Ann Wright
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Ann Wright Email & Phone Number

Principal Online Services Engineer at Fun Dog Studios
Location: Greater Eugene-Springfield Area, United States, United States 13 work roles 1 school
1 work email found @cfchildren.org LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email a****@cfchildren.org
LinkedIn Profile matched
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Current company
Role
Principal Online Services Engineer
Location
Greater Eugene-Springfield Area, United States, United States
Company size

Who is Ann Wright? Overview

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Quick answer

Ann Wright is listed as Principal Online Services Engineer at Fun Dog Studios, a company with 23 employees, based in Greater Eugene-Springfield Area, United States, United States. AeroLeads shows a work email signal at cfchildren.org and a matched LinkedIn profile for Ann Wright.

Ann Wright previously worked as Principal Online Services Engineer at C77 Entertainment and Principal Online Services Engineer at Team Grit. Ann Wright holds Computer Information Systems, Computer And Information Systems from North Dakota State College Of Science.

Company email context

Email format at Fun Dog Studios

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{first_initial}{last}@cfchildren.org
86% confidence

AeroLeads found 1 current-domain work email signal for Ann Wright. Compare company email patterns before reaching out.

Profile bio

About Ann Wright

A Software Engineer with proven skills in development and operation of scalable, robust systems, with a demonstrated tenacity for innovation, collaboration and improvement. Always learning and applying new concepts and skills, especially focused on evented and distributed software design. Works best when challenged with new technologies and problems and given creative freedom to come up with solutions.

Current workplace

Ann Wright's current company

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Fun Dog Studios
Fun Dog Studios
Principal Online Services Engineer
Seattle, Washington, United States
Employees
23
AeroLeads page
13 roles

Ann Wright work experience

A career timeline built from the work history available for this profile.

Principal Online Services Engineer

Current

Olympia, US

Worked on Forever Winter, a co-op tactical survival horror shooter released in September 2024.Designed the save and progression storage systems for safe, secure and reliable onlineand offline gameplay, using an encrypted SQLite database as a data encoding format forspeedy changes, easy debugging, and high reliability.Built systems and UI for.

Feb 2024 - Present

Principal Online Services Engineer

Bellevue, WA, US

Led online services development (player accounts, progression, statistics, item entitlement, anti-cheat services, matchmaking, server management) for a cross-platform game in Unreal Engine 4 using PlayFab, Epic Online Services (EOS) and Steam. Worked closely with the Game Design and UI teams to facilitate development of new features and tools.Implemented.

May 2022 - Mar 2024

Principal Online Services Engineer

Bellevue, Washington, US

Led development of a multi-region, event-driven, high performance player matchmaking and game server management backend for an unreleased third person battle royal game set in an Old West inspired world, using.NET Core, Microsoft Orleans, Agones and Kubernetes.Designed and implemented a realtime API in C++/Blueprint for Unreal Engine 4 to allow the game.

Aug 2020 - Mar 2022

Devops Engineer

Seattle, WA, US

Built tools for CI/CD of infrastructure and software to Microsoft Azure using Azure Pipelines and Terraform.

Dec 2019 - Jul 2020

Software Engineer Ii

Redmond, WA, US

PlayFab, Inc prior to acquisition by Microsoft in 2/2018.Designed and built a group (aka guild, clan) system as one of PlayFab's core social features. This system integrates robust permissions, arbitrary data storage and event-based notifications from PlayFab's core data services, and adds the concepts of membership and roles as well as a way for users to.

Jul 2017 - Apr 2019

Senior Devops Engineer

Redmond, WA, US

As the first DevOps hire at PlayFab, designed and built a CI/CD and monitoring/management stack for all of PlayFab’s services, saving the company $500,000 in cloud costs and allowing them to build, test, and safely deploy new versions of PlayFab services in 15 minutes. Ported the Consul API from Go to C# and open-sourced the library as Consul.NET. This.

Jun 2014 - Jul 2017

Systems Engineer (Microsoft, Office 365 Dedicated)

Seattle, WA, US

Developed a series of SCOM management packs to create a development pattern based on PowerShell and Orchestrator to support automatic resolution of 36% of monitoring-generated incidents.Maintained System Center Orchestrator and System Center Operations Manager infrastructure to support automation and monitoring for over 5000 servers.

May 2013 - Nov 2013

Senior Systems Engineer

Seattle, Washington, US

Trained and managed a six member global Tier II team spanning the U.S.A., India, Argentina, and the Philippines to provide technical, product, and development support for SharePoint platforms.Improved project development teams’ deployment practices and operational sustainability by integrating feedback from the operational team with examples, which reduced.

Jul 2011 - Mar 2013

Infrastructure Analyst

Seattle, Washington, US

Worked as a member of Avanande's consulting wing at multiple companies:Microsoft, MSCIS:Managed a globally distributed five-member development team to gather information about, model and monitor 39 complex multi-tier applications.Supervised the creation of SCOM distributed application management packs for each application, while meeting an aggressive.

Apr 2010 - Jul 2011

Operations Engineer (Avanade)

Bellevue, Washington, US

Operated Avanade's SharePoint farms, working with software development teams to deploy new features with teammates to keep business-critical SharePoint sites accessible in a 24/7 company.

Apr 2009 - Dec 2009

Systems Engineer (Microsoft)

Fort Mill, SC, US

Developed test code coverage reports for the Windows team during the release cycle of Windows 7, supported the internal team SharePoint sites.

Sep 2008 - Apr 2009

Support Engineer (Microsoft)

Vmc

Redmond, WA, US

Supported Microsoft customers as part of the Premier Support Services for SharePoint team.

Jul 2007 - Jul 2008
1 education record

Ann Wright education

  • North Dakota State College Of Science
    North Dakota State College Of Science
    Computer And Information Systems
FAQ

Frequently asked questions about Ann Wright

Quick answers generated from the profile data available on this page.

What company does Ann Wright work for?

Ann Wright works for Fun Dog Studios.

What is Ann Wright's role at Fun Dog Studios?

Ann Wright is listed as Principal Online Services Engineer at Fun Dog Studios.

What is Ann Wright's email address?

AeroLeads has found 1 work email signal at @cfchildren.org for Ann Wright at Fun Dog Studios.

Where is Ann Wright based?

Ann Wright is based in Greater Eugene-Springfield Area, United States, United States while working with Fun Dog Studios.

What companies has Ann Wright worked for?

Ann Wright has worked for Fun Dog Studios, C77 Entertainment, Team Grit, Committee For Children, and Microsoft Game Dev.

How can I contact Ann Wright?

You can use AeroLeads to view verified contact signals for Ann Wright at Fun Dog Studios, including work email, phone, and LinkedIn data when available.

What schools did Ann Wright attend?

Ann Wright holds Computer Information Systems, Computer And Information Systems from North Dakota State College Of Science.

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