Anna Popereko πΊπ¦ Email & Phone Number
@ironsrc.com
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Who is Anna Popereko πΊπ¦? Overview
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Anna Popereko πΊπ¦ is listed as Co-Founder and CPO at Open Skies, a with 2 employees, based in Tel Aviv District, Israel. AeroLeads shows a work email signal at ironsrc.com and a matched LinkedIn profile for Anna Popereko πΊπ¦.
Anna Popereko πΊπ¦ previously worked as Co-Founder at Open Skies and Sr. Game Design Consultant at Unity. Anna Popereko πΊπ¦ holds Master, Computer Science from National University Of Kyiv-Mohyla Academy.
Email format at Open Skies
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AeroLeads found 1 current-domain work email signal for Anna Popereko πΊπ¦. Compare company email patterns before reaching out.
About Anna Popereko πΊπ¦
Game development veteran with 15+ years experience as a Game Producer/Product Owner/Game Designer. Love working with product. Specializing in player's behavior, motivation, game flow and user experience in mobile games and apps. Now opened a game studio to turn the knowledge into product of my own.
Listed skills include Game Development, Video Games, Mobile Games, Casual Games, and 13 others.
Anna Popereko πΊπ¦'s current company
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Anna Popereko πΊπ¦ work experience
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Co-Founder
Current
Sr. Game Design Consultant
Since ironSource and Unity merger I joined a Unity team of professional game consultancy. I am helping mobile game developers with game design, player's experience and IAP and ad monetization (RV, IS, banners, offerwall).
Game Design Consultant Lead @ Platform Growth Team
Leading a team that is helping mobile game developers with game design, player's experience and IAP and ad monetization (RV, IS, banners, offerwall).Main responsibilities:- Analyzing the product and providing tailored actionable recommendations, resulting up to 225% improvement in clients' revenue;- Building internal added revenue opportunity tools to drive informed business decision making;- Identifying trends and opportunities for the business growth.
Manager Of Creative Operations @ Playworks
Main responsibilities:- Leading the fast-paced cross-functional team of creative interactive ads (Playable Ads, Interactive End Cards, Interactive Videos, Videos);- Defining team goals and planning the development accordingly;- Creative brainstorming and generating new ideas for clientsβ creatives;- Overviewing and maintaining the high quality of the produced creatives;- Finding new opportunities for creative growth for the team;- Communicating with clients on urgent matters;- Planning backlog and development schedule;- Analyzing post release in-game data to improve the creatives further.
Lead Game Designer @ Upopa
As a part of Upopa team:- Defining level design and difficulty curve- Developing in-game economy- Analyzing in-game data and user behavior, a/b tests
Co-Founder/Game Producer
Main responsibilities:- Managing a full production cycle of several mobile games (iOS/Android) at the same time;- Maintaining the enthusiasm and motivating the team to achieve the best result;- Providing game concepts and art assets.The team participated in #GamesJamKanobu in February 2014 with Pajama Walk game project.
Game Producer/Lead Game Designer
Starting from February 2015 the part of Tatem team is a part of Innovecs as an Innovecs Gaming BU.Main responsibilities:- Leading several short-termed game projects simultaneously;- Managing art outsource for major game development companies;- Facilitating internal and external development process;- Handling communication with customers;- Tracking schedule, budget and work scope, and ensuring quality of deliverables.
