperor. My role ranged from R&D to shot production, and spanned nearly the entire course of the show. Using the pipeline and front end I helped create, our team of 4-10 artists was able to push out almost 170 massive shots in six months.* Developed an external pyQt-based GUI front end to massive, which allowed artists to pull assets into a scene, tweak simulation parameters, simulate and render scenes, and cull unwanted agents from a finished sim, all at the click of a button.* Developed a pipeline for running a massive cloth sim after the animation had been been approved.* Maintained several C++ dso's, which generated footstep, collision, and joint location data for massive agents, to be fed into houdini.* Ran shots for battle and marching sequences.* Provided technical support for a team of up to 9 other artists (excluding myself).
Software Engineer
As a user interface developer, I supported numerous artist tools across the production pipeline. A few highlights include:* Created data visualization tools for the network and render farm, using Qt’s graphics programming libraries.* Maintained Digital Domain’s proprietary flipbook software, using C++, Qt, OpenGL, and Nuke’s image processing library, for features such as stereoscopic viewing, custom LUTs, and artist-requested user interface enhancements.* Maintained Nuke C++ plugins and Tcl scripts.
Programmer/Analyst
As a software applications developer, I provided research support for the Income and Benefits Policy and Justice Policy Centers at the Urban Institute.* Implemented C++ programming changes to a microsimulation model of welfare and tax policy.* Developed web applications using PHP and MySql.* Analyzed demographic data using Excel and SAS.
Development Associate
* Fundraising, event planning, and administrative responsibilities
An-Lon C. education
Education record
Coursework Towards Ms, Computer Science
Continuing Education
B. A., Comparative Literature
Education record
Education record
Frequently asked questions about An-Lon C.
Quick answers generated from the profile data available on this page.
What company does An-Lon C. work for?
An-Lon C. works for LAIKA Studios.
What is An-Lon C.'s role at LAIKA Studios?
An-Lon C. is listed as Sr Core Pipeline Technical Director at LAIKA Studios.
What is An-Lon C.'s phone number?
AeroLeads has found 2 phone signal(s) with area code 310 for An-Lon C. at LAIKA Studios.
Where is An-Lon C. based?
An-Lon C. is based in Seattle, Washington, United States while working with LAIKA Studios.
What companies has An-Lon C. worked for?
An-Lon C. has worked for Laika Studios, Career Break, Freelance, Part-Time, Nina Charles Llc, and Dreamworks Animation.
How can I contact An-Lon C.?
You can use AeroLeads to view verified contact signals for An-Lon C. at LAIKA Studios, including work email, phone, and LinkedIn data when available.
What schools did An-Lon C. attend?
An-Lon C. studied at Animationmentor.
What skills is An-Lon C. known for?
An-Lon C. is listed with skills including Animation, Maya, Visual Effects, Computer Graphics, Character Animation, Nuke, Illustrator, and Storyboarding.
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