Anna B. is a AI Architect at ArenaNet LLC.
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Ai ArchitectArenanet Llc Jul 2021 - PresentBellevue, Wa, Us -
Principal Ai EngineerUndead Labs Feb 2020 - Jul 2021Seattle, Wa, Us -
Gameplay ProgrammerDouble Fine Productions May 2018 - Dec 2019San Francisco, Ca, UsPsychonauts 2 (PC, PS4, XB1)• Subteam lead for the cross discipline combat team.• Designed, developed and iterated on enemy behavior within scope for publisher and event deadlines.• Worked closely with the level and narrative teams to incorporate AI behavior in a meaningful way across the game.• Owner of the combat and AI tech systems.• Implemented a Sparse Voxel Octree navigation system for flying AI.• Created a companion AI to support the player in combat and puzzles while also being able to navigate the entire level.• Assisted other teams with AI related issues and mentored junior engineers. -
Software EngineerIron Galaxy Studios Sep 2015 - May 2018Chicago, Il, UsExtinction (PC, PS4, XB1)• Implemented enemy gameplay systems including animation, combatand AI.• Worked closely with design to develop and iterate on enemybehavior as the primary AI programmer.• Utilized the UE4 environment query system to create utility basedtarget, position and attack selection.• Expanded the UE4 environment query system to 3D for flying enemynavigation.• Handled navigation issues for procedurally generated levels,destructible environment and an oversized character traversing aworld designed for the normal sized player.• Developed a modular building system allowing design control overhow enemies target and attack specific buildings.• AI specific performance profiling and optimization. -
Associate Software Engineer (Contract)Netherrealm Studios Dec 2013 - Sep 2015Chicago, Il, Us• Worked closely with design, art and gameplay teams iterating on UIscreens from early grey box to the final version.• Migrated existing UI functionality from the proprietary C stylescripting language to C++.• Created reusable modular UI widgets for easy implementation intonew screens.• Worked extensively with existing UI systems, adding new featuresand clean up obsolete/broken features.Mortal Kombat X (PS4, XB1)• Refactored the menu system in order to rebuild the submenu history on existing a match.• Implemented saving the player's place in the movelist and repopulating it on returning during a match. Injustice 2 (PS4, XB1)• Prototyped the tech behind the new gear selection UI including partselection, swapping meshes and entering the game with the savedversion.• Added a UI specific set of fixed block heaps in the memory systemfor better allocation tracking. -
Freelance Film EditorSelf Employed Sep 2004 - Mar 2010Clients include: BBC; Emap Performance TV; Channel 4.Documentary film editing.Audio editing (music and effects).Color correction, compositing and motion graphics.Software used: Avid; Final Cut Pro; After Effects; Shake; Pro Tools; Houdini; Photoshop.
Anna B. Education Details
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Depaul UniversityComputer Game Development -
Academy Of Art UniversityEditing And Visual Effects
Frequently Asked Questions about Anna B.
What company does Anna B. work for?
Anna B. works for Arenanet Llc
What is Anna B.'s role at the current company?
Anna B.'s current role is AI Architect.
What schools did Anna B. attend?
Anna B. attended Depaul University, Academy Of Art University.
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