Anna B.
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Anna B. Email & Phone Number

AI Architect at ArenaNet LLC
Location: Seattle, Washington, United States 6 work roles 2 schools
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Current company
Role
AI Architect
Location
Seattle, Washington, United States

Who is Anna B.? Overview

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Anna B. is listed as AI Architect at ArenaNet LLC, based in Seattle, Washington, United States. AeroLeads shows a matched LinkedIn profile for Anna B..

Anna B. previously worked as Principal AI Engineer at Undead Labs and Gameplay Programmer at Double Fine Productions. Anna B. holds Master’S Degree, Computer Game Development from Depaul University.

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ArenaNet LLC

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About Anna B.

Anna B. is a AI Architect at ArenaNet LLC.

Current workplace

Anna B.'s current company

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ArenaNet LLC
Arenanet Llc
AI Architect
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6 roles

Anna B. work experience

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Ai Architect

Current

Bellevue, WA, US

Jul 2021 - Present

Principal Ai Engineer

Seattle, WA, US

Feb 2020 - Jul 2021

Gameplay Programmer

San Francisco, CA, US

  • Psychonauts 2 (PC, PS4, XB1)
  • Subteam lead for the cross discipline combat team.
  • Designed, developed and iterated on enemy behavior within scope for publisher and event deadlines.
  • Worked closely with the level and narrative teams to incorporate AI behavior in a meaningful way across the game.
  • Owner of the combat and AI tech systems.
  • Implemented a Sparse Voxel Octree navigation system for flying AI.
May 2018 - Dec 2019

Software Engineer

Chicago, IL, US

  • Extinction (PC, PS4, XB1)
  • Implemented enemy gameplay systems including animation, combatand AI.
  • Worked closely with design to develop and iterate on enemybehavior as the primary AI programmer.
  • Utilized the UE4 environment query system to create utility basedtarget, position and attack selection.
  • Expanded the UE4 environment query system to 3D for flying enemynavigation.
  • Handled navigation issues for procedurally generated levels,destructible environment and an oversized character traversing aworld designed for the normal sized player.
Sep 2015 - May 2018

Associate Software Engineer (Contract)

Chicago, IL, US

  • Worked closely with design, art and gameplay teams iterating on UIscreens from early grey box to the final version.
  • Migrated existing UI functionality from the proprietary C stylescripting language to C++.
  • Created reusable modular UI widgets for easy implementation intonew screens.
  • Worked extensively with existing UI systems, adding new featuresand clean up obsolete/broken features.Mortal Kombat X (PS4, XB1)
  • Refactored the menu system in order to rebuild the submenu history on existing a match.
  • Implemented saving the player's place in the movelist and repopulating it on returning during a match. Injustice 2 (PS4, XB1)
Dec 2013 - Sep 2015

Freelance Film Editor

Self Employed

Clients include: BBC; Emap Performance TV; Channel 4.Documentary film editing.Audio editing (music and effects).Color correction, compositing and motion graphics.Software used: Avid; Final Cut Pro; After Effects; Shake; Pro Tools; Houdini; Photoshop.

Sep 2004 - Mar 2010
2 education records

Anna B. education

Master’S Degree, Computer Game Development

Depaul University

Bfa In Motion Picture And Tv, Editing And Visual Effects

Academy Of Art University
FAQ

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Quick answers generated from the profile data available on this page.

What company does Anna B. work for?

Anna B. works for ArenaNet LLC.

What is Anna B.'s role at ArenaNet LLC?

Anna B. is listed as AI Architect at ArenaNet LLC.

Where is Anna B. based?

Anna B. is based in Seattle, Washington, United States while working with ArenaNet LLC.

What companies has Anna B. worked for?

Anna B. has worked for Arenanet Llc, Undead Labs, Double Fine Productions, Iron Galaxy Studios, and Netherrealm Studios.

How can I contact Anna B.?

You can use AeroLeads to view verified contact signals for Anna B. at ArenaNet LLC, including work email, phone, and LinkedIn data when available.

What schools did Anna B. attend?

Anna B. holds Master’S Degree, Computer Game Development from Depaul University.

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