Anna Lapinsh
AeroLeads people directory · profile

Anna Lapinsh Email & Phone Number

Senior Game Designer at Rovio Entertainment Corporation at Rovio Entertainment Corporation
Location: Helsinki, Uusimaa, Finland 8 work roles 2 schools
LinkedIn matched
✓ Verified July 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Senior Game Designer at Rovio Entertainment Corporation
Location
Helsinki, Uusimaa, Finland
Company size

Who is Anna Lapinsh? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Anna Lapinsh is listed as Senior Game Designer at Rovio Entertainment Corporation at Rovio Entertainment Corporation, a with 518 employees, based in Helsinki, Uusimaa, Finland. AeroLeads shows a matched LinkedIn profile for Anna Lapinsh.

Anna Lapinsh previously worked as Senior Game Designer at Rovio Entertainment Corporation and Game Designer at Rovio Entertainment Corporation. Anna Lapinsh holds Bachelor Of Arts (Ba), Games Design from University Of The Arts London.

Company email context

Email format at Rovio Entertainment Corporation

This section adds company-level context without repeating Anna Lapinsh's masked contact details.

Rovio Entertainment Corporation

Review company-level records connected to Anna Lapinsh before choosing the right outreach path.

Profile bio

About Anna Lapinsh

🍰

Current workplace

Anna Lapinsh's current company

Company context helps verify the profile and gives searchers a useful next step.

Rovio Entertainment Corporation
Rovio Entertainment Corporation
Senior Game Designer at Rovio Entertainment Corporation
espoo, uusimaa, finland
Website
Employees
518
AeroLeads page
8 roles

Anna Lapinsh work experience

A career timeline built from the work history available for this profile.

Senior Game Designer

Current

Espoo, Uusimaa, Finland

It has been a unique challenge to work on a game which was launched over 10 years ago in 2012, however my work within the team directly led to the game growing immensely and hitting its best revenue in years.Key Roles• Lead the design vision with business and data informed design• Participate in all stages of development• Design and document game mechanics and features• Design UX solutions, and communicate them effectively with wireframes & storyboards• Present designs to coworkers while communicating design choices• Act as feature owner and sync with crafts to ensure the timely production features• Guide and mentor team members in the design craft• Design and balance game economy and monetisation• Propose, set up, and run A/B tests

Jun 2022 - Present

Senior Game Designer

Helsinki Area, Finland

At Unicorn Pirates Studio, I was responsible for all aspects of game design, from wireframing UX to creating and balancing monetisation spreadsheets. My role also extended beyond that of a Senior Game Designer as I handled production and client communication for our main project. Key Roles• Participate in all stages of development• Design and document all game mechanics• Design UX solutions, and communicate them effectively with wireframes & storyboards• Design and balance game monetisation• Design and document Unity tools for key game features• Create a timeline and schedule for projects• Create and up-keep a bridge of communication between teams• Present designs to coworkers and remotely to clients while communicating design choices

Nov 2018 - Apr 2019

Game Designer

Helsinki Area, Finland

In November of 2018, Full XP rebranded the games division of the studio into Unicorn Pirates Studio. For my experience and responsibilities in this role, please refer to the Unicorn Pirate Studio description. 🦄 ✨