Game Producer
Selected achievements: - Suggest an effective optimization of graphics for Nintendo DS game that led to reducing the game size and ability to release the game on the lowest-size card; - Troubleshot multiple communicational problems among the team to keep the milestones unharmed; - Identified the risks and managed new game production process on new Nintendo 3DS handheld console to save 2 months of development; - Handled and the negotiations in multi-national and world-spread team to get the project delivered with highest quality.Main responsibilities:- Managing full production from pre-production to the final game release;- Controlling outsource engine development;- Preparing project schedule with milestones to be kept;- Managing the in-house team in order to keep the assigned milestones;- Keeping track of production schedules, production approvals and QA;- Developing and implementing new workflow with unfamiliar dev-kits;- Holding the partner relationships with executives publishers till the release date;- Carrying the art corrections in the selected art-style.Games shipped: - Sherlock Holmes and the Hound of the Baskervilles CE on PC (2010) and iOS (2012); lite adventure/HoG; - Sherlock Holmes and the Mystery of Osborne House on Nintendo DS (2010); point-and-click adventure; - Dracula: Love Kills CE on PC (2011) and iOS (2013) lite adventure/HoG; - Sherlock Holmes and the Mystery of the Frozen City on Nintendo 3DS (2012; Japan 2013) point-and-click adventure; - Journey: The Heart of Gaia on PC (2012) lite adventure; - Sherlock Holmes: The Awakened on iOS (2013) ported large file adventure; - Sherlock Holmes: The Mystery of the Mummy on iOS (2013) ported large file adventure;
Game 2D/Texture Artist
Games shipped: - Secret Mission: The Forgotten Island on PC and Mac (2010) lite adventure/HoG as 2D artist;- Sherlock Holmes and the Hound of the Baskervilles CE on PC (2010) and iOS (2012) lite adventure/HoG as 2D artist/associate producer;- Sherlock Holmes and the Mystery of Osborne House on Nintendo DS (2010) point-and-click adventure as 2D artist/associate art producer.
Iphone Game 2D Artist
Engaged in several freelance outsource projects that required full collaboration during the production time. Unfortunately, none of the projects were released.Tools used: Adobe Photoshop and Adobe Illustrator.Main responsibilities:- Defining game art-style and visual concept;- Providing sketches for the game;- Developing the final art for publishing.
Senior Web-Developer
Internet projects development. Tools used:- PHP, JavaScript;- HTML, CSS;- Google AdSense, Alexa.
Web-Developer
Developing and supporting a wide range of Internet and Intranet projects.
Junior Web-Developer
Implementation and deploying of new modules for the company's CMS.
Gis Software Documentation Writer
Working in a team on the βWebMapServer Softlineβ (WMSS) GIS web-serverMain responsibilities:- GIS Software testing;- Preparing GIS software manuals;- GIS database administration;- Translating GIS software documentation English β Russian β Ukrainian.
Computer Hardware Assembling
Anna Popereko πΊπ¦ education
Master, Computer Science
Bachelor, Computer Science
Frequently asked questions about Anna Popereko πΊπ¦
Quick answers generated from the profile data available on this page.
What company does Anna Popereko πΊπ¦ work for?
Anna Popereko πΊπ¦ works for Open Skies.
What is Anna Popereko πΊπ¦'s role at Open Skies?
Anna Popereko πΊπ¦ is listed as Co-Founder and CPO at Open Skies.
What is Anna Popereko πΊπ¦'s email address?
AeroLeads has found 1 work email signal at @ironsrc.com for Anna Popereko πΊπ¦ at Open Skies.
Where is Anna Popereko πΊπ¦ based?
Anna Popereko πΊπ¦ is based in Tel Aviv District, Israel while working with Open Skies.
What companies has Anna Popereko πΊπ¦ worked for?
Anna Popereko πΊπ¦ has worked for Open Skies, Unity, Ironsource, Dead Monkey Games (Independent Game Development), and Innovecs.
How can I contact Anna Popereko πΊπ¦?
You can use AeroLeads to view verified contact signals for Anna Popereko πΊπ¦ at Open Skies, including work email, phone, and LinkedIn data when available.
What schools did Anna Popereko πΊπ¦ attend?
Anna Popereko πΊπ¦ holds Master, Computer Science from National University Of Kyiv-Mohyla Academy.
What skills is Anna Popereko πΊπ¦ known for?
Anna Popereko πΊπ¦ is listed with skills including Game Development, Video Games, Mobile Games, Casual Games, Computer Games, Game Design, Gameplay, and Mobile Devices.
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