Aug 2018 - Nov 2018

Product Manager

Helsinki Area, Finland

During my time at Playmore Games, I was a product manager on Dized – an app that teaches users to play board games through interactive tutorials, as well as having other board game related digital content. Since working at Playmore Games, I have taken on a wide variety of roles within the company. First and foremost a product manager, I have also been responsible for marketing, design, client relations, and convention planning. I am the first employee of Playmore Games. As our team grew from 4 people to 15 in the span of 2 years, I went from being an active developer, working on every facet of Dized, to becoming a manager of my own team and helping to consult with others.In August of 2017 we ran a successful Indiegogo campaign and raised over $150,000 with over 4000 backers, making us the most successful app on the platform. I handled creating the front page, overseeing the launch, and heading marketing for the first week of the campaign. After that, I concentrated on leading the design team in creating marketing material which on the final few days gave us the biggest boost of our 31 day campaign.Key Roles• Creating a timeline and schedule for projects• Managing both in-house and contract teams to ensure a timely and cohesive product• Creating and up-keeping a bridge of communication between teams• Leading and mentoring the design team• UX & UI design in some capacity for each feature of the app• Designing and documenting key features of the app• Reading rule books, evaluating games, and preparing quotes for clients• Designing and creating tutorials (using a combination of tools that include Google Sheets and Unity)• Designing and creating the rule reference toolOther responsibilities• Sourcing voice over talent• Organising convention presence• Communicating with influencers to create marketing campaigns• Social media & marketing content strategy and execution• Proofreading and copy-editing

Apr 2016 - Aug 2018

Ceo & Founder

Zaubug Oy

Helsinki Area, Finland

Key Roles • Creating concept, character, environment, UI, and any other necessary art assets• Designing from paper prototypes to finished product • Managing a team remotely, creating time lines, and mediating problems• App store preparation of certificates, screenshots, description, promotions, and trailers• Setting up and maintaining a social media presence • Creating branding such as stickers, posters, and t shirtsProjects• MindFork Minimalistic arcade rhythm game for iOS• Boxlings Memory match game with a twist for multiple platforms• Goblin LordPattern match game for multiple platforms• MUFOSmall arcade game for mobile

Oct 2013 - Oct 2016

Game Designer

Hooplo Media

London, United Kingdom

Game concept design, evaluation and balancing. Researching, creating and pitching new ideas, as well as expanding and redesigning existing games. Key Roles• Designing core game mechanics, game loops, quest storylines and maps• Writing up game design documents clearly and concisely with flow charts and storyboards• Brand research and integration• Sourcing sound effects and musicProjects • Usain Bolt Athletics Casual Facebook sports game• Cristiano Ronaldo FootyMidcore Facebook football game• Unannounced titleTie-in mobile mini game for a major fantasy MMORPG IP• Unannounced titleSocial collectible card game for a major fantasy war-game IP• Unannounced title Multiple mini games for a standalone platform

Aug 2011 - May 2013
Team & coworkers

Colleagues at Rovio Entertainment Corporation

Other employees you can reach at rovio.com. View company contacts for 518 employees →

2 education records

Anna Lapinsh education

Education record

Kulosaaren Yhteiskoulu
FAQ

Frequently asked questions about Anna Lapinsh

Quick answers generated from the profile data available on this page.

What company does Anna Lapinsh work for?

Anna Lapinsh works for Rovio Entertainment Corporation.

What is Anna Lapinsh's role at Rovio Entertainment Corporation?

Anna Lapinsh is listed as Senior Game Designer at Rovio Entertainment Corporation at Rovio Entertainment Corporation.

Where is Anna Lapinsh based?

Anna Lapinsh is based in Helsinki, Uusimaa, Finland while working with Rovio Entertainment Corporation.

What companies has Anna Lapinsh worked for?

Anna Lapinsh has worked for Rovio Entertainment Corporation, Unicorn Pirates Studio, Full Xp, Playmore Games Inc., and Zaubug Oy.

Who are Anna Lapinsh's colleagues at Rovio Entertainment Corporation?

Anna Lapinsh's colleagues at Rovio Entertainment Corporation include Sami Tikkanen, Antti Timonen, Ryan Murray, Jesper Susi, and Ville Räisänen.

How can I contact Anna Lapinsh?

You can use AeroLeads to view verified contact signals for Anna Lapinsh at Rovio Entertainment Corporation, including work email, phone, and LinkedIn data when available.

What schools did Anna Lapinsh attend?

Anna Lapinsh holds Bachelor Of Arts (Ba), Games Design from University Of The Arts London.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